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BasilPanda-EnemiesWithItems-1.2.12 icon

EnemiesWithItems

Allows enemies to be spawned with different items! Lots of configuration such as custom blacklisting and having enemies inherit player items! Updated for v1.0!

Date uploaded 4 years ago
Version 1.2.12
Download link BasilPanda-EnemiesWithItems-1.2.12.zip
Downloads 6830
Dependency string BasilPanda-EnemiesWithItems-1.2.12

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1801 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1801

README

Enemies With Items

By Basil

A mod allows enemies to be spawned with items for a more difficult experience! This mod differs from the Artifact of Evolution (give all monsters the same items every stage artifact) as it scales harder and it makes every enemy have different items. Can be played with the Artifact of Evolution for guaranteed items on every monster.

Scales exponentially depending on the total number of items from players!

Drop option added! Check config!

Want the enemies to inherit player items? Possible with the InheritItems setting! Will ignore generator settings.

By default, enemies will only start spawning with items after the 4th stage.

Please contact Basil#7379 on Discord for any issues or interests!

Installation

  1. Install BepInEx Mod Pack
  2. Install R2API
  3. Download the latest EnemiesWithItems.dll here.
  4. Move EnemiesWithItems.dll to your \BepInEx\plugins folder

Configuration

  1. To find the config file, first start up the game with EnemiesWithItems.dll in your \BepInEx\plugins folder already!
  2. Then go to \BepInEx\config and open com.Basil.EnemiesWithItems.cfg

Please check the config file and edit accordingly for your personal experience!

Hard Blacklisted Items & Equips

Bustling Fungus Genesis Loop N'kuhana's Opinion Resonance Disc Sticky Bomb Stun Grenade Unstable Tesla Coil

Disposable Missile Launcher Eccentric Vase Helfire Tincture Preon Accumulator Primordial Cube Radar Scanner Recycler Royal Capacitor Sawmerang The Back-up Volcanic Egg

FAQ

Q: I'm having heavy frame drops/lagging with ItemMulitplier set to 5 or greater! How do I fix this?

A: You can't really fix this issue. With a higher multiplier, it makes the game more demanding in computer resources. You can only alleviate it by getting better computer parts.

Q: How does the item drop work for enemies?

A: It will randomly choose an item from the pool of items that the enemy has when it dies. White items are the most common to drop and so on.

Q: How does InheritItems work?

A: It will randomly choose a player to inherit items from.

Q: How do you calculate the item gen cap for item generation?

A: Currently the way it is done is randomly selecting a value from 0 to the current stage * item gen cap, inclusively, for every item.

Q: I want to see what the enemies have. How can I?

A: I do not have a solution at the moment since every enemy will have their own unique inventory.

Q: What items are being limited by default?

A: Feel free to message me about item imbalance! The following items blow are limited and subject to change based on user complaints:

These are capped at current stage number: Death Mark Irradiant Pearl Pearl Repulsion Armor Plate

Brilliant Behemoth - Capped at 2 - 5.5m Radius Cautious Slug - Capped at 30 - 4600% Passive Health Regen Chronobauble - Capped at 1 - 60% slow for 1 second Focus Crystal - Capped at 3 - 45% Increased Damage Fuel Cell - Capped at 3 - ~30% Reduced Equipment CD (guesstimate) Gasoline - Capped at 2 - 16m Range & Burn for 225% Monster Base Damage Gesture of the Drowned - Capped at 1 - 50% Reduced Equipment CD Razor Wire - Capped at 1 - 25m Radius (this will suck for melee classes) Tougher Times - Capped at 7 - ~51% Dodge Chance Tri-tip Dagger - Capped at 3 - 45% Bleed Chance

Changelog

v1.2.12

  • Updated for 2.5.14 R2API

v1.2.11

  • Updated for v1.0 of the game!
  • Updated for 2.5.7 R2API.

v1.2.10

  • Fixed health and damage not scaling with players. Thanks to bang#4745 for reporting it!

v1.2.9

  • Updated for 2.4.10 R2API.

v1.2.8

  • Updated mod for the Artifacts update!
  • Limited Death Mark to current stage number.
  • Blacklisted some more stuff, check above.

v1.2.7

  • Updated mod for Hidden Realms update!
  • Added Custom Item Caps config!
  • Limited some of the new items, check above.
  • Blacklisted Volanic Egg

v1.2.6

  • Updated mod for Skills 2.0 update!

v1.2.5

  • Updated to most recent R2API
  • Changed main hook to IL
  • Now compatible with Jarlyk mods! Check them out here!

v1.2.4

  • Fixed equipment generation by including lunar equips
  • Changed how Gesture of the Drowned is handled in generation (runs should be harder as it will generate other lunar items more often)

v1.2.3

  • Added custom equipment blacklist setting

v1.2.2

  • Updated R2API dependency string

v1.2.1

  • Hard blacklisted The Back-up & Eccentric Vase

v1.2.0

  • Updated mod for the Scorched Acres update!
  • Added random enemy item drop setting (default to false)
  • Added item drop chance setting (default to 0.1%)
  • Enemy item generation scaling now increases exponentially instead of linearly after StageReq
  • Enemy item generation chance per tier now increases linearly per stage after StageReq
  • Limited Gesture of the Drowned to at most 1 stack

v1.1.1

  • Fixed scaling bug
  • Limited Gasoline to at most 2 stacks

v1.1.0

  • Added custom item blacklist setting
  • Limited Tri-tip Dagger to at most 3 stacks
  • Enemy item generation now scales by stages cleared and the average amount of player items

v1.0.1

  • Tidied up the README

v1.0.0

  • Enemies now spawn with or inherit items (default after 4th stage)

My Other Mods

DronesInheritItems RemoveAllyCap