All mods
可以与朋友自由切换多人游戏模式。系统会自动添加道具,帮助您跟上进度。
Last updated: a week ago
Archipelago multiworld randomizer client implementation enabling Risk of Rain 2 based Archipelago runners.
Last updated: a week ago
Assortment of server-side tweaks
Last updated: a week ago
Uses non-Simulacrum stages in Simulacrum Runs.
Last updated: 2 weeks ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 2 weeks ago
SimulacrumBossStageMod
Last updated: 2 weeks ago
Adds lots of configurable features to the Bazaar: Printers, Scrappers, Cauldrons, Equipment Terminals and more. Fork of BazaarIsMyHome.
Last updated: 2 weeks ago
Mod for displaying chest prices and chest count
Last updated: 2 weeks ago
A mod that makes mountain shrines permanent
Last updated: 2 weeks ago
Mod that allows teleporting only when players are ready
Last updated: 2 weeks ago
Adds the Seamstress, a half-imp survivor who uses her health for damage.
Last updated: 2 weeks ago
Turns most drops into void potentials. Highly configurable. SOTV DLC not required.
Last updated: 2 weeks ago
Makes Void Fog deadlier with configurable damage and exponential scaling options.
Last updated: 2 weeks ago
All enemies spawn with a BOMB, let hell BREAK LOOSE
Last updated: 3 weeks ago
Turns lunar coins into a per run currency and grants some after teleporter event
Last updated: 3 weeks ago
This mod adds a few items I thought would be viable vanilla game items. The experience is meant to match the balance of other vanilla items.
Last updated: a month ago
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
Last updated: a month ago
Fixed equipment bugs, as well as multi-option item bugs. Disabled the spawning of scrappers and 3D printers
Last updated: a month ago
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: a month ago
Adds the Scout survivor.
Last updated: a month ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 2 months ago