All mods
Opens ship doors at start of session. Host-side.
Last updated: 11 months ago
Enhancement panels on guns!
Last updated: 8 months ago
Makes B.R.A.I.N turrets select different targets. Host Side.
Last updated: 5 months ago
Removes chat messages produced by the game. Player messages are still displayed.
Last updated: 8 months ago
Allows the player to carry multiple items at the same time
Last updated: 5 months ago
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
Last updated: 5 months ago
Allows you to repair your ship to full health. A Hull Breach is required in order to repair your ship to full health.
Last updated: 4 months ago
Ejects empty magazines instead of destroying them
Last updated: 7 months ago
Automatically sets the exit vector when the void drive is charged.
Last updated: 5 months ago
If a thrown item hits an empty slot, it will be put in that slot.
Last updated: 5 months ago
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: 5 months ago
Provides banning feature to hosts.
Last updated: a year ago
Increases the player limit to 8, customizable up to 255.
Last updated: 5 months ago
Displays the void charge state while in the pilot's seat.
Last updated: 5 months ago
Swaps items faster than vanilla
Last updated: 7 months ago
Adds a keybind for the pilot to activate the void jump lever
Last updated: 5 months ago
Pull items out of slots using the advanced grappling hook
Last updated: 7 months ago
Players near the ship keep most of the ship's velocity
Last updated: 5 months ago
Puts the copied item in the players hands
Last updated: 7 months ago
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: 5 months ago
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: 5 months ago
Calls out to your allies when you drop an item. Also can tells which item you dropped.
Last updated: a year ago
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
Last updated: 9 months ago