BusinessInc-Wide_Angle_Camera icon

Wide Angle Camera

Allows for very high FOV by implementing novel projections.

Last updated 5 days ago
Total downloads 1091
Total rating 1 
Categories Mods Misc Tweaks Leaderboard Legal
Dependency string BusinessInc-Wide_Angle_Camera-3.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

White Knuckle Wide Angle Camera Mod

Adds novel projection techniques to White Knuckle to allow for much greater fields of view with more pleasant distortion profiles.
Note, the black flickering present in the bottom left corner of these and other showcase clips are not present in the release build of the mod, this video was taken earlier in development

Features

  • Very wide FOV (in horizontal degrees), via four distinct camera projections, see below
  • Configurable cubemap resolution, which generally scales the performance to clarity ratio of the camera (higher resolution increases sharpness but is more costly)
  • Ability to render behind the player, which typically only needs to be enabled if your ocular venture takes you to such heights of view where gameplay is a secondary concern

Gallery


Walking along the haunted pier and climbing some buildings under stereographic projection at 250° hfov


Entering habitation yellow using panini projection at 250° hfov


A climb through the waste heap at 135° hfov with stereographic projection


The same path taken at the same field of view but in the vanilla perspective/rectilinear projection.

Equidistant and equisolid projection gallery additions will be made at some point.™ If I don't get to it however, feel free to submit your own gameplay on the Wide Angle Camera thread of #modding-releases in the white knuckle discord if you feel something is a good candidate to be featured here

Further Information

The default perspective projection of most games applies field of view by taking the vertical field of view as a parameter. Therefore, to compare fairly between the this mod and the vanilla game, you will have to derive the normal camera's horizontal field of view from your fov setting.
I've made this calculator to plug in your display parameters and get a corresponding number for comparison (some of this only applies to stereographic projection for now)