All mods
API for registering skills, skins and entity states
Last updated: 2 years ago
API for adding custom achievements and unlockables
Last updated: 2 years ago
API for making Artifact Codes
Last updated: 2 years ago
API for adding custom deployables
Last updated: 2 years ago
API for modifying the language localisation of the game
Last updated: 2 years ago
API for modifying the in-game lobby rules
Last updated: 2 years ago
API for creation and management of custom Orb types.
Last updated: 2 years ago
Optional moon pillars that gives items. Highly configurable.
Last updated: 2 years ago
Restores the Unity Audio Engine so that you don't need WWise to make custom audio.
Last updated: 2 years ago
Set max uses for scrapper, printers, and more. Configurable.
Last updated: 2 years ago
Small mod that resumes stage music after the teleporter event. Configurable.
Last updated: 2 years ago
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Sourceā¢ technology.
Last updated: 2 years ago
A loader for new forms for Kinggrinyov's mods.
Last updated: 2 years ago
Allows for full replacement of skin mdl prefabs. Allowing for different skeletons in your skins among other things.
Last updated: 3 years ago
Microsoft.Csharp as thunderstore dependency
Last updated: 3 years ago
An externally referenced tool for using Hopoo shaders in mods. Contains pre-stubbed shaders.
Last updated: 3 years ago
Implements a functional-styled DSL for working with ILHooks inside C# syntax.
Last updated: 3 years ago
Helper library for making writing ConfigFiles and profile support easy
Last updated: 4 years ago
A logging extension for bepinex which logs to a configurable Seq.Net instance
Last updated: 4 years ago