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Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.
Hand-held energy and kinetic guns for Void Crew: six guns, a Gun Charging Station, four HOLLOW enemies at stations and on EVA, and PvP Free For All, Team Deathmatch and Search & Destroy.
Adds various Void Drone Controllers that allow you to pilot drones! Comes with an autopilot module, custom side missions, and more!
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
