Changelog
1.1.39
- Restored the rope's natural grip position during swinging.
- The held point is now adjusted only when it exceeds normal arm reach.
- The held rope trails slightly behind the player's swing direction.
1.1.38
- Pulled the swing-mode rope grip much closer to the player's body.
1.1.37
- Locked the held section of a taut rope in front of the player during swing mode.
- Kept the visual rope, loose tail, and hand grip aligned without adding force to the swing.
1.1.36
- Fixed valid rope grips dropping when the swing briefly moved the grip point beyond the game's original hand reach check.
- Kept normal manual and stamina-based rope releases unchanged.
1.1.35
- Fixed released ropes continuing expensive collision work for the rest of a run.
- Released ropes now sleep after settling and wake when grabbed, struck, or moved.
- Repaired player controller collision detection during rope use and release.
1.1.34
- Initial Thunderstore release.
- Replaced rope movement with momentum-based pendulum swinging.
- Added separate swing and climb behavior based on sprint state.
- Added slack rope carrying, rope-held jumping, and two-rope support.
- Added wall, floor, corner, and ledge collision handling.
- Added stable environment wrapping and changing collision pivots.
- Improved momentum transfer when grabbing, releasing, and jumping.
- Improved hand, loose-tail, endpoint, and rope rendering stability.
- Prevented extreme releases, repeated rope boosting, and stacked jumps.
- Disabled leaderboard submissions while the plugin is installed.
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