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Brynzananas-Caeli_Imperium-0.7.8 icon

Caeli Imperium

Brynzananas work-in-progress content expansion. Currently adds 17 items, 2 equipments, 4 elite types and 1 artifact.

Date uploaded 8 months ago
Version 0.7.8
Download link Brynzananas-Caeli_Imperium-0.7.8.zip
Downloads 4486
Dependency string Brynzananas-Caeli_Imperium-0.7.8

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_CommandHelper-1.0.2 icon
RiskofThunder-R2API_CommandHelper

API for registering console commands

Preferred version: 1.0.2
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.6 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.6
KingEnderBrine-ProperSave-2.12.0 icon
KingEnderBrine-ProperSave

Saves your progress at the start of the stage so you can load later

Preferred version: 2.12.0

README

mod-logo

Adds some content

Image Name Short Description Type
dazzled Dazzled Stuns user. Increases incoming damage by 50% (+50% per debuff stack) Debuff
wounded Wounded Increases incoming damage by 10% (+10% per debuff stack) Debuff
medicine Medicine Increases regeneration and healing by 1 (+1 per item stack) and 5% (+5% per item stack) Item
chalk Chalk Increases outcoming damage by 15% (+15% per item stack). Damage increase scales with sinus of current time Item
energised-chocolate-bar Energised Chocolate Bar Increases all statistics by 10% (+10% per item stack). Each stack has a 50% chance to be consumed on next stage Item
opposing-force Opposing Force Reflects 500% (+500% per item stack) damage multiplied to the armor percentage. Gives 2 (+2 per item stack) armor Item
keychain Keychain 5% (+5% per item stack) chance to gain a buff on kill, that increases crit chance by 2.5% (+2.5% per buff stack) and crit damage by 5% (+5% per buff stack) Item
brass-bell Brass Bell Every 15 seconds increases damage by 80% (+80% per item stack) for 1 second and reloads your secondary skill Item
disco-ball Disco Ball Every 20 seconds each enemy has 10% (+10% per item stack hyperbolically) to fall into a dance frenzy for 12 seconds. Dancing enemies cant use theis skills and slowdowned by 70%. Requires either BadassEmotes or Brynza Emotes to be added Item
captured-potential Captured Potential Gives 2 (+1 per item stack) additional equipment slots. Requires ProperSave to be added Item
majestic-hand Majestic Hand Enemies have a 5% (+5% per item stack hyperbolically) chance to die on spawn up to 15%. Enemies receive more damage the weaker they are up to 12% (+12% per item stack) Item
otherworldly-manuscript Otherworldly Manuscript Continiously hitting enemy 7 times explodes them for 150% (+150% per item stack) TOTAL damage and applies 2 (+2 per item stack) amount of Wound for 10 seconds. Recharges in 10 seconds Item
like-a-dragon Like a Dragon 20% to roll for a 20% damage increase upon hitting your foe. Rolls 2 (+2 per item stack) times Item
emergency-medical-treatment Emergency Medical Treatment Increases regen by 5% (+2.5% per item stack) based on maximum health. Fully heals on low health. Recharges in 260 (-15% per item stack) seconds Item
guardian-crown Guardian Crown Enemies have a 20% (+20% per item stack hyperbolically) chance to Dazzle (+1 per item stack) upon attacking for 5 seconds. Proximity increases the chance of Dazzling up to 50% Item
rejected-dagger Rejected Dagger Hitting an enemy deals 50% (+50% per item stack) damage to all enemies on the same team. Damage is divided by victims count Item
skull-gamma-gun Skull Gamma Gun Your gaze damages and irradiates enemies for 200% (+200% per item stack) in 60 (+5 per item stack) angle radius and 32 (+16 per item stack) meters range Item
arch-nemesis-hat Cool Hat Spawns current Arch Nemesis as your minion Item
fragile-gift-box Fragile Gift Box Increases chest contents by 2 (+1 per item stack). Has a 50% chance to give all or nothing. Applies 2 (+1 per item stack) Deep Wound on chest interaction. Deep Wound increases incoming damage by 10% (+10% per Deep Wound stack). Each Deep Wound has 35% chance to be removed on stage enter Lunar Item
enforcer-hand Enforcer Hand On use parry an incoming attack back to the attacker in one second time window. Applies Wound for 10 seconds. Reloads on successful parry. Deals 2x reflected damage, 400% TOTAL damage and 5% attackers max health. Applies 1 amount of Wound for 10 seconds Equipment
necronomicon Necronomicon On use revives last 5 dead enemies to fight on your side. Spawned monsters have 200% more health and 200% more damage. They live for 30 seconds. Equipment
arch-nemesis Arch Nemesis On player death, writes the killer and victims items. Appears as a previous killer with victims items on the stage count player died and higher with 25% (+25% per stage). Appears after 1 loop. Killing Arch Nemesis stops it from appearing. On death has a chance to drop its item Elite
dredged Dredged Dredged enemies can respawn up to 2 times, becoming stronger each death. Appears after 2 stages Elite
brass-modality Brass Modality Brass Modality enemies have a high amount of armor and damage, but they lack attack speed. They apply 5 Wound on hit for 5 seconds multiplied to the proc. Appears after 2 stages Elite
hasting Hasting Hasting enemies have high amount of move and attack speed. They gain more move and attack speed the weaker they are Elite
battle Artifact of Battle Doubles teleporter event zone and increases its time completion to 300 seconds. Every 15 seconds monsters receive 25 director credits. Midway teleporter event gives 2000 director credits one time. Kills recharge 3 seconds of a teleporter event Artifact

Configuration

Every value can be configurated to your preferences. Each config section has a checkbox to enable config values, otherwise default values would be used. Activation options and |options in these brackets| config values are always taken in effect

How to use Captured Potential

To switch equipments, hold the first key (E by default) and press second key to switch equipment to the next one (Alpha 1 by default) or third key to switch it to the previous one (Alpha 3 by default). You can unbind the first key to always switch equipments on second and third keys press. You can also use your Mouse Wheel to switch equipments forth and back. Controller support is not implemented yet. At the core uses console commands to switch equipments, "EquipArrayIndexUp" to switch forward, "EquipArrayIndexDown" to switch backwards

TO-DO/TO-FIX for 1.0.0

Captured Potential controller support

Add custom elite tiers for elites

UnDeusEx the mod icon and logo

Make elite affixes models to match the base models

Make proper ProperSave soft compatability

Fix whatever makes Defender elite not appear

Add actual textures to the models

Fix models not turning invisible

Add visual effects

Add some or custom soundtrack for Arch Nemesis

Add ability to use Trophy Hunter's Tricorn on Arch Nemesis

Add damage falloff to Skull Gamma Gun

Make immediate teleporter zone increase from Battle Artifact

Mute Brass Bell sound outside of combat when enabled

Finish item displays

Make Dredged elite to actually respawn, not spawn a clone upon death

Expand lore

Correct the text if needed

Localisations if possible

General improvements and balance changes

Resource credits

Brass Bell sound: Minecraft -> note block sounds

Arch Nemesis appearing sound: Yakzua 0 -> "Get Them" soundtrack beginning

Captured Potential sounds: Silent Hill games -> UI sounds

Emergency Medical Treatmend sound: Half-Life 2 -> medkit pickup sound

Keychain sound: The Binding Of Isaac Rebirth -> key pickup sound

Enforcer Hand sounds: Risk of Rain Returns -> Enforcer skill use sounds

Mod logo background: Deus Ex -> Majestic 12 Lab lobby

Special thanks

Thanks to .score, HIFU, HDEDEDE, braquen, gchinchi, viliger, DestroyedClone, nebby and other wonderful people for helping and guiding me at doing code in the Risk of Rain 2 Modding Discord server

Contact

I usually go by the same tag brynzananas. You can find me on Discord or in Risk of Rain 2 Modding Discord server

Donate

You can give me a donation to keep me motivated in this project https://ko-fi.com/brynzananas

CHANGELOG

0.7.8

  • Plugged many missing configs to RiskOfOptions

  • Removed scary "Restart Required" for Enable Config config options in RiskOfOptions

  • Captured Potential

    • Initialisation moved to the last
  • Chalk

    • Added
  • Majestic Hand

    • Added null check for victims master
  • Skull Gamma Gun

    • Added null check for victims master
  • Medicine

    • Changed icon a little

0.7.7

  • Added a check if Dredged elite is disabled for Death Buffer

  • Added missing config values into new config function

  • Added short pickup descriptions

0.7.6

  • Added an option for config sections to be toggled (off by default)

  • Made ProperSave not a hard dependency

  • Simplified mod icon

  • Disco Ball

    • Added
  • Brass Bell

    • Changed icon
    • Added null checks for skills
    • Changed Damage Increase value to 80%
    • Changed Damage Increase Stack value to 80%
  • Like A Dragon

    • Made it look more like a dragon
    • Changed Roll Amount value to 2
    • Changed Roll Amount Stack value to 2
  • Fragile Gift Box

    • Added Wound Damage config option (10% by default)
    • Added Wound damage stack config option (10% by default)
    • Added Wound Clear Chance config opyion (35% by default)
    • Replaced Wound with Deep Wound
    • Improved distance chance falloff
  • Keychain

    • Added chance addition function if a dead monster is elite or champion
    • Added missing config options to RiskOfOptions
  • Opposing Force

    • Added null check for attackers CharacterBody
    • Changed Armor value to 2
    • Changed Armor Stack to 2
    • Changed Damage value to 500%
    • Changed Damage Stack value to 500&
    • Changed Power value to 1.6
    • Added Rings proctype
  • Irradiated

    • Disabled its function for optimisation reasons
    • Deleted Max Stack config option
  • Guardian Crown

    • Changed Tier value to 3
    • Changed Crown Chance value to 20%
    • Added Distance Stack config option (0 by default)
    • Added Distance Chance stack config option (0% by default)
    • Added Dazzled Amount config option (1 by default)
    • Added Dazzled Amount Stack option (1 by default)
  • Painkiller

    • Renamed to Medicine
    • Changed texture
    • Changed Armor Add value to 0
    • Changed Regen Multiply Percentage value to 5%
    • Changed Max Health Add value to 0
  • Arch Nemesis

    • Changed Stage value to 3
  • Wounded

    • Now tagged as a debuff
  • Pack Of Ciggaretes

    • Changed AI Blacklist value to true
    • Changed Interval value to 0.5
    • Changed Permanent Damage Time to 2 seconds
    • Changed Permanent Damage Time Stack to 2 seconds
    • Removed the item
  • Captured Potential

    • Added documentation as an item
  • Otherworldly Manuscript

    • Changed AI Blacklist value to false
    • Changed Damage value to 150%
    • Added Damage Stack config option (150% by default)
    • Changed Wound Amount value to 2
    • Changed Wound Amount Stack value to 2
  • Rejected Dagger

    • Changed Global Count value to true
  • Skull Gamma Gun

    • Changed Angle Per Stack value to 5
    • Changed Interval value to 2 seconds
    • Changed Damage value to 200%
    • Changed Damage Stack value to 200%
    • Changed Range Stack value to 16
    • Plugged Proc config option to work
    • Removed Mase Max Debuff config option
    • Removed Mase Max Debuff Per Stack config option

0.7.5

  • Arch Nemesis

    • Fixed Gilded Coast not being in a stage blacklist
    • Remade entities blacklisting to an array
    • Changed Spawn Chance value to 25%
    • Added Extra Spawn Chance config option (25% by default)
    • Added Reset Extra Spawn Chance config option (true by default)
    • Added Loop config option (1 by default)
    • Remade Arch Nemesis stage spawning from counting the number from scene to counting beated stages
    • Added Master Prefab null check
  • Brass Modality

    • Added null check attackers CharacterBody
  • Captured Potential

    • Improved null checking
  • Pack of Ciggaretes

    • Changed Interval value to 1 second
    • Changed Permanent Damage Time value to 5 seconds
    • Changed Permanent Damage Time Stack to 5 seconds
  • Compressed audio for less file size

0.7.4

  • Brass Modality

    • Added null check victims game object and character body
    • Changed Wound Time Function value to true
    • Changed Flat Wound Time value to 5 seconds
    • Changed Flat Wound Amount value to 5
  • Defender

    • Added null check for SetStateOnHurt
  • Opposing Force

    • Added null check for victims character body
  • Text changes

0.7.3

  • Guardian Crown

    • Added null check for SetStateOnHurt
  • Pack Of Ciggaretes

    • Corrected the description
    • Pondered about fixing the typo or not

0.7.2

  • Artifact of Battle

    • Changed Interval value to 15 seconds
    • Changed Credits Addition to 25
    • Changed Charge on Kill value to 3
    • Changed Teleport Time value to 300 seconds
  • Irradiated

    • Changed range value to 3.6
  • Arch Nemesis

    • Plugged Spawn Chance config to work
    • Changed Log Error message when Arch Nemesis can't receive an item that does not exists
  • Emergency Medical Treatment

    • Changed Regen value to 5%
    • Changed Regen Stack value to 2.5%
  • Guardian Crown

    • Changed Dazzle Chance for Players value to 15%
  • Keychain

    • Changed its tier to Common/White
    • Changed Elite Kill value to 0
    • Changed Champion Kill value to 1
    • Note: I should make them as a chance increase, rather than a guaranteed buff
  • Otherworldly Manuscript

    • Changed Talisman Timer value to 7 seconds
    • Added config option to control Wound time per item stack (0 by default)
  • Pack of Ciggaretes

    • Changed its internal class, localisation and field names from Ciggaretes to Pack Of Ciggarets
    • Added Permanent Damage function
    • Removed all previous functions
  • Rejected Dagger

    • Added a null check for the master, hopefully that would fix that issue
    • Added Team Count config option (false by default)
  • Skull Gamma gun

    • Changed Interval value to 1 second
    • Changed Damage value to 100%
    • Added Do DOT config option
  • Text changes

0.7.1

  • Some api dependency stuff

0.7.0

  • Too lazy to fill