Changelog
All notable changes to ValheimRAFT are documented here.
For full commit history see
the GitHub Releases page.
[4.2.2] - 2026-03-14
Fixed
- ensure that sails request a sync to other peers
- ensure peers can send a message that sail has been updated.
- ensure sail data is not corrupted
- ensure a failed claim of a sail can be recalled to request ownership.
[4.2.1] - 2026-03-14
Fixed
- fixes a constant stutter issue with valheim raft on non-dedicated servers and
likely fixes dedicated server stuttering. Issue introduced in 4.2.0 with
server sync fixes
- ensure that syncs only happen on vehicles for servers within 250 unit
radius of an active player. This ensures only active vehicles are
force synced to these positions.
[4.2.0] — 2026-03-13
Added
- Vehicle Name field — set a custom name per-vehicle, saved to ZDO and shown on
the minimap pin as
V:<name>.
- Custom minimap pin icons for all vehicle types (water, land, air) sourced from
the asset bundle.
AddTextInputRow UI helper — reusable TMP input field that scales to its
container, with onChanged and onEndEdit callbacks.
- Documentation overhaul — new tutorials for Basics, Cannons, Power System, and
a Changelog.
Fixed
- Map pin sync stability improvements and NRE guards on server reconnect.
- Vehicle config panel input text rendering white-on-white (was inheriting label
colour instead of input text colour).
- Server sync and GUI inconsistencies across clients.
[4.1.3] — 2025-12-04
Fixed
- Archive step in the release build pipeline.
[4.1.2] — 2025-12-03
Fixed
- Optimised
HumanoidOnAttackTrigger patch to better support external mods that
hook the same method.
- Versioning chores and dependency bump to Jotunn 2.27.
[4.1.1] — 2025-10-20
Fixed
- Sail normals rendering incorrectly on some mesh variants.
- Flight stability issues when sails were attached to a flying vehicle.
[4.1.0-beta.1] — 2025-10-14
Added
- Vehicle chunk boundary limits — constrain the physics bounds of a vehicle to a
defined area using Boundary Chunk Addition prefabs.
[4.0.4] / [4.0.3] — 2025-10-12
Fixed
- Removed the 4×4 Dirt Planter prefab which was accidentally included in the
release build.
[4.0.2] — 2025-10-12
Added
- Vehicle boundary safety — prevents hull collision bounds from expanding
dangerously when pieces are placed at extreme offsets.
[4.0.1] — 2025-10-03
Fixed
- Unity 6 compatibility for Water Vehicle ships and Air Vehicles.
[4.0.0] — 2025-08-25
Added
- Full Unity 6 compatibility pass across all vehicle types.
- Power System: Eitr Power Generator, Eitr Power Storage (battery), Power
Pylons (BETA), and Drain/Charge Activator Plates.
- Swivels — rotate or move any placed prefab using Mechanism Toggle triggers.
Requires power by default.
- Mechanism Toggle (mechanism switch) — configure swivels, open the vehicle
debug panel, and trigger docking sequences.
Changed
- Swivels now require a connected power network and charge to activate (
configurable).
[3.7.2] — 2025-08-24
Added
- Prefab naming snapshots — prefab names are now stable across saves.
- Various quality-of-life improvements to piece placement and snapping.
[3.7.1-beta] — 2025-08-16
Added
- New hull pieces and updated existing hull geometry.
[3.6.6] — 2025-07-31
Fixed
- Steering wheel not detecting the player when standing at certain positions.
[3.6.5] — 2025-07-30
Fixed
- Null reference exception on equip patch affecting some item interactions.
[3.6.4] — 2025-07-26
Added
- Cannonballs (solid bronze, explosive blackmetal) added to the items section.
Fixed
- Multiple stability fixes across the 3.6.x cannon release series.
[3.6.3-beta] / [3.6.1-beta.2] / [3.6.0-beta.1] — 2025-07-21
Added
- Fixed Cannons — mount to any vehicle or base. Controlled from the Steering
Wheel on a vehicle or from the Cannon Control Center off-vehicle.
- Cannon Control Center (telescope) — fire-control station for fixed cannons.
Manages all cannons within its discovery radius (default 15 units). Supports
four directional groups (forward / port / starboard / aft).
- Handheld Cannon — mobile cannon with auto-aim mechanics. Fully multiplayer
compatible.
- Cannonball ammunition — solid (piercing) and explosive (AoE blackmetal)
variants.
[3.5.4] — 2025-07-03
Fixed
- Compile error in swivel stability changes.
[3.5.3] — 2025-06-24
Fixed
- Missing prefabs added back to the build.
- Scale of corner floor hull pieces corrected.
[3.5.2] — 2025-06-23
Added
- Improved vehicle docking — child vehicles now align anchor-to-anchor with lerp
smoothing.
- Mast ZDO syncing across clients.
Fixed
- Sail mesh and rotation sync issues.
[3.4.3] — 2025-05-30
Fixed
- Eitr Drain Conduit multiplayer sync issues.
- Swivel multiplayer sync reliability.
- Power network logic sync across clients.
[3.4.0-beta.1] — 2025-05-10
Added
- Swivel GUI improvements — configure rotation axes, speed, and power
requirements from a dedicated panel.
- Swivel rotators with visible connection lines.
[3.3.0] — 2025-04-29
Added
- Custom masts with crow's nest — tier 1–3 mast variants with a climbable crow's
nest platform.
- Vehicle Save & Spawn system — save a vehicle blueprint to disk and spawn it
later anywhere.
See Vehicle Storage Tutorial.
[3.2.1] — 2025-04-28
Added
- Russian and Chinese Simplified translations.
[3.2.0] — 2025-04-28
Added
- Vehicle Hammer — dedicated build tool replacing the vanilla hammer for all
ValheimRAFT pieces. All vehicle prefabs now live under its tabbed build menu.
- Custom floatation height per vehicle — set a fixed height or use the
Floatation Prefab for per-vehicle control.
- Toggle switch persistence — mechanism switch state is now saved to ZDO.
Changed
- Removed V1 raft support. Use
vehicle recover to migrate old V1 rafts.
Custom floatation mode is now locked to local vehicles only to prevent sync
bugs on shared ships.
[3.1.0] — 2025-04-04
Added
- Collision object parenting optimisations — large ships with many pieces load
faster.
[3.0.8] / [3.0.7] / [3.0.5] / [3.0.4] — 2025-04-01
Fixed
- NRE in collection rebuild bounds on ship load.
- Convex hull optimisation — large ships compute collision bounds significantly
faster.
- Valheim game update regressions.
- Land vehicle stability and tread rotation logic.
[3.0.0-beta] — 2025-02-01
Added
- Land Vehicle (tank) — wheeled/tread ground vehicle. Drive it overland or load
it onto a water vehicle for transport.
- Tank tread rotation logic — treads animate based on vehicle velocity and
turning.
- Boundary alignment tools for large vehicle builds.
[2.5.3] — 2025-01-20
Added
- Anchor HUD — shows anchor state on screen when near your vehicle.
Fixed
- Stability tweaks for anchor physics and multiplayer sync.
[2.5.0-beta.1] — 2025-01-12
Added
- Anchors — physically anchor the ship when the anchor touches the seabed or
terrain. Synced across clients. Requires swamp-tier materials.
- Window Porthole walls and floors (2×2, 4×4, 6×4, 8×4 iron variants) — see
through hull sections with half the health of solid iron pieces.
- New hull geometry: corner floors (2×2, 2×4, 2×8 left/right wood and iron).
[2.4.3] — 2024-11-30
Fixed
- Player control responsiveness tweaks while helming a vehicle.
- Ship lean cosmetics towards wind direction.
- Boat ownership transfer stability.
[2.4.2] — 2024-11-24
Fixed
- Water damping minimum and maximum values clamped correctly — ships no longer
oscillate uncontrollably in rough weather.
[2.4.1] — 2024-11-11
Fixed
- Auto-ascend/descend logic for flying ships.
- Target height offset when flying causing incorrect vertical positioning.
[2.4.0] — 2024-11-10
Added
- Water ballast mass system — hull pieces affect buoyancy dynamically.
- Flight mode — vehicles can be made to fly using ballast controls.
- Vehicle map pins — vehicles now show on the minimap.
- Translocations (teleport vehicle to player position, admin only).
- Rope Ladder — climbable ladder that extends to the ground or seafloor
automatically.
[2.4.0-beta.1] — 2024-11-09
Added
- Water mesh masking (water opacity bucket) — hide water inside or around a
sealed hull to create submarine-like interiors.
- Dynamic location system for world-space vehicle placement.
[2.2.4] / [2.2.3] / [2.2.2] — 2024-08-25
Fixed
- Ship floatation logic regressions.
- Flying vehicle height and ballast stability.
- Sail asset and ladder tweaks.
- Hull piece sizing corrections.
[2.2.0] — 2024-07-06
Added
- Fully sealable hull — new rib, corner, prow, and seal pieces allow building a
watertight ship.
- Yggdrassil iron reinforced prefab variants for hull walls and floors.
Fixed
- Rudder turning speed optimisations.
- Sail rotation, physics, and anchor behaviour tweaks.
- Many hull wall and floor collision bug fixes.
[2.1.1] / [2.1.0] — 2024-05-22
Fixed
- Sail 3-point mesh not rendering correctly.
raftcreative rotation fix — no longer rotates the vehicle unexpectedly.
- Multiplayer RPC stability improvements.
[2.0.3] / [2.0.2] / [2.0.1] / [2.0.0] — 2024-05-17
Added
- V2 WaterVehicle — completely rewritten vehicle system with proper physics, ZDO
syncing, and hull floatation.
vehicle recover command — migrates V1 raft pieces to the new V2 system.
- Boarding Ramp — extendable ramp (1–50+ units) for boarding ships from the
water or shore.
- Dirt Floor (1×1, 2×2) — grow vanilla Valheim crops on your ship.
Changed
- Plugin GUID changed from the original ValheimRaft GUID to
zolantris.ValheimRAFT. Existing V1 ships must be recovered with
vehicle recover.
Fixed
- ZDO logging spam on rope anchors removed.
- Multiplayer ship sync regressions from 2.0.x patch series.
[1.6.14] — 2024-01-21
Fixed
- Local server (LAN host) ship rendering on connecting clients.
[1.6.13] — 2024-01-20
Fixed
- Rendering regression introduced in 1.6.12 for locally hosted servers.
[1.6.12] — 2024-01-07
Fixed
- Nexus/Vortex folder structure install path.
[1.6.11] — 2023-12-30
Added
- Vulkan graphics API support (Windows and Linux).
Fixed
- Collider placement moved below the lowest deck to stop clutter items flipping
the boat.
- Config options added for collider sensitivity.
[1.6.9] / [1.6.10] — 2023-12-30
Fixed
- Anchor now correctly stops a flying raft.
- Sail component NRE guards to prevent log spam.
[1.6.7] / [1.6.8] — 2023-12-29
Added
- Boat size-based sailing calculations — larger ships are proportionally faster.
- Admin-only build mode config option.
Fixed
- Thunderstore folder structure for manual installs.
[1.6.5] / [1.6.6] — 2023-12-27
Fixed
- Sail mesh generation errors.
- Rope anchor duplicate WearNTear NRE spam.
[1.6.4] — 2023-12-26
Added
- Sail area calculations — sail speed is now based on the cubic volume of each
sail.
[1.6.3] — 2023-12-24
Fixed
- Stable dedicated server and client raft rendering.
[1.6.2] — 2023-12-21
Fixed
- Server stability for zone-based raft updates.
- Plugin patch compatibility fixes for mods hooking ValheimRaft classes.