Valheim
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Latest version
1.1.0
Last Updated
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1.7MB
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Changelog

v1.1.0

New: Ghost Mode (performance optimization)

  • Objects in chunk-loaded areas that are far away from the player now enter "ghost mode": renderers, LOD groups, audio sources, lights, particle systems, light flicker, smoke spawners and wear-and-tear ticks are paused until you come back in range. The chunks themselves stay active.
  • New config section Performance:
    • Enable Ghost Mode (default: true)
    • Ghost Mode distance (default: 200 m, minimum 50 m)

Changes

  • Load surrounding chunks now defaults to false: a pillar keeps only its own chunk active instead of a 3x3 grid of 9 chunks. This is enough in most cases and noticeably reduces the performance impact. Existing config files keep their current value, so set it to false manually if you want the new behavior (on servers, the server's value applies).

Fixes

  • Fixed a startup hang on the black screen before the main menu (endless "Loaded localization file #..." log spam). Depending on mod list and load order, the translation injection could trigger infinite recursion during Valheim's localization initialization. Translations still work as before.
  • The build menu name and description of the pillar are now localized instead of hardcoded English. Note: The piece is now shown with its original name Observation Pillar (or the translation for your language) instead of "Chunk Loader". Already built pillars are not affected, and characters that already unlocked the piece keep it in their build menu.

v1.0.4

  • Fixed a critical bug where terrain modifications (like Hoe operations) would reset in chunk loaded areas.
  • Fixed a constant NullReferenceException spam in TerrainComp.
  • Removed harmless but annoying "Chunk loader doesn't have an owner" warning spam from the server console.

1.0.3

  • Fixed a major issue where loading a savegame or teleporting could hang indefinitely.
  • Fixed console warning spam about Chunk Loaders missing an owner.

1.0.2

  • Hotfix: YamlDotNet is now listed as a required dependency to fix FileNotFoundException crashes on load. This prevents potential version conflicts with other mods.

1.0.1

  • Fixed support/feedback links in the documentation to point to the correct NexusMods pages.
  • Internal version bump for consistency.

1.0.0

  • Initial release of the unofficial fix.
  • Fixed harmony patches for Valheim Deep North (v1.x.x).
  • Added safety checks to prevent NullReferenceExceptions when shaders are missing.
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