using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CG.Game.Player;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using VFX.PlayerHealth;
using VoidManager;
using VoidManager.MPModChecks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("QuitOverreacting")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+afb1fe395accf6ba3ce81cf964be46950da15ccf")]
[assembly: AssemblyProduct("QuitOverreacting")]
[assembly: AssemblyTitle("Stops player breathing noises when the player isn't taking damage. Client Side.")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace QuitOverreacting
{
[BepInPlugin("18107.QuitOverreacting", "Quit Overreacting", "0.0.1")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "18107.QuitOverreacting");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 18107.QuitOverreacting is loaded!");
}
}
[HarmonyPatch(typeof(BreathController), "DetermineBreathType")]
internal class BreathControllerPatch
{
private static void Prefix(CameraPostRenderSettings ___settings, ref float ____currentColdStrength, ref float ____currentHeatStrength, out float __state)
{
__state = ___settings.StartStrainAtOxygenLevel;
___settings.StartStrainAtOxygenLevel = 0.001f;
____currentColdStrength -= 0.99f;
____currentHeatStrength -= 0.99f;
}
private static void Postfix(CameraPostRenderSettings ___settings, ref float ____currentColdStrength, ref float ____currentHeatStrength, float __state)
{
___settings.StartStrainAtOxygenLevel = __state;
____currentColdStrength += 0.99f;
____currentHeatStrength += 0.99f;
}
}
[HarmonyPatch(typeof(Player), "Awake")]
internal class HeatDeathPatch
{
private static void Postfix(Player __instance)
{
__instance.Parameters.DeathToHeat = 120f;
}
}
public class MyPluginInfo
{
public const string PLUGIN_GUID = "18107.QuitOverreacting";
public const string PLUGIN_NAME = "QuitOverreacting";
public const string USERS_PLUGIN_NAME = "Quit Overreacting";
public const string PLUGIN_VERSION = "0.0.1";
public const string PLUGIN_DESCRIPTION = "Stops player breathing noises when the player isn't taking damage. Client Side.";
public const string PLUGIN_ORIGINAL_AUTHOR = "18107";
public const string PLUGIN_AUTHORS = "18107, Dragon";
public const string PLUGIN_THUNDERSTORE_ID = "VoidCrewModdingTeam/Quit_Overreacting";
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)8;
public override string Author => "18107, Dragon";
public override string Description => "Stops player breathing noises when the player isn't taking damage. Client Side.";
public override string ThunderstoreID => "VoidCrewModdingTeam/Quit_Overreacting";
}
}