This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
DimmerCombatParticleEffects
Fades the particle effects that bury enemies when they are hit or set on fire, so their attack animations stay readable. Client-side, and every effect type is configurable.Changelog
1.0.0
Initial release.
- Fades the particle bursts spawned when a creature is struck: the creature's own blood and impact effects, the attacking weapon's impact burst, projectile impacts, and area-of-effect impacts.
- Fades the lingering status effect aura on creatures - burning, frost, poison - along with the burst it re-spawns on every damage tick.
- Separate toggle per effect source, plus opacity, brightness and size multipliers.
- Client-side only; light sources are left untouched.
