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Deep North Magic

A spiritual successor to MagicRevamp by blacks7ar, for the Deep North biome. Standalone mod: it does not need MagicRevamp and contains none of its code or assets, but its spell scrolls are compatible with MagicRevamp staffs and the other way round.

Everything is configurable, hot-reloadable in game (F7, or automatically when the config file is saved), and the mod is translated through simple .yml files (English by default, French included).

Content

Northern War Archmage set

White (snow) version of the Deep North mage equipment: Flametal helmet (horns untouched), Eitr-weave robe (red parts white, brown belt kept, white parts black), Eitr-weave trousers (red parts white) and Ash cape (white with black patterns).

  • Max Eitr and Eitr regeneration on every piece, frost resistance on the robe and trousers, more movement speed.
  • Set bonus (4 pieces): cold resistance, +25% Eitr regeneration and extra max Eitr.
  • The cape has Feather Fall (slower fall, no fall damage), like the Feather Cape.
  • Default craft and upgrades are the same for the 4 pieces (see the config).

Deep North Fracture Staff

Staff of Fracture model, white body with an ice heart. Casts the spell scroll you have equipped as ammo ($ammo_spells, MagicRevamp compatible). It can be equipped without wearing magic armor (option).

Summon scrolls

  • One scroll per Deep North creature (Eyeless, Elaking, Frost blob, Barka, Krigen, Hexen... editable list in the config).
  • Creatures drop their own scroll when they die (chance, amount, one per player, scale with level: all configurable).
  • Craftable at the Rune Table: 1 trophy of the creature + 10 Refined Eitr + 10 Timberwood = 20 scrolls (configurable).
  • Troll Scroll (unlimited): copy of the troll staff, an allied troll appears where you aim. Never used up.
  • Spirit Caller Scroll (unlimited): copy of the Spirit Caller staff (level set in the config). Never used up.
  • Summoned creatures are allies, black by default, with their own damage multiplier, health multiplier, max alive per spell and a key to dismiss them (Y).
  • Equip a scroll as ammo, then cast it with the Fracture Staff (or a MagicRevamp staff).

Deep North Rune Table

Snow-white rune table with an icy top (cauldron-based, reliable collision), built with the hammer (Crafting tab). Default cost: 10 Bloodgold, 10 Timberwood, 20 Refined Eitr. It has three upgrades that each add a station level: Northern Eternal Candles, Northern Feather Crown and Northern Tool Rack. Uses the sounds of the Black Forge.

Configuration

File: BepInEx/config/zonzcroupi.DeepNorthMagic.cfg (created at the first launch). Sections, in order:

  1. General 2. Balance 3. Summons (global options) 4. One section per summon (recipe, damage, loot, scroll options) 5. One section per armor piece (stats, resistances, recipe) 6. Crafting table and its upgrades 7. Fracture Staff recipe 8. Look (retexture tuning)

Recipes use the format Name:amount:amountPerUpgradeLevel, comma separated, with | for alternative names. Install the mod and the same config on the server and on every client.

MagicRevamp compatibility

The staff and the scrolls use the $ammo_spells ammo type, so scrolls are interchangeable between the two mods. This mod is optional-compatible: it works without MagicRevamp.

Troubleshooting

The mod logs what it detects (stations, base items, creatures) in BepInEx/LogOutput.log: search for DeepNorthMagic.


Deep North Magic (FR)

Suite spirituelle de MagicRevamp de blacks7ar, pour le biome Deep North. Mod indépendant : il n'a pas besoin de MagicRevamp et ne contient ni son code ni ses ressources, mais ses parchemins sont compatibles avec les bâtons de MagicRevamp et inversement.

  • Tenue d'Archimage de Guerre Septentrional (casque, robe, pantalon, cape blancs) : Eitr max, régénération d'Eitr, résistance au givre, bonus d'ensemble ; la cape a « Chute de plume ».
  • Bâton de fracture du Grand Nord : lance le parchemin équipé comme munition.
  • Parchemins d'invocation : un par créature du Grand Nord, lâchés par les créatures à leur mort, fabricables à la table ; parchemins illimités du Troll et du Mande-esprits. Touche Y pour renvoyer ses invocations.
  • Table runique du Grand Nord blanche à plateau de glace, avec 3 améliorations (bougies éternelles, couronne de plumes, râtelier).
  • Tout est réglable dans BepInEx/config/zonzcroupi.DeepNorthMagic.cfg (rechargement en jeu avec F7). À installer avec la même config sur le serveur et chez tous les joueurs.

Manual installation

  1. Install BepInEx for Valheim (the denikson-BepInExPack_Valheim pack): extract it into your Valheim folder so that Valheim/BepInEx/ exists, then launch the game once.
  2. Download the mod zip and extract it.
  3. Copy the DeepNorthMagic.dll file and the Localization folder into Valheim/BepInEx/plugins/DeepNorthMagic/ (create the folder). The Localization folder must stay next to the DLL.
  4. Launch the game. The config file BepInEx/config/zonzcroupi.DeepNorthMagic.cfg is created at the first launch.
  5. Multiplayer: the server and every player must have the same version of the mod and the same config.

To uninstall, delete the DeepNorthMagic folder from BepInEx/plugins/ (and the .cfg file if you want).

Changing the language

The mod follows the language of the game: change it in Valheim in Settings > Language and restart the game. The mod is in English by default.

  • French: included (Localization/DeepNorthMagic.French.yml), used automatically when the game is in French.
  • Another language: copy Localization/LocalizationExample.yml to Localization/DeepNorthMagic.<Language>.yml (for example DeepNorthMagic.German.yml; <Language> is the English name of the language in the game menu), translate the texts between the quotes (keep the keys and {0}), save as UTF-8 and restart the game. A missing text falls back to English. You can also put the file in BepInEx/config/DeepNorthMagic/.

Installation manuelle

  1. Installez BepInEx pour Valheim (pack denikson-BepInExPack_Valheim) dans le dossier de Valheim (le dossier Valheim/BepInEx/ doit exister) et lancez le jeu une fois.
  2. Téléchargez le zip du mod et extrayez-le.
  3. Copiez DeepNorthMagic.dll et le dossier Localization dans Valheim/BepInEx/plugins/DeepNorthMagic/ (à créer). Le dossier Localization doit rester à côté de la DLL.
  4. Lancez le jeu : le fichier BepInEx/config/zonzcroupi.DeepNorthMagic.cfg est créé au premier lancement.
  5. En multijoueur, le serveur et tous les joueurs doivent avoir la même version et la même config.

Changer de langue

Le mod suit la langue du jeu : changez-la dans Paramètres > Langue de Valheim puis relancez. Le mod est en anglais par défaut ; le français est fourni (Localization/DeepNorthMagic.French.yml) et s'active automatiquement quand le jeu est en français. Pour une autre langue, copiez Localization/LocalizationExample.yml en Localization/DeepNorthMagic.<Langue>.yml (par exemple DeepNorthMagic.German.yml), traduisez les textes entre guillemets (gardez les clés et {0}), enregistrez en UTF-8 et relancez.

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