All mods
Makes Interrogator's Guilty debuff permanent on allies instead of timed. Makes Guilty buff persist indefinitely until the victim dies
Last updated: 6 months ago
Changes the version (buildId) of the client to 1.2.4.1 to match the dedicated server's one, original idea by nik9
Last updated: 2 years ago
Renames the 'H3AD5Tv2' Headstompers to the 'St0mp-EE5' Stompies
Last updated: a month ago
Makes runs more fun and consistent by changing the item drop pool and interactable rarities.
Last updated: 2 years ago
Protanopia-friendly colors for item rarities.
Last updated: 2 years ago
In development. Will contain Items and Artifacts.
Last updated: 2 years ago
Adds the Artifact of Order, which restricts each run to a single selected item per item tier.
Last updated: 2 weeks ago
Multiplies item stacks by 10 whenever you pick up a duplicate.
Last updated: a week ago
Replaces the actually good ost with random mp3s i had lying around. yes i was bored. made using Penumbrah's custom ost template.
Last updated: a day ago
ACE WEEK MAY BE OVER BUT NOT IN OUR HEARTS -- HAPPY ACE WEEK
Last updated: a year ago
A mod for Risk of Rain 2 that mutes the putrid sound of larvas. Note that the void craddle bugs use the same sounds as larvas, so they are also muted.
Last updated: 2 years ago
ServerSideItems
Last updated: 5 months ago
Displays chests item above its price, in inspect info and ping
Last updated: a week ago
Adds a fully functional 5th team (ROGUE_TEAM) to Risk of Rain 2. working on a custom director. By the way: They hate, Everybody. Even you!
Last updated: 3 months ago
A universal solution for buttons on the main menu.
Last updated: 2 years ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 3 months ago
Replaces Seeker's meditate SFX with Fart Reverb.'
Last updated: 2 weeks ago
The mod expands uppon the format from Mordog and includes risk of options support
Last updated: 7 months ago
Take full control of the Evolution artifact! Configure exactly what items monsters gain on each stage instead of random items.
Last updated: 2 months ago