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Personal Grapple
Gives the Scavenger grappling hook to every role, alongside their normal role ability.Personal Grapple
Version 0.11.1
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11, Jack_Modding-Ectype_Framework-0.20.0
💡 Function(s)
- Gives every role the Scavenger's grappling hook on its own key, alongside that role's own ability. Using one does not take the other away.
- The hook is the basic one: it does not pull carryables out of their sockets.
- It has its own button and cooldown on the HUD ability bar.
- The Scavenger's own hook is left exactly as the game has it.
🎮 Client Usage
- Press
2(by default) to fire the hook. Hold to keep reeling in; a quick tap latches it; release or press again to let go. - The hook does nothing while you are seated.
- Rebind the key, tint the HUD icon or hide it under F5 → Mod Settings → Personal Grapple.
UseSharedClassAbilityKeyalso puts the hook on the role-ability key, which then fires both.
👥 Multiplayer Functionality
- ⚠️ Modded session
- You can only host or join modded-session rooms. Marks the session as modded and disables progression.
- Crewmates don't need this mod, but they do need the Ectype Framework. Crewmates who also run it see your rope; those without it see you move without one.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO), VoidManager and the Ectype Framework installed. This mod does not load without the Ectype Framework.
✔️ Manual installation - Unzip into a folder of its own under the BepInEx plugin directory
Unzip the package into its own folder under Void Crew\BepInEx\plugins\, for example plugins\Personal_Grapple\. Only PersonalGrapple.dll is needed to play; the other files are package information the game ignores. r2modman and Gale do this for you.