White Knuckle
Install with App

Details

Latest version
0.2.3
Last Updated
First Uploaded
Downloads
127
Likes
1
Size
2.4MB
Dependants

0.2.3

  • Added Thunderstore package metadata, a 256x256 icon and an English README.
  • Starts asynchronous scene loading on the next frame after a hand is confirmed, without waiting for audio to finish.
  • "Choice made" uses moderate letter jitter and a smooth fade into black (0.2-second hold, 1.5-second fade).
  • Scene assets load during the fade; activation is released after the text fades, independently of audio length.
  • Audio plays on its own persistent object across scene changes and cleans up when playback finishes.
  • The confirmation overlay is removed when the new scene loads, preserving the new scene's cursor state.
  • Continue and disabled mode retain their native loading path.

0.2.2

  • Embedded the user's original 5.35095-second stereo 24-bit WAV in OneHand.dll.
  • Plays once immediately after a hand is chosen, through the game's UI audio mixer.
  • Shows "Choice made" in the native font on black while the sound plays in full, then starts the run.
  • Locks selection during playback and ignores stale delayed starts if the selector is replaced or destroyed.
  • No separate audio-file installation required; hovering, Back and Continue do not trigger the sound.

0.2.1

  • Hovered hand text is yellow; the opposite hand text is red. Existing jitter strengths retained.
  • Added an underlined top-left "back" button, white at rest and yellow on hover/focus.
  • Back returns to the existing difficulty/trinket settings without starting a run.
  • Back is included in keyboard/controller navigation; hand choices remain neutral while Back is focused.

0.2.0

  • Hand choice moved to the native Play-to-scene-load boundary, after difficulty and trinket settings.
  • Black full-screen selector: "Which will you keep?", underlined "left" / "right" in the native menu font.
  • Per-letter jitter: moderate idle; almost still and faint red on hover; intense on the opposite choice.
  • Mouse, keyboard and native controller navigation; Back/Escape returns to the existing settings.
  • Single-use deferred Play prevents repeated clicks and skips hand selection for Continue.
  • Removed the setup panel, F4 overlay and bottom quick-slot/stamina HUD.
  • Short notices now use plain native-font English text without a background panel.
  • Stamina capacity and all positive gains increased from x2 to x2.5; costs unchanged.
  • Existing one-hand mechanics, native quick slots and saved-run flags retained.

0.1.0

  • Initial test build targeting the supplied White Knuckle Beta 0.61 assembly.
  • Pre-run left/right hand selection, locked for the duration of a run.
  • Excluded hand input and scripted grabs blocked; its visuals hidden.
  • Double player stamina capacity and all positive stamina gains.
  • Two native pockets usable by the selected hand, with quick swapping.
  • Native item state and CanDrop restrictions retained.
  • Sequential piton placement and hammering, without automatic piton grabbing.
  • Saved run mode/hand and current slot retained in session flags.
  • Russian setup panel and a compact two-slot HUD.
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