White Knuckle
Install

Details

Last Updated
First Uploaded
Downloads
2K
Likes
1
Size
143KB
Dependency string
BusinessInc-Wide_Angle_Camera-3.2.1
Dependants

Changelog

v3.2.0

Changes

  • "Synchronize Hands" option renamed to "Synchronize Sprites" and it now handles ticks as well as hands

Fixes

  • Removed hand flicker when initially grabbing a surface
  • Fixed alpha blending on base projection resulting in incorrect visuals for fog, skybox, and terminals

Additions

  • Configurable Z distance for the projection point on panini projection
  • Showcases are back on the README (some of them anyway, I still have some math to work out with panini)

v3.1.0 - 2026-06-25

Fixes

  • Compatibility with The Nest update

Changes

  • Field of view slider now controls the vertical field of view instead of the horizontal
  • Field of view slider is now bounded at a reasonable default maximum for your selected projection

Additions

  • Reasonable field of view slider bounding may be turned off in the config, allowing for very cool screenshots and impractical gameplay

v3.0.0 - 2026-06-04

Additions

  • Relatively expensive option to synchronize hand rendering to where they are in the world (on by default)
  • Azimuthal equidistant and equisolid angle projections

v2.0.3 - 2026-05-28

Fixes

  • Mod respects "Disable sprint FOV change" option

v2.0.2 - 2026-04-19

Fixes

  • Compatibility with anniversary update
  • Parity with vanilla terminal FOV (no longer naively multiplies by aspect ratio)

v2.0.1 - 2026-01-25

Fixes

  • Corrected information in the README
  • Added correct comparison to the README

v2.0.0 - 2026-01-24

Additions

  • Panini projection; a cylindrical kind of view projection

Changes

  • Cubemap resolution now offers presets instead of taking an integer, this was done to prevent breakage caused by setting the resolution to a non-power of two
  • FOV option now sets the field of view of the major axis of your display, instead of always the vertical axis

Fixes

  • View plane now matches the camera bounds, as a result the visible range now expectedly matches the set FOV
  • Fixed flickering triangle that happened in the old quad setup

v1.1.1 - 2026-01-23

Fixes

  • Camera field of view change speed matches vanilla
  • Terminal zoom animation matches vanilla speed

v1.1.0 - 2026-01-22

Changes

  • Camera respects field of view slider in settings menu instead of BepInEx configuration

Fixes

  • Field of view responds to sprinting and consumable effects
  • Field of view scales to fit terminals

v1.0.0 - 2026-01-21

Additions

  • Stereographic projection
  • Configurable cubemap resolution, defaults to 512px
  • Configurable vertical field of view, defaults to 135
  • Toggleable backface rendering, defaults off
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