StrikerExtraModules
Opens the two blocked-off squares at the rear of the Striker into full module slots, with power, air, floor and walls. Install and play: no settings. Everyone in the session needs the mod.Striker Extra Modules
The Striker has two module slots at the rear, one on each side, and next to each is a blocked-off square the size of a module. This mod opens both squares into full module slots, so the Striker gets two more modules.
Each new slot:
- looks like the slot next to it, with a cell, glass and light,
- takes any module that fits a small slot, crafted at the Fabricator as usual,
- gets power from the ship like the other slots,
- has air and heat, a floor to stand on and walls on both sides.
To make room, the wall panel in front of each square and the energy barrel mounted on it are removed. On the right side, two small electrical boxes are removed too. Those barrels and boxes were defects that could break, so there are slightly fewer things to repair.
Install
Install it with r2modman or Thunderstore Mod Manager and play. There are no settings.
Everyone in the session needs the mod. The new slots are networked like the ship's own, so players without it can't join a modded host (VoidManager checks this).
Notes
- Only the Striker is changed. Other ships are left alone.
- If you save a hub loadout with a module in one of the new slots and then remove the mod, load a different loadout first.
- A small bracket from the engine valve pipe pokes into the right-hand new cell. It's only visual.
