Caeli Imperium
Brynzananas work-in-progress content expansion. Currently adds 17 items, 2 equipments, 4 elite types and 1 artifact.
Last updated | 3 weeks ago |
Total downloads | 3753 |
Total rating | 3 |
Categories | Mods Items Artifacts Seekers of the Storm Update |
Dependency string | Brynzananas-Caeli_Imperium-0.7.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
KingEnderBrine-ProperSave
Saves your progress at the start of the stage so you can load later
Preferred version: 2.12.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Adds some content
Image | Name | Short Description | Type | ||
---|---|---|---|---|---|
Dazzled | Stuns user. Increases incoming damage by 50% (+50% per debuff stack) | Debuff | |||
Wounded | Increases incoming damage by 10% (+10% per debuff stack) | Debuff | |||
Medicine | Increases regeneration and healing by 1 (+1 per item stack) and 5% (+5% per item stack) | Item | |||
Chalk | Increases outcoming damage by 15% (+15% per item stack). Damage increase scales with sinus of current time | Item | |||
Energised Chocolate Bar | Increases all statistics by 10% (+10% per item stack). Each stack has a 50% chance to be consumed on next stage | Item | |||
Opposing Force | Reflects 500% (+500% per item stack) damage multiplied to the armor percentage. Gives 2 (+2 per item stack) armor | Item | |||
Keychain | 5% (+5% per item stack) chance to gain a buff on kill, that increases crit chance by 2.5% (+2.5% per buff stack) and crit damage by 5% (+5% per buff stack) | Item | |||
Brass Bell | Every 15 seconds increases damage by 80% (+80% per item stack) for 1 second and reloads your secondary skill | Item | |||
Disco Ball | Every 20 seconds each enemy has 10% (+10% per item stack hyperbolically) to fall into a dance frenzy for 12 seconds. Dancing enemies cant use theis skills and slowdowned by 70%. Requires either BadassEmotes or Brynza Emotes to be added | Item | |||
Captured Potential | Gives 2 (+1 per item stack) additional equipment slots. Requires ProperSave to be added | Item | |||
Majestic Hand | Enemies have a 5% (+5% per item stack hyperbolically) chance to die on spawn up to 15%. Enemies receive more damage the weaker they are up to 12% (+12% per item stack) | Item | |||
Otherworldly Manuscript | Continiously hitting enemy 7 times explodes them for 150% (+150% per item stack) TOTAL damage and applies 2 (+2 per item stack) amount of Wound for 10 seconds. Recharges in 10 seconds | Item | |||
Like a Dragon | 20% to roll for a 20% damage increase upon hitting your foe. Rolls 2 (+2 per item stack) times | Item | |||
Emergency Medical Treatment | Increases regen by 5% (+2.5% per item stack) based on maximum health. Fully heals on low health. Recharges in 260 (-15% per item stack) seconds | Item | |||
Guardian Crown | Enemies have a 20% (+20% per item stack hyperbolically) chance to Dazzle (+1 per item stack) upon attacking for 5 seconds. Proximity increases the chance of Dazzling up to 50% | Item | |||
Rejected Dagger | Hitting an enemy deals 50% (+50% per item stack) damage to all enemies on the same team. Damage is divided by victims count | Item | |||
Skull Gamma Gun | Your gaze damages and irradiates enemies for 200% (+200% per item stack) in 60 (+5 per item stack) angle radius and 32 (+16 per item stack) meters range | Item | |||
Cool Hat | Spawns current Arch Nemesis as your minion | Item | |||
Fragile Gift Box | Increases chest contents by 2 (+1 per item stack). Has a 50% chance to give all or nothing. Applies 2 (+1 per item stack) Deep Wound on chest interaction. Deep Wound increases incoming damage by 10% (+10% per Deep Wound stack). Each Deep Wound has 35% chance to be removed on stage enter | Lunar Item | |||
Enforcer Hand | On use parry an incoming attack back to the attacker in one second time window. Applies Wound for 10 seconds. Reloads on successful parry. Deals 2x reflected damage, 400% TOTAL damage and 5% attackers max health. Applies 1 amount of Wound for 10 seconds | Equipment | |||
Necronomicon | On use revives last 5 dead enemies to fight on your side. Spawned monsters have 200% more health and 200% more damage. They live for 30 seconds. | Equipment | |||
Arch Nemesis | On player death, writes the killer and victims items. Appears as a previous killer with victims items on the stage count player died and higher with 25% (+25% per stage). Appears after 1 loop. Killing Arch Nemesis stops it from appearing. On death has a chance to drop its item | Elite | |||
Dredged | Dredged enemies can respawn up to 2 times, becoming stronger each death. Appears after 2 stages | Elite | |||
Brass Modality | Brass Modality enemies have a high amount of armor and damage, but they lack attack speed. They apply 5 Wound on hit for 5 seconds multiplied to the proc. Appears after 2 stages | Elite | |||
Hasting | Hasting enemies have high amount of move and attack speed. They gain more move and attack speed the weaker they are | Elite | |||
Artifact of Battle | Doubles teleporter event zone and increases its time completion to 300 seconds. Every 15 seconds monsters receive 25 director credits. Midway teleporter event gives 2000 director credits one time. Kills recharge 3 seconds of a teleporter event | Artifact |
Configuration
Every value can be configurated to your preferences. Each config section has a checkbox to enable config values, otherwise default values would be used. Activation options and |options in these brackets| config values are always taken in effect
How to use Captured Potential
To switch equipments, hold the first key (E by default) and press second key to switch equipment to the next one (Alpha 1 by default) or third key to switch it to the previous one (Alpha 3 by default). You can unbind the first key to always switch equipments on second and third keys press. You can also use your Mouse Wheel to switch equipments forth and back. Controller support is not implemented yet. At the core uses console commands to switch equipments, "EquipArrayIndexUp" to switch forward, "EquipArrayIndexDown" to switch backwards
TO-DO/TO-FIX for 1.0.0
Captured Potential controller support
Add custom elite tiers for elites
UnDeusEx the mod icon and logo
Make elite affixes models to match the base models
Make proper ProperSave soft compatability
Fix whatever makes Defender elite not appear
Add actual textures to the models
Fix models not turning invisible
Add visual effects
Add some or custom soundtrack for Arch Nemesis
Add ability to use Trophy Hunter's Tricorn on Arch Nemesis
Add damage falloff to Skull Gamma Gun
Make immediate teleporter zone increase from Battle Artifact
Mute Brass Bell sound outside of combat when enabled
Finish item displays
Make Dredged elite to actually respawn, not spawn a clone upon death
Expand lore
Correct the text if needed
Localisations if possible
General improvements and balance changes
Resource credits
Brass Bell sound: Minecraft -> note block sounds
Arch Nemesis appearing sound: Yakzua 0 -> "Get Them" soundtrack beginning
Captured Potential sounds: Silent Hill games -> UI sounds
Emergency Medical Treatmend sound: Half-Life 2 -> medkit pickup sound
Keychain sound: The Binding Of Isaac Rebirth -> key pickup sound
Enforcer Hand sounds: Risk of Rain Returns -> Enforcer skill use sounds
Mod logo background: Deus Ex -> Majestic 12 Lab lobby
Special thanks
Thanks to .score, HIFU, HDEDEDE, braquen, gchinchi, viliger, DestroyedClone, nebby and other wonderful people for helping and guiding me at doing code in the Risk of Rain 2 Modding Discord server
Contact
I usually go by the same tag brynzananas. You can find me on Discord or in Risk of Rain 2 Modding Discord server
Donate
You can give me a donation to keep me motivated in this project https://ko-fi.com/brynzananas