using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using ArthursCommandoTweaks.Skills;
using BepInEx;
using EntityStates;
using EntityStates.Commando;
using EntityStates.Commando.CommandoWeapon;
using On.EntityStates;
using On.EntityStates.Commando;
using R2API;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ArthursCommandoTweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArthursCommandoTweaks")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("adb1c7b9-72cc-48d3-b74f-a6c4185de018")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ArthursCommandoTweaks
{
[BepInPlugin("com.asteristired.commandotweaks", "Arthurs Commando Tweaks", "0.0.1")]
public class ArthurCommandoTweaks : BaseUnityPlugin
{
public void Awake()
{
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
}
public void OnLoad()
{
FragGrenade.Apply();
TacticalDive.Apply();
PhaseRound.Apply();
}
}
}
namespace ArthursCommandoTweaks.Skills
{
internal class PhaseRound
{
public static void Apply()
{
ChangeSkillDef();
Hook();
}
protected static void Hook()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
GenericProjectileBaseState.OnEnter += new hook_OnEnter(OnShoot);
}
private static void OnShoot(orig_OnEnter orig, GenericProjectileBaseState self)
{
if (self is FireFMJ)
{
self.damageCoefficient = 3.6f;
}
orig.Invoke(self);
}
protected static void ChangeSkillDef()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
{
if (((Object)allBodyPrefab).name != "CommandoBody")
{
continue;
}
Variant[] variants = allBodyPrefab.GetComponent<SkillLocator>().secondary.skillFamily.variants;
for (int i = 0; i < variants.Length; i++)
{
SkillDef skillDef = variants[i].skillDef;
if (skillDef.skillNameToken == "COMMANDO_SECONDARY_NAME")
{
LanguageAPI.Add(skillDef.skillDescriptionToken, "Fire a <style=cIsDamage>piercing</style> bullet for <style=cIsDamage>360% damage</style>. Deals <style=cIsDamage>40%</style> more damage every time it passes through an enemy.");
}
}
}
}
}
internal class TacticalDive
{
public static void Apply()
{
ChangeSkillDef();
Hook();
}
protected static void Hook()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
DodgeState.OnEnter += new hook_OnEnter(OnDodgeStateEnter);
}
private static void OnDodgeStateEnter(orig_OnEnter orig, DodgeState self)
{
((Component)((EntityState)self).outer).GetComponent<CharacterBody>().AddTimedBuff(Buffs.ArmorBoost, self.duration);
orig.Invoke(self);
}
protected static void ChangeSkillDef()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
{
if (((Object)allBodyPrefab).name != "CommandoBody")
{
continue;
}
Variant[] variants = allBodyPrefab.GetComponent<SkillLocator>().utility.skillFamily.variants;
for (int i = 0; i < variants.Length; i++)
{
SkillDef skillDef = variants[i].skillDef;
if (skillDef.skillNameToken == "COMMANDO_UTILITY_NAME")
{
LanguageAPI.Add(skillDef.skillDescriptionToken, "<style=cIsUtility>Roll</style> a short distance. You gain <style=cIsUtility>armor while rolling</style>.");
}
}
}
}
}
internal class FragGrenade
{
public static void Apply()
{
ChangeSkillDef();
ChangeProj();
Hook();
}
protected static void Hook()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
GenericProjectileBaseState.OnEnter += new hook_OnEnter(GenericProjectileBaseState_OnEnter);
}
protected static void ChangeSkillDef()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
{
if (((Object)allBodyPrefab).name != "CommandoBody")
{
continue;
}
Variant[] variants = allBodyPrefab.GetComponent<SkillLocator>().special.skillFamily.variants;
for (int i = 0; i < variants.Length; i++)
{
SkillDef skillDef = variants[i].skillDef;
if (skillDef.skillNameToken == "COMMANDO_SPECIAL_ALT1_NAME")
{
skillDef.keywordTokens = new string[1] { "KEYWORD_IGNITE" };
LanguageAPI.Add(skillDef.skillDescriptionToken, "<style=cIsDamage>Ignite</style>. Throw a grenade that explodes for <style=cIsDamage>600% damage</style>. Explodes on enemy contact. Can hold up to 2.");
}
}
}
}
protected static void GenericProjectileBaseState_OnEnter(orig_OnEnter orig, GenericProjectileBaseState self)
{
if (self is ThrowGrenade)
{
self.damageCoefficient = 6f;
}
orig.Invoke(self);
}
protected static void ChangeProj()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex("CommandoGrenadeProjectile"));
ProjectileImpactExplosion component = projectilePrefab.GetComponent<ProjectileImpactExplosion>();
((ProjectileExplosion)component).falloffModel = (FalloffModel)0;
component.destroyOnEnemy = true;
component.detonateOnEnemy = true;
projectilePrefab.GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.op_Implicit((DamageType)128);
SphereCollider component2 = projectilePrefab.GetComponent<SphereCollider>();
component2.radius *= 1.5f;
}
}
}