using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Ship.Hull;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VoidManager;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FrigateEngineeringDoorFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FrigateEngineeringDoorFix")]
[assembly: AssemblyTitle("FrigateEngineeringDoorFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FrigateEngineeringDoorFix
{
[HarmonyPatch(typeof(AbstractDoor), "Start")]
internal class AbstractDoorPatch
{
private static void Postfix(AbstractDoor __instance)
{
if (((Object)__instance).name == "default_RoundDouble_4x4_v1" && __instance.IsOpen)
{
((Component)__instance).gameObject.GetComponentInChildren<Animator>().Play("open");
}
}
}
[BepInPlugin("FrigateEngineeringDoorFix", "FrigateEngineeringDoorFix", "1.0.0")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "FrigateEngineeringDoorFix");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FrigateEngineeringDoorFix is loaded!");
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)3;
public override string Author => "18107, Dragon";
public override string Description => "Fixes a minor bug with initial state of frigate engineering door when joining a session. Client-Side.";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FrigateEngineeringDoorFix";
public const string PLUGIN_NAME = "FrigateEngineeringDoorFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}