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Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.
Hand-held energy and kinetic guns for Void Crew: six guns, a Gun Charging Station, four HOLLOW enemies at stations and on EVA, and PvP Free For All, Team Deathmatch and Search & Destroy.
Adds various Void Drone Controllers that allow you to pilot drones! Comes with an autopilot module, custom side missions, and more!
Opens the two blocked-off squares at the rear of the Striker into full module slots, with power, air, floor and walls. Install and play: no settings. Everyone in the session needs the mod.
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Edit rank, XP and favor rank from the main or pause menu. Unlock cosmetic categories with Steam achievement protection.
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
A configurable compass HUD for clearer crew callouts, with heading, elevation, and adjustable appearance. Requires MelonLoader. May require manual installation.
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Adds a third HUD readout, in the same style as the O2 and Temperature widgets, showing your current speed in m/s.
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
