Void Crew
Install with App

Details

Latest version
0.20.0
Last Updated
First Uploaded
Downloads
4
Likes
0
Size
410KB
Dependants

Ectype Framework

Version 0.20.0
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11


💡 Function(s)

  • A dependency library. On its own it adds no gameplay: install it when another mod lists it as required.
  • Lets other mods add playable roles (a perk tree plus an optional role ability) to the Fabricator's gene-tree screens, which the base game limits to four trees.
  • Provides shared services to dependent mods: loot-table registration for modded weapons, timed enemy and crew statuses, field-backed stats that perks can modify, a HUD ability bar and ship arrivals from the void.
  • Keeps your client from crashing when a run uses a session mutator whose mod you do not have installed.

🎮 Client Usage

  • Nothing to operate. Install it alongside the mods that need it.
  • Settings, if any, are under F5 → Mod Settings → Ectype Framework.

👥 Multiplayer Functionality

  • ⚠️ All players
    • Everyone in the room needs the same build of this mod, and the same build of every mod that depends on it. A mismatched version bounces the joiner.
    • Install new versions on every crewmate's machine at the same time.

🛠️ For modders

  • A role mod is a JSON manifest, icons and optional code callbacks; the framework does the registration.
  • The package includes EctypeFramework.xml, the API documentation your editor reads when you reference the DLL.

🔧 Install Instructions - Install following the normal BepInEx procedure.

Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.

✔️ Mod installation - Unzip the contents into the BepInEx plugin directory

Drag and drop EctypeFramework.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.

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