Valheim
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zolantris-ValheimRAFT-4.2.2
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Changelog

All notable changes to ValheimRAFT are documented here. For full commit history see the GitHub Releases page.


[4.2.2] - 2026-03-14

Fixed

  • ensure that sails request a sync to other peers
  • ensure peers can send a message that sail has been updated.
  • ensure sail data is not corrupted
  • ensure a failed claim of a sail can be recalled to request ownership.

[4.2.1] - 2026-03-14

Fixed

  • fixes a constant stutter issue with valheim raft on non-dedicated servers and likely fixes dedicated server stuttering. Issue introduced in 4.2.0 with server sync fixes
  • ensure that syncs only happen on vehicles for servers within 250 unit radius of an active player. This ensures only active vehicles are force synced to these positions.

[4.2.0] — 2026-03-13

Added

  • Vehicle Name field — set a custom name per-vehicle, saved to ZDO and shown on the minimap pin as V:<name>.
  • Custom minimap pin icons for all vehicle types (water, land, air) sourced from the asset bundle.
  • AddTextInputRow UI helper — reusable TMP input field that scales to its container, with onChanged and onEndEdit callbacks.
  • Documentation overhaul — new tutorials for Basics, Cannons, Power System, and a Changelog.

Fixed

  • Map pin sync stability improvements and NRE guards on server reconnect.
  • Vehicle config panel input text rendering white-on-white (was inheriting label colour instead of input text colour).
  • Server sync and GUI inconsistencies across clients.

[4.1.3] — 2025-12-04

Fixed

  • Archive step in the release build pipeline.

[4.1.2] — 2025-12-03

Fixed

  • Optimised HumanoidOnAttackTrigger patch to better support external mods that hook the same method.
  • Versioning chores and dependency bump to Jotunn 2.27.

[4.1.1] — 2025-10-20

Fixed

  • Sail normals rendering incorrectly on some mesh variants.
  • Flight stability issues when sails were attached to a flying vehicle.

[4.1.0-beta.1] — 2025-10-14

Added

  • Vehicle chunk boundary limits — constrain the physics bounds of a vehicle to a defined area using Boundary Chunk Addition prefabs.

[4.0.4] / [4.0.3] — 2025-10-12

Fixed

  • Removed the 4×4 Dirt Planter prefab which was accidentally included in the release build.

[4.0.2] — 2025-10-12

Added

  • Vehicle boundary safety — prevents hull collision bounds from expanding dangerously when pieces are placed at extreme offsets.

[4.0.1] — 2025-10-03

Fixed

  • Unity 6 compatibility for Water Vehicle ships and Air Vehicles.

[4.0.0] — 2025-08-25

Added

  • Full Unity 6 compatibility pass across all vehicle types.
  • Power System: Eitr Power Generator, Eitr Power Storage (battery), Power Pylons (BETA), and Drain/Charge Activator Plates.
  • Swivels — rotate or move any placed prefab using Mechanism Toggle triggers. Requires power by default.
  • Mechanism Toggle (mechanism switch) — configure swivels, open the vehicle debug panel, and trigger docking sequences.

Changed

  • Swivels now require a connected power network and charge to activate ( configurable).

[3.7.2] — 2025-08-24

Added

  • Prefab naming snapshots — prefab names are now stable across saves.
  • Various quality-of-life improvements to piece placement and snapping.

[3.7.1-beta] — 2025-08-16

Added

  • New hull pieces and updated existing hull geometry.

[3.6.6] — 2025-07-31

Fixed

  • Steering wheel not detecting the player when standing at certain positions.

[3.6.5] — 2025-07-30

Fixed

  • Null reference exception on equip patch affecting some item interactions.

[3.6.4] — 2025-07-26

Added

  • Cannonballs (solid bronze, explosive blackmetal) added to the items section.

Fixed

  • Multiple stability fixes across the 3.6.x cannon release series.

[3.6.3-beta] / [3.6.1-beta.2] / [3.6.0-beta.1] — 2025-07-21

Added

  • Fixed Cannons — mount to any vehicle or base. Controlled from the Steering Wheel on a vehicle or from the Cannon Control Center off-vehicle.
  • Cannon Control Center (telescope) — fire-control station for fixed cannons. Manages all cannons within its discovery radius (default 15 units). Supports four directional groups (forward / port / starboard / aft).
  • Handheld Cannon — mobile cannon with auto-aim mechanics. Fully multiplayer compatible.
  • Cannonball ammunition — solid (piercing) and explosive (AoE blackmetal) variants.

[3.5.4] — 2025-07-03

Fixed

  • Compile error in swivel stability changes.

[3.5.3] — 2025-06-24

Fixed

  • Missing prefabs added back to the build.
  • Scale of corner floor hull pieces corrected.

[3.5.2] — 2025-06-23

Added

  • Improved vehicle docking — child vehicles now align anchor-to-anchor with lerp smoothing.
  • Mast ZDO syncing across clients.

Fixed

  • Sail mesh and rotation sync issues.

[3.4.3] — 2025-05-30

Fixed

  • Eitr Drain Conduit multiplayer sync issues.
  • Swivel multiplayer sync reliability.
  • Power network logic sync across clients.

[3.4.0-beta.1] — 2025-05-10

Added

  • Swivel GUI improvements — configure rotation axes, speed, and power requirements from a dedicated panel.
  • Swivel rotators with visible connection lines.

[3.3.0] — 2025-04-29

Added

  • Custom masts with crow's nest — tier 1–3 mast variants with a climbable crow's nest platform.
  • Vehicle Save & Spawn system — save a vehicle blueprint to disk and spawn it later anywhere. See Vehicle Storage Tutorial.

[3.2.1] — 2025-04-28

Added

  • Russian and Chinese Simplified translations.

[3.2.0] — 2025-04-28

Added

  • Vehicle Hammer — dedicated build tool replacing the vanilla hammer for all ValheimRAFT pieces. All vehicle prefabs now live under its tabbed build menu.
  • Custom floatation height per vehicle — set a fixed height or use the Floatation Prefab for per-vehicle control.
  • Toggle switch persistence — mechanism switch state is now saved to ZDO.

Changed

  • Removed V1 raft support. Use vehicle recover to migrate old V1 rafts.
  • Custom floatation mode is now locked to local vehicles only to prevent sync bugs on shared ships.

[3.1.0] — 2025-04-04

Added

  • Collision object parenting optimisations — large ships with many pieces load faster.

[3.0.8] / [3.0.7] / [3.0.5] / [3.0.4] — 2025-04-01

Fixed

  • NRE in collection rebuild bounds on ship load.
  • Convex hull optimisation — large ships compute collision bounds significantly faster.
  • Valheim game update regressions.
  • Land vehicle stability and tread rotation logic.

[3.0.0-beta] — 2025-02-01

Added

  • Land Vehicle (tank) — wheeled/tread ground vehicle. Drive it overland or load it onto a water vehicle for transport.
  • Tank tread rotation logic — treads animate based on vehicle velocity and turning.
  • Boundary alignment tools for large vehicle builds.

[2.5.3] — 2025-01-20

Added

  • Anchor HUD — shows anchor state on screen when near your vehicle.

Fixed

  • Stability tweaks for anchor physics and multiplayer sync.

[2.5.0-beta.1] — 2025-01-12

Added

  • Anchors — physically anchor the ship when the anchor touches the seabed or terrain. Synced across clients. Requires swamp-tier materials.
  • Window Porthole walls and floors (2×2, 4×4, 6×4, 8×4 iron variants) — see through hull sections with half the health of solid iron pieces.
  • New hull geometry: corner floors (2×2, 2×4, 2×8 left/right wood and iron).

[2.4.3] — 2024-11-30

Fixed

  • Player control responsiveness tweaks while helming a vehicle.
  • Ship lean cosmetics towards wind direction.
  • Boat ownership transfer stability.

[2.4.2] — 2024-11-24

Fixed

  • Water damping minimum and maximum values clamped correctly — ships no longer oscillate uncontrollably in rough weather.

[2.4.1] — 2024-11-11

Fixed

  • Auto-ascend/descend logic for flying ships.
  • Target height offset when flying causing incorrect vertical positioning.

[2.4.0] — 2024-11-10

Added

  • Water ballast mass system — hull pieces affect buoyancy dynamically.
  • Flight mode — vehicles can be made to fly using ballast controls.
  • Vehicle map pins — vehicles now show on the minimap.
  • Translocations (teleport vehicle to player position, admin only).
  • Rope Ladder — climbable ladder that extends to the ground or seafloor automatically.

[2.4.0-beta.1] — 2024-11-09

Added

  • Water mesh masking (water opacity bucket) — hide water inside or around a sealed hull to create submarine-like interiors.
  • Dynamic location system for world-space vehicle placement.

[2.2.4] / [2.2.3] / [2.2.2] — 2024-08-25

Fixed

  • Ship floatation logic regressions.
  • Flying vehicle height and ballast stability.
  • Sail asset and ladder tweaks.
  • Hull piece sizing corrections.

[2.2.0] — 2024-07-06

Added

  • Fully sealable hull — new rib, corner, prow, and seal pieces allow building a watertight ship.
  • Yggdrassil iron reinforced prefab variants for hull walls and floors.

Fixed

  • Rudder turning speed optimisations.
  • Sail rotation, physics, and anchor behaviour tweaks.
  • Many hull wall and floor collision bug fixes.

[2.1.1] / [2.1.0] — 2024-05-22

Fixed

  • Sail 3-point mesh not rendering correctly.
  • raftcreative rotation fix — no longer rotates the vehicle unexpectedly.
  • Multiplayer RPC stability improvements.

[2.0.3] / [2.0.2] / [2.0.1] / [2.0.0] — 2024-05-17

Added

  • V2 WaterVehicle — completely rewritten vehicle system with proper physics, ZDO syncing, and hull floatation.
  • vehicle recover command — migrates V1 raft pieces to the new V2 system.
  • Boarding Ramp — extendable ramp (1–50+ units) for boarding ships from the water or shore.
  • Dirt Floor (1×1, 2×2) — grow vanilla Valheim crops on your ship.

Changed

  • Plugin GUID changed from the original ValheimRaft GUID to zolantris.ValheimRAFT. Existing V1 ships must be recovered with vehicle recover.

Fixed

  • ZDO logging spam on rope anchors removed.
  • Multiplayer ship sync regressions from 2.0.x patch series.

[1.6.14] — 2024-01-21

Fixed

  • Local server (LAN host) ship rendering on connecting clients.

[1.6.13] — 2024-01-20

Fixed

  • Rendering regression introduced in 1.6.12 for locally hosted servers.

[1.6.12] — 2024-01-07

Fixed

  • Nexus/Vortex folder structure install path.

[1.6.11] — 2023-12-30

Added

  • Vulkan graphics API support (Windows and Linux).

Fixed

  • Collider placement moved below the lowest deck to stop clutter items flipping the boat.
  • Config options added for collider sensitivity.

[1.6.9] / [1.6.10] — 2023-12-30

Fixed

  • Anchor now correctly stops a flying raft.
  • Sail component NRE guards to prevent log spam.

[1.6.7] / [1.6.8] — 2023-12-29

Added

  • Boat size-based sailing calculations — larger ships are proportionally faster.
  • Admin-only build mode config option.

Fixed

  • Thunderstore folder structure for manual installs.

[1.6.5] / [1.6.6] — 2023-12-27

Fixed

  • Sail mesh generation errors.
  • Rope anchor duplicate WearNTear NRE spam.

[1.6.4] — 2023-12-26

Added

  • Sail area calculations — sail speed is now based on the cubic volume of each sail.

[1.6.3] — 2023-12-24

Fixed

  • Stable dedicated server and client raft rendering.

[1.6.2] — 2023-12-21

Fixed

  • Server stability for zone-based raft updates.
  • Plugin patch compatibility fixes for mods hooking ValheimRaft classes.
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