Wide Angle Camera
Allows for very high fields of view by implementing novel projections.
| Last updated | 2 weeks ago |
| Total downloads | 279 |
| Total rating | 1 |
| Categories | Mods Misc Tweaks |
| Dependency string | BusinessInc-Wide_Angle_Camera-2.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
White Knuckle Wide Angle Camera Mod
Adds novel projection techniques to White Knuckle to allow for much greater fields of view with more pleasant distortion profiles.
Note, the black flickering present in the bottom left corner of these and other showcase clips are not present in the release build of the mod, this video was taken earlier in development
Features
- Very wide FOV (in horizontal degrees), via two distinct camera projections, see below
- Configurable cubemap resolution, which generally scales the performance to clarity ratio of the camera (higher resolution increases sharpness but is more costly)
- Ability to render behind the player, which typically only needs to be enabled if your ocular venture takes you to such heights of view where gameplay is a secondary concern
Gallery

Walking along the haunted pier and climbing some buildings under stereographic projection at 250° hfov

Entering habitation yellow using panini projection at 250° hfov

A climb through the waste heap at 135° hfov with stereographic projection

The same path taken at the same field of view but in the vanilla perspective/rectilinear projection.
Further Information
The default perspective projection of most games applies field of view by taking the vertical field of view as a parameter.
Therefore, to compare fairly between the this mod and the vanilla game, you will have to derive the normal camera's horizontal field of view from your fov setting.
I've made this calculator to plug in your display parameters and get a corresponding number for comparison