You will need to have BepInExPack and R2API installed before you can use other mods.
Allows enemies to be spawned with different items! Lots of configuration such as custom blacklisting and having enemies inherit player items! Updated for v1.0!
|Last updated||2 months ago|
|Dependants||1 other mod depends on this mod|
A mod allows enemies to be spawned with items for a more difficult experience!
This mod differs from the Artifact of Evolution (give all monsters the same items every stage artifact) as it scales harder and it makes every enemy have different items.
Can be played with the Artifact of Evolution for guaranteed items on every monster.
Scales exponentially depending on the total number of items from players!
Drop option added! Check config!
Want the enemies to inherit player items? Possible with the InheritItems setting!
Will ignore generator settings.
By default, enemies will only start spawning with items after the 4th stage.
Please contact Basil#7379 on Discord for any issues or interests!
Please check the config file and edit accordingly for your personal experience!
Unstable Tesla Coil
Disposable Missile Launcher
Q: I'm having heavy frame drops/lagging with ItemMulitplier set to 5 or greater! How do I fix this?
A: You can't really fix this issue. With a higher multiplier, it makes the game more demanding in computer resources. You can only alleviate it by getting better computer parts.
Q: How does the item drop work for enemies?
A: It will randomly choose an item from the pool of items that the enemy has when it dies. White items are the most common to drop and so on.
Q: How does InheritItems work?
A: It will randomly choose a player to inherit items from.
Q: How do you calculate the item gen cap for item generation?
A: Currently the way it is done is randomly selecting a value from 0 to the current stage * item gen cap, inclusively, for every item.
Q: I want to see what the enemies have. How can I?
A: I do not have a solution at the moment since every enemy will have their own unique inventory.
Q: What items are being limited by default?
A: Feel free to message me about item imbalance!
The following items blow are limited and subject to change based on user complaints:
These are capped at current stage number:
Repulsion Armor Plate
Brilliant Behemoth - Capped at 2 - 5.5m Radius
Cautious Slug - Capped at 30 - 4600% Passive Health Regen
Chronobauble - Capped at 1 - 60% slow for 1 second
Focus Crystal - Capped at 3 - 45% Increased Damage
Fuel Cell - Capped at 3 - ~30% Reduced Equipment CD (guesstimate)
Gasoline - Capped at 2 - 16m Range & Burn for 225% Monster Base Damage
Gesture of the Drowned - Capped at 1 - 50% Reduced Equipment CD
Razor Wire - Capped at 1 - 25m Radius (this will suck for melee classes)
Tougher Times - Capped at 7 - ~51% Dodge Chance
Tri-tip Dagger - Capped at 3 - 45% Bleed Chance
- Updated for 2.5.14 R2API
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
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