Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
v3.0.0
- Added option to synchronize hand rendering to where they are in the world (on by default) but has some performance penalty.
- Added azimuthal equidistant and equisolid angle projections.
v2.0.3
- Now respects "Disable sprint FOV change" option
v2.0.2
- Compatibility with anniversary update
- Parity with vanilla console field of view (no longer naively multiplies by aspect ratio)
v2.0.1
- Updated incorrect information and comparisons in the README
v2.0.0
- Added panini projection; a cylindrical mapping to the view plane
- The resolution option was changed to presets, this was done to prevent breakages caused by setting the resolution to a non-power of two.
- Fixed critical issue where the view plane was larger than the camera bounds, why is the player scaled to 1.5. why.
- Fixed black flashing issue that occurred as a result of fixing the above issue
- Fixed shader calculations so that the fov option now properly sets horizontal field of view
v1.1.1
- Matched camera field of view change speed to vanilla game
- Fixed upgrade terminal animation smoothing
v1.1.0
- Camera now respects settings menu field of view slider, removed fov config option
- Field of view now responds to sprinting
- Field of view now responds to consumable effects
- Field of view zooms to fit upgrade terminals
v1.0.0
- Implemented the stereographic camera projection
- Configurable cubemap resolution, defaults to 512px
- Configurable vertical field of view, defaults to 135
- Configurable backface rendering, defaults off