


Eldritch Valheim is a mod for the game Valheim that introduces eldritch-themed content, including new creatures, items, and biomes inspired by cosmic horror and Lovecraftian lore.
This has not been tested in multiplayer, but it should work.
This mod is meant for Valheim but Eldritch.Core is meant for integration into other Unity games ( and maybe my own game eventually).
EldritchValheim.dll.config file in
a
text editor or using bepinexconfiguration manager.BepInEx/plugins directory.Xenomorphs: Introduces terrifying alien creatures that roam the world, adding a new layer of challenge and horror. The AI currently is buggy for movement so it currently uses the vanilla AI (making the Xeno less realistic).
| Image | Name | ID | Description |
|---|---|---|---|
| Xenomorph Drone | xeno_drone |
Fast and agile pack hunters. Stealthy predators that can ambush players. Weakness: Fire (planned). Behaviors: hunt, leap, charge, retreat, creep. (Movement/nav AI limited in 1.0.0) | |
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Example Monster | example_monster |
Placeholder entry. Add a short description and use the ID for spawning and config references. |
The values in the ID column are the canonical spawn identifiers used by the mod (for example in spawn commands, config files, or spawn tables). Use these IDs when spawning monsters via console commands or programmatic spawners.
Image notes: place small PNG/JPG images in `src/Eldritch.Valheim/assets/images/` (or update the paths above). Recommended width: 120px (use responsive styling as above). If images are not present, the <img> tags will show broken-image placeholders in GitHub/Markdown viewers.
Some of this content must remain free (EG some assets). Most code/content from Eldritch.Core is only available to use with permission from the author as some of this code may be introduced in paid content/games.
Do not sell or redistribute this mod or its assets without permission from the owner (and the IP of any content)