0.2.3
Added Thunderstore package metadata, a 256x256 icon and an English README.
Starts asynchronous scene loading on the next frame after a hand is confirmed, without waiting for audio to finish.
"Choice made" uses moderate letter jitter and a smooth fade into black (0.2-second hold, 1.5-second fade).
Scene assets load during the fade; activation is released after the text fades, independently of audio length.
Audio plays on its own persistent object across scene changes and cleans up when playback finishes.
The confirmation overlay is removed when the new scene loads, preserving the new scene's cursor state.
Continue and disabled mode retain their native loading path.
0.2.2
Embedded the user's original 5.35095-second stereo 24-bit WAV in OneHand.dll.
Plays once immediately after a hand is chosen, through the game's UI audio mixer.
Shows "Choice made" in the native font on black while the sound plays in full, then starts the run.
Locks selection during playback and ignores stale delayed starts if the selector is replaced or destroyed.
No separate audio-file installation required; hovering, Back and Continue do not trigger the sound.
0.2.1
Hovered hand text is yellow; the opposite hand text is red. Existing jitter strengths retained.
Added an underlined top-left "back" button, white at rest and yellow on hover/focus.
Back returns to the existing difficulty/trinket settings without starting a run.
Back is included in keyboard/controller navigation; hand choices remain neutral while Back is focused.
0.2.0
Hand choice moved to the native Play-to-scene-load boundary, after difficulty and trinket settings.
Black full-screen selector: "Which will you keep?", underlined "left" / "right" in the native menu font.
Per-letter jitter: moderate idle; almost still and faint red on hover; intense on the opposite choice.
Mouse, keyboard and native controller navigation; Back/Escape returns to the existing settings.
Single-use deferred Play prevents repeated clicks and skips hand selection for Continue.
Removed the setup panel, F4 overlay and bottom quick-slot/stamina HUD.
Short notices now use plain native-font English text without a background panel.
Stamina capacity and all positive gains increased from x2 to x2.5; costs unchanged.
Existing one-hand mechanics, native quick slots and saved-run flags retained.
0.1.0
Initial test build targeting the supplied White Knuckle Beta 0.61 assembly.
Pre-run left/right hand selection, locked for the duration of a run.
Excluded hand input and scripted grabs blocked; its visuals hidden.
Double player stamina capacity and all positive stamina gains.
Two native pockets usable by the selected hand, with quick swapping.
Native item state and CanDrop restrictions retained.
Sequential piton placement and hammering, without automatic piton grabbing.
Saved run mode/hand and current slot retained in session flags.
Russian setup panel and a compact two-slot HUD.
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