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Mortician

The Mortician is a slow, yet durable melee necromancer who excels at controlling territory with his army of undead.

Date uploaded 2 months ago
Version 0.1.2
Download link Bog-Mortician-0.1.2.zip
Downloads 17645
Dependency string Bog-Mortician-0.1.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Core-5.0.12 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.12
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Unlockable-1.0.2 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.2
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1

README

I NEED YOUR FEEDBACK

If you play as a client, you will experience some latency as well as warning spam in the console (I am working to fix this), but otherwise please contact me (bog4770 on Discord) if you encounter any game-breaking bugs.

Also I'm not 100% decided on Tombstone's functionality. There may be a slight chance in the future that it gets reworked. Probably not, though.

Ghouls are missing a lot of SFX until I get someone to voice act them. Also they can proc Ghor's Tome and drop lunar coins; I'll definitely fix this, so enjoy it while it lasts.

The Mortician

I was listening to Spotify one day when the song Till Death Us Do Part (2019) by Lord Of The Lost came on. I already vaguely had an idea for a necromancer survivor, but that song gave me a sudden flash of inspiration, and immediately popped a more concrete idea into my head. I knew I had to act on it.

So yeah, Mortician was born almost entirely from this one song; if you play him, you gotta listen to it.

Also try this song too.

Actually just make yourself a playlist with Lord Of The Lost, Gothminister, and Deathstars, because that was pretty much all I listened to while making this guy.

Tips
• Ghouls hit by your shovel will be launched in the direction that you are facing. You can influence the angle by looking up or down.
• Ghouls don't inherit your items, but they do proc your on-hit effects, and any kill they earn will belong to you.
• Unlike ghouls, your tombstone does inherit your items.
Also I know he's overpowered as shit any semblance of balance is out the window

image image image image

Contact Me

For feedback and bug reports, please reach out to Bog4770 on Discord. You can also find me on the official Risk of Rain 2 modding server.

Credits

• rob + TheTimeSweeper
    - Providing the Henry character base template

• Groove_Salad
    - Stubbed shader swapper

• KingEnderBrine
    - Item display helper
   
• Mary, James, tsuyoikenko, F4UXX, donito, TheTimeSweeper
    - Playtesting
    
• Bog
    - Everything else
SFX sourced from:
    - David Dumais Audio
    - zapsplat.com

Planned Updates

• Mastery skin
• Fix warning spam in multiplayer
• Fix lunar coin, ghor's tome interaction
• Ghoul voice acting
• Alt utility skill
• Alt special skill
• Ancient Scepter compat
• Tombstone item displays
• Tombstone death animation
• Add more custom SFX for the tombstone
• Remake icon for secondary skill

Known Issues

• Warning spam when playing as client in multiplayer
• RiskUI may be causing extreme lag (may be some other mod incompatability?)
• Tombstone does not stop spinning animation when hitting the ground in multiplayer

Icon1 Mortician ortho Ghoul ortho

DISCLAIMER

In the case that this mod becomes deprecated or unplayable, and I have completely disappeared for an extended period of time and cannot be contacted, I grant full permission to update and maintain this mod to anybody who wishes to do so, as long as proper credit is given to myself and all others who have worked on Mortician. I will do my best to keep the github repo updated with all the latest project files.

Support Me

ko-fi

Change Log

Check the change log tab!

CHANGELOG

Change Log

0.1.4

  • Ghouls spawned by Tombstone will now always be the same level as those spawned by Raise Dead
  • Ghouls spawned by Tombstone now properly inherit equipment from it

0.1.3

  • Added config entry to allow you to limit the maximum number of ghouls that can be summoned
  • Removed item displays for ghoul equipment. I will come back to this and add item displays for the elite equipment later.

0.1.2

  • Readme update lol

0.1.1

  • Added SFX attribution to readme

  • Added known issues section to readme

  • For those wondering about ghoul ragdolls spazzing out, I found this to be an incompatibility with CustomEmoteAPI, which should have been fixed with the latest version of that mod. If you are still encountering this issue and you do not use CustomEmoteAPI, please let me know.

  • Removed Deputy's entries from the config how did I even miss this

  • Fixed issue where Shovel Strike would fail to fire at high attack speed

  • Shovel Strike's hitbox can now be angled up and down

The hitbox used to launch your minions cannot be angled. Lemme know if you think it should be.
The swing animation has not yet been changed to reflect this but I'll get to it

  • Ghouls now properly inherit your equipment

  • Proc coefficient of ghouls' bite attack when clinging to large enemies reduced: 1 → 0.8

  • Tombstone now stuns when launched

  • Tombstone launch velocity when hit by shovel reduced: 70 → 60

  • Tombstone vengeful soul launch range increased: 40m → 80m

  • Tombstone vengeful soul explosion radius increased: 10m → 15m

Tombstone felt really underwhelming so I turned it into a proper artillery cannon. I'm still undecided on whether or not I should rework it completely, though.

0.1.0

  • Initial release