Some mods may be broken due to the recent Alloyed Collective update.
All mods
A collection of QoL elements that are too small to warrent their own mod. Minimal gameplay changes. Vanilla compatible.
Last updated: 17 hours ago
Stat tracker for items, equipment, skills, and players. Vanilla compatible.
Last updated: 17 hours ago
Killed players will spawn a lunar pillar near their corpse. When fully charged it will respawn them. Only host needs mod
Last updated: 17 hours ago
Colors item names and elites in chat from pings, changes their icons, and adds some chat hotkeys
Last updated: 17 hours ago
A couple changes to Sacrifice artifact drops
Last updated: 17 hours ago
Makes certain attack speed skills scale linearly and without limit. Client-side.
Last updated: 17 hours ago
Updated for Alloyed Collective! A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Mods
Skins
Player Characters
Tweaks
Items
Language
Audio
Enemies
Artifacts
Client-side
Server-side
Skills
Last updated: 18 hours ago
Allows Drifter to grab and bag boss enemies, NPCs, and environment objects
Last updated: 18 hours ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: 20 hours ago
Makes chest and/or item drops separate for each player
Last updated: 20 hours ago
Removes the limit of 2 DLCs per stage. Server-side and Vanilla-compatible!
Last updated: 20 hours ago
Restricts the DLC3 Solus Enemies to Solus Maps and maps that Solus Control Units spawn on. Server-side and Vanilla-compatible!
Last updated: 20 hours ago
replaces Solus Prospector with Wheatley from the famous video Wheatley Crab
Last updated: 21 hours ago
Gives effects to some consumed items.
Last updated: 21 hours ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance. Works in Alloyed Collective (for real this time).
Last updated: 21 hours ago
API for modifying the language localisation of the game
Last updated: 21 hours ago
A content expansion that adds a variety of unique and high quality content including survivors, enemies, interactables, and more.
Last updated: 21 hours ago
Turns most drops into void potentials. Highly configurable. SOTV DLC not required.
Last updated: a day ago
Shocks your OpenShock Shockers in response damage or death
Last updated: a day ago
Enough with Providencewank, it's time for Mithrixwank! Adds a new shrine to stage 5.
Last updated: a day ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: a day ago
Reworks the Eclipse difficulty levels. Configurable.
Last updated: a day ago
Tweaks the Shrine of Shaping to have a configurable credit cost, and take a bit more of your health.
Last updated: a day ago