VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), and provides API for developers.
Date uploaded | 2 months ago |
Version | 1.0.3 |
Download link | VoidCrewModdingTeam-VoidManager-1.0.3.zip |
Downloads | 96 |
Dependency string | VoidCrewModdingTeam-VoidManager-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Void Manager
BepInEx
Plugin Manager for Void Crew
Developed by Mest and Dragon, based on Pulsar Mod Loader
Notes on Multiplayer mod checks: By default, any given mod must be installed by the host for clients to join. The host can configure this setting with VoidManager vie the F5 menu (ModManager > Mod Settings > VoidManager > Trust MPType.Unspecified mods). Additionally, Mods configured for VoidManager can change this setting.
💡 : Function : Several features to assist in mod handling and management.
- Handling for mods requiring installation by all users
- Restrictions for unspecified mods
- Client side chat commands
- Public chat commands
- Mod to mod messages (including between different clients)
- Marked Void Manager rooms
- Mod settings UI
🎮 : Client Usage :
F5
ingame will bring up a menu which lists all installedVoid Manager
plugins and their mod settings./
is the prefix for client commands./help
lists all commands available.!
is the prefix for public commands.!help
lists all public commands available.
👥 : Multiplayer Functionality :
Complex - VoidManager handles mods connectiveity to prevent mods not configured for VoidManager from joining vanilla games. If all mods are configured for VoidManager as Client mods, clients will be allowed to join vanilla games. This behaviour is to prevent mods which break vanilla clients from doing so.
- ✅ Client
- ⬜ Host
- ⬜ All
🔧 : Install Instructions : Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 installed, stable version 5 MONO build to be precise.
✔️ : Mod install : Unzip the contents into the BepInEx plugin directory
Drag and drop VoidManager.dll
into Void Crew\BepInEx\plugins
🤔 : Development Guide : Documentation to create Void Manager mods is on the wiki
Future Plans:
- Sent Message History
- mod whitelist/blacklisting
- Clients ability to view a room's mod list before joining.
CHANGELOG
1.0.8
- Fixed for Game version 0.26.0 (Update 4)
- '[Modded]' now added to modded session names, with '[Mods Required]' added to applicable sessions.
- changes to Recipe and Crafting APIs
- Added 'Host' MPType. Same as client, just has a different name.
- Mods now sorted alphabetically in F5 menu (Linux wasn't previously sorted by name)
- Added voidmanager config shortcut to Voidmanager about page.
1.0.7
- F5 menu now displays mod lists for other players
- Added API for modifying crafting recipes
- Added API for modifying unlock requirements
1.0.6
- F5 menu now displays Non-VoidManager mods.
- F5 menu now displays overall MPType level.
- F5 menu changes mod name color in mod list based on MPType
- F5 menu now provides details on MPTypes.
- Mods can now have their MPType manually configured via VoidManager's config file.
1.0.5
- Added more detail to client self-disconnection message.
1.0.4
- Developer API Changes
1.0.3
- Fixed clients not recieving popup when failing to join room due to client mod checks.
- Fixed a developer API not being accessible.
1.0.2
- Fixed bug related to GUI loading
1.0.1
- Updated GUI URLs.
1.0.0
- Initial release