All mods
Happiest Mask now spawns a ghost for 30 seconds if you don't have one on enemy kill
Last updated: 6 months ago
Allows configuration of singularity band and its scaling
Last updated: 5 months ago
Switches an incorrect name to the correct, obviously.
Last updated: 2 years ago
Adds some configurations to the Benthic Bloom item.
Last updated: 2 years ago
Beta. Killed characters drop their inventory on death. Configurable.
Last updated: 3 years ago
Gesture of the Drowned and Bottled Chaos switch item tiers.
Last updated: 3 months ago
Configure which music tracks are assigned to specific stages/encounters
Last updated: 2 years ago
Reverts burn duration related changes from the latest update to the older formula.
Last updated: 2 years ago
The Base Dependancy For The Risk Of Rain Rebalanced Modpack
Last updated: 3 months ago
Increase charge rate by 100%, each player gets a temporary movement speed buff.
Last updated: a month ago
Blacklist items, with a stored config and in-game change support.
Last updated: 2 years ago
This mod lets you set any stat values for any character body in the game, including enemies/bosses/drones/modded characters and even destructible projectiles.
Last updated: 2 months ago
Makes the last hit of Eviscerate apply Exposed
Last updated: 2 years ago
Enables Temporal Anti-Aliasing in Risk of Rain 2
Last updated: 2 years ago
A modpack with improvements to gameplay and some changes to characters abilities.
Last updated: a year ago
Let Werner talk over the Void Fields soundtrack.
Last updated: 2 years ago
modpack for me and the monkes
Last updated: 7 months ago
Changes to make simulacrum feel less sluggish and more tower defense-y. Compatible with Wolfo's SimulacrumAdditions.
Last updated: a month ago
Changes benthic bloom to convert reds to whites in a 1-2 ratio
Last updated: a year ago
Removes all effects, configurable. Keeps your game safe from crashes (assuming you don't have wack modlist), and fixes the forever haunting freeze effect bug, at the cost of any visibility and shittier gameplay!
Last updated: 3 weeks ago
Overrides the Level of Detail for collideable objects to reduce pop-in and restore clarity.
Last updated: 2 years ago