Bubbet-BubbetsItems icon

BubbetsItems

An expansion item mod. Currently has 13 regular items, 9 Void Lunar items, 4 equipment, and 8 void items

Last updated 2 months ago
Total downloads 260342
Total rating 23 
Categories Mods Tweaks Items
Dependency string Bubbet-BubbetsItems-1.8.15
Dependants 123 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.19 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.19
Bubbet-ZioConfigFile-1.0.2 icon
Bubbet-ZioConfigFile

ConfigFile but it uses Zio, which means it can do steam cloud.

Preferred version: 1.0.2

README

Bubbet's Items

Yet another item mod that adds all sorts of unique items, including Void Tiers. There are highly configurable item stackings in the configs too. This mod is still being worked on and will of course add more and more items. You must have SOTV expansion in order to access the Void tier items.

The mod does support Risk of Options, and Zio Risk of Options (Risk of Options, except stored in the steam cloud so you dont lose changes with every profile code update)

Items Added

Icons Items Function Type
Jellied Soles Reduces fall damage by 15% and converts 100% removed damage to your next attack. Scales by level. Common
Gem Carapace Gain an 18% temporary barrier after 1 second of taking damage. Triggers up to 1 times. Common
Clay Catalyst Releases a 13m (+3m per stack) barrier effect for all allies in teleporter events and holdout zones, multiplying barrier decay by 80% (-11% per stack) Common
Bone Visor 20% chance on kill (stacks logarithmically) to drop bone shards. Bone shards give 1x barrier regeneration for 3 seconds. Common
--- --- --- ---
Torturer Heals you for 5% of damage dealt over time. Uncommon
Abundant Hourglass Increases the duration of buffs by 125%. Uncommon
Escape Plan Gain 75% movement speed, increases with decreasing health. Uncommon
Bunny Foot Gain the ability to bunny hop, increasing air control by 150% and jump control by 50%. Auto jump added at 3 stacks (configurable, like everything else) How to: https://www.youtube.com/watch?v=4PZYPPlYd6A Uncommon
Ceremonial Probe Falling bellow 35% health consumes this item and gives you 75% temporary barrier. Uncommon
--- Broken Ceremonial Probe Slows barrier decay by 15% (stacks logarithmically). Broken
Mechanical Snail Using skills with a cooldown gives 10% temporary barrier. (+5% per stack) Having temporary barrier gives 20 armor. (+10 per stack) Regenerates when out of combat. Uncommon
Eternal Slug Stops temporary barrier from decaying naturally past 36%. Uncommon
--- --- --- ---
Repulsion Armor Mk2 Two modes in config. Reduce all incoming damage by 20. Cannot be reduced below 1. / Increase armor by 20. Scales with the amount of Repulsion Armor Plates you have. Legendary
Acid Soaked Blindfold Every 30 seconds, summon a Blind Vermin with 10 Common or Uncommon items. Legendary
--- --- --- ---
Void Scrap Prioritized when used with Common 3D Printers. Corrupts all Broken items. Void Common
Shifted Quartz Increase damage dealt by 15% when there are no enemies within 18m of you. Corrupts all Focus Crystals. Void Common
Recursion Bullets Attacking bosses increases attack speed by 5%, caps at 10%. Corrupts all Armor-Piercing Rounds. Void Common
Scintillating Jet Getting hit increases armor by 20 for 2 seconds. Corrupts all Oddly-shaped Opals. Void Common
Adrenaline Sprout Gain 0.03 regen per missing health while in danger. Corrupts all Cautious Slugs. Void Common
Zealotry Embrace Deal 25% more damage on enemies with less than 3 debuffs. Corrupts all Death Marks. Void Uncommon
Deficient Clepsydra 30% chance to duplicate damager over time inflictions. Corrupts all Abundant Hourglasses. Void Uncommon
Lost Seers Tragedy Killing an enemy spawns a Barnacle with 3 Void Common items. Corrupts all Acid Soaked Blindfold. Void Rare
Submerging Cistern While in combat, the nearest ally wihin 20m of you will be 'tethered'. Dealing damage will heal tethered allies for 50% of damage dealt. Healing is divided among allies. Corrupts all Mired Urns. Void Boss
--- --- --- ---
Abstracted Locus Teleporter zone is 50% bigger. Outside of the teleporter radius is filled with Void Fog. Staying in the Void Fog charges the teleporters 60% faster. Converts all Focused Convergences. Void Lunar
Deluged Circlet Every 10 gold earned reduces skill cooldowns by 1 second. Temporarily stops any gold from being gained for 5 seconds upon being hit. Converts all Brittle Crowns. Void Lunar
Clumped Sand All attacks will hit for an additional 1 times for 50% base damage, but reduces health rengeration by -3/s. Converts all Shaped Glass. Void Lunar
Deep Descent Equipment effects will trigger an additional 1 times on use. Increases Equipment cooldown by 50%. Converts all Gestures of the Drowned. Void Lunar
Hydrophily Ignoring regen, convert 100% of healing into temporary barriers. Cannot heal while barrier is active. Converts all Corpseblooms. Void Lunar
Imperfection Converts all current shield into maximum health. Reduce armor by -25 but gain an additional 25% shield. Converts all Transcendence. Void Lunar
Orbs of Falsity Seems to do nothing... but... Void Seeds spawn 50% more often. Converts all Beads of Fealty's. Void Lunar
Seeping Ocean Items have a 1% chance to become a Void Lunar item instead. Unaffected by luck. Converts all Eulogy Zeros. Void Lunar
Tarnished Gain +1 Luck (+1 per stack) for 10 favorable rolls. (+10 per stack) Once out of favorable rolls, lock a random skill for 5 seconds. (+2 per stack) Then get more rolls. Converts all Purity. Void Lunar
--- --- --- ---
Broken Clock Turn back the clock 10 seconds for yourself. Equipment
Wildlife Camera Take a photo of an enemy, and spawn them as an ally later. Equipment
SOM's Gyroscopic Whisk Spin enemies until they die. Equipment
Holographic Donkey Force enemies to attack this decoy, or throw it on them to make them damage themselves. Equipment

Other

If you have suggestions or questions, feel free to message Bubbet#2639 or GEMO#0176 on Discord.

If you have any feedback or recommendations regarding the simple, vanilla-like item stats descriptions for any of these items, contact Conq#1738 through the modding discord.

Mod is still being continuously worked on! Patience is key~

  • Special Thanks to..
    • GEMO#0176 for making all the newer item models
    • SOM#0001 for doing most of the icon templates
    • Neon Sky#7293 for the beautiful item concepts
    • Conq#1738 for the item stats descriptions

Changelog

  • v1.8.15 Mod Changes:

    • Fix a potential nre on tarnished if inventory changes when there is no body.
    • Updated repulsion armor mk2 to have a cleaner hook.
    • Repulsion armor mk2 can change from reduction to armor mode at runtime now.
    • Fix incompatibility with bunny foot and unlock momentum
      • The code i wrote for this should use unlock momentum's code when you dont have a bunny foot, and bunny foots when you have one.
  • v1.8.14 Mod Changes:

    • Fix void lunar shop on command.
    • Fix some of the prefabs not loading down at the shop
    • Networked the return to top shrine
    • Fixed a scaling issue with Escape Plan
  • v1.8.13 Mod Changes:

    • Actually add reflection to support r2api when it updates
  • v1.8.12 Mod Changes:

    • Support dlc2
  • v1.8.11 Mod Changes:

    • Made Zio Config File a dependency
    • Wrapped some stuff around tooltips in try/catch
  • v1.8.10 Mod Changes:

    • reworked a lot of the barrier items
    • added dependency to r2api recalc stats instead of hooking everything myself
    • tarnished buff?
    • added auto hop to bunny foot at 3 stacks (by default, you can change it to 1 if ur bad lol)
    • escape plan rebalance
    • probably broke a whole ton of shit by fixing all the warnings building gave
  • v1.8.9 Mod Changes:

    • Moved some config values into steam cloud, and made risk of options required.
    • Fixed some nres with broken clock and wildlife camera when used due to bottled chaos.
    • make void shop return work for clients
      • Still have to do this i think
    • Fixed description incompatibility with synergies
    • Added optional dependency for zioriskofoptions
    • Made whisk kill on oob
    • Added a ton of risk of options support that wasnt there and didnt test it.
  • v1.8.8 Mod Changes:

    • Fixed holographic donkey for clients.
    • Changed abstracted locus voidfog back to the other def.
    • Fixed client equipment message happening multiple times for host.
    • Made void lunar shop easier to ping.
    • Fix void pairing descriptions.
    • Runtime changing of void conversions via risk of options.
      • I also moved the category so you have to set them again if you have.
    • Made networked configs revert tp disk versions upon disconnect.
    • Added interactable to warp back to blue portal from void lunar shop.
    • Added convert token for cistern.
  • v1.8.7 Mod Changes:

    • Added default string for void conversions.
    • Added risk of options support for scintillating jet stackable.
    • Added more items to void scraps conversion default.
    • Added config option for void coin drop rate from enemies, only updates between run starts.
      • Mult is updated live.
    • Added config option to disable void coins dropping from voidbarrels, requires restart.
    • Added config option to disable void coins from void fields.
    • Tweaked warning about idrs to be slightly less annoying.
    • Made the default check for scalinginfos trim whitespace so its more forgiving.
    • Added all the methods from Mathf to expression context so they can be used in scaling infos.
    • Added networking of configs, without saving to disk.
    • Made the void lunar shop terminals easier to ping.
    • Changed abstracted locus to strong void fog.
    • Removed limit of items for team in abstracted locus.
    • Increased chance for seeping ocean to 4%.
    • Fixed obliterating.
    • Made deep decent not consume extra fuel cells / be limited by charges.
    • Added volume slider config option for effect sounds.
  • v1.8.6 Mod Changes:

    • Finally fixed loaders momentum when not having a bunny foot.
    • Added Item Lost Seers Tragedy, Void Tier 3, Corrupts Acid Soaked Blindfold.
    • Fixed itemstats being out of order in some cases(like shifted quartz).
    • Fixed Eternal Slugs healthbar indicator positioning being broke with shields or curse.
    • Fixed nre in tarnished when removing it in some cases.
    • Added risk of options support for shifted quartz.
    • Added old idrs for bunny foot.
    • Automatically fill description corruption from configs.
    • Re-enabled Aetherium support.
  • v1.8.5 Mod Changes:

    • Added guarenteed way to obtain void coins, doing void fields.
    • Fixed expansions not disabling the items from appearing in chests.
    • Add config to share void coin on pickup, disabled by default.
    • Fixed another simple token.
  • v1.8.4 Mod Changes:

    • Made more token changes.
    • Inverted the effect of imperfection in code.
    • Fixed hopoo breaking my shit because they dont know what overloads are. (AddDot got a new parameter and they didnt make a overload so the previous method signature is not found.)
  • v1.8.3 Mod Changes:

    • Fixed some simple tokens.
    • Fixed deep descent not having its void pairing.
    • Fixed the void lunar shop not working in multiplayer.
    • Fixed Abstracted Locus not working properly in multiplayer.
    • Added void marker obtain method similar to lunar coins.
    • Made tarnished only remove a stack when you got lucky, and not only on a successful proc.
  • v1.8.2 Mod Changes:

    • Changed orbs of falsity to use a system similar to how sacrifice modifies the spawn chance of voidcamps instead of the fucky way i was.
    • Fixed typo in readme for deep descent.
    • Added recycler support for lunar void item tier.
    • Added config option to disable whisk being usable on players, off by default >:)
  • v1.8.1 Mod Changes:

    • Updated barrier item buff icons.
    • Unhidden gem carapaces cooldown buff.
    • Fix readme for tarnished.
    • Fixed nre in simulacrum for orbs of falsity increasing voidseed chance.
    • Fixed Abstracted Locus's void fog being enabled by default.
    • Fixed itemstats compat
  • v1.8.0 Mod Changes - Void Lunar Update:

    • New item tier: void lunars, obtained via a shop by the null portal in the bazaar by spending void markers ( obtained via void barrels in void seeds)

      • Abstracted Locus
      • Deluged Circlet
      • Clumped Sand
      • Deep Descent
      • Hydrophily
      • Imperfection
      • Orbs of Falsity
      • Seeping Ocean
      • Tarnished
    • Hid itemstats in pickup.

    • Fixed jellied soles and recursion bullets simple description.

    • Void Items actually require the proper expansiondef now.

    • Fixed itemstats not displaying all the scaling values.

  • v1.7.5 Mod Changes :

    • Added vanilla style tooltips, maybe now people will stop crying.
    • If you change the scaling function or disable simple tooltips you get the old tooltip back.
    • Buffed jellied soles alot, and removed the third useless scaling function, its done via code now.
    • Fixed torturer incorrectly displaying 1% and not changing.
    • Nerfed submerging cistern by changing the starting amount of teammates it can heal.
  • v1.7.4 Mod Changes :

    • Actually let soms whisk drop, and changed its name.
    • Removed HealNova from submerging cistern by default.
    • Fixed the tooltip for torturer.
  • v1.7.3 Mod Changes :

    • Fixed tokens for whisk
    • Added incicator for whisk
    • Added equipments to the expansion def
  • v1.7.2 Mod Changes :

    • Actually added gyroscopic whisk.
    • Fixed void hourglasses shader being broke
    • Added void conversion to submerging cistern.
    • Fixed broken clock killing you
    • Use chunk based compression on asset bundle to reduce mod size
  • v1.7.1 Mod Changes :

    • Added gyroscopic whisk, an equipment.
  • v1.7.0 Mod Changes, Expansion Barrier Update :

    • Added Deficient Clepsydra, Void Tier 2, Chance to duplicate dot procs, Consumes all Abundant Hourglass.
    • Made Jellied Soles collect damage even if you're already immune to fall damage.
    • Added config to disable scaling functions in the pickup text.
    • Made Jellied Soles not overuse the buffered damage.
    • Added several new barrier items!
    • New expansion def and new icon.
  • v1.6.7 Mod Changes :

    • Fixed Void Scrap on consume last stack mode giving infinite items in printers
  • v1.6.6 Mod Changes :

    • Fixed Equipments throwing a NRE
  • v1.6.5 Mod Changes :

    • Rebuilt the mod so the item tiers are properly assigned, thanks Hopoo
  • v1.6.4 Mod Changes :

    • Fixed jellied soles hit ground sound not having attenuation
    • Updated Acid soaked blindfold
      • Fixed it not respecting its limit in swarms
      • Added a scaling function for respawn time
      • Fixed a space in the tooltip that was missing
    • Updated Shifted Quarts
      • Added config value for should the effect only draw for authority
      • Added config value for the inside radius's transparency
    • Reworked the equipment again to fix some issues with gesture and sounds not stopping when they should
  • v1.6.3 Mod Changes :

    • Fixed a nre for disabled items
  • v1.6.2 Mod Changes :

    • Made jellied soles store the damage in the master, so when you change scene it still remembers
    • Added sound effects and damage color for jellied soles
    • Gave Zealotry Embrace void damage color
    • Made logbook patch more robust
    • Changed the orb inside voidscrap to not cause flashing when looking at it
    • Made acid soaked blindfold blacklisted for ai
  • v1.6.1 Mod Changes :

    • Fixed bunny foot crashing when given to something that can fly
    • Fixed crash in dedicated servers
    • Fixed shifted quartz indicator being disjointed as a client
  • v1.6.0 Mod Changes :

    • Fixed cooldown for broken clock
    • Ported bunny foot to this mod from my other depreciated mod.
    • Added new red item Acid Soaked Blindfold, spawn a blind vermin ally with random items.
    • Added new void tier 1 item Scintillating Jet, consumes opals by default
    • Added new void tier 1 item Adrenaline Sprout, consumes cautious slug by default
    • Made the indicator for enemies being inside shifted quartz more useful
    • Buffed shifted quartz from 20m to 18m
    • Added two new config entiries for zealotry embrace, only track your dots, and dots only count for one stack
    • Fixed wildlife cameras effect not working
    • Made camera copy loadout, giving the captured guys the stage variants
    • Made camera copy previous elite effect
    • Jellied soles now stores the damage you would have taken and you use it in your next attack
  • v1.5.5 Mod Changes :

    • Exposed the void pairings as a config value
    • Added buff blacklist for hourglass as a config value
  • v1.5.4 Mod Changes :

    • Re-enabled description in tooltip for my items. Did way too many things last patch and forgot it disabled from when i was debugging
  • v1.5.3 Mod Changes :

    • Lowered the volume of the camera shutter from wildlife camera by 7(DB?)
    • Fixed tooltips with newer versions of BetterUI
    • Made Escape Plans percent accurate to the amount of health you have in the tooltip.
    • Reworked the escape plans buff to update more when healing.
    • Fixed bug from scaling function refactor that didnt take into account the amount of item you had in tooltip.
    • Fixed torturer having a poor outline
    • Fixed incompatibility with other mods using SystemInitializer that load after this. (Skills++)
  • v1.5.2 Mod Changes :

    • Adjusted all item descriptions
    • Fixed Fuel Array Description
    • Fixed broken clock not firing the cooldown when running the timer to empty
  • v1.5.1 Mod Changes :

    • Fixed Shifted Quartz indicator being way too large.
    • Changed zealotry's default debuff count to 3.
  • v1.5.0 Mod Changes, GEMO Update (I'm honored!) :

    • 4 new items all modeled by GEMO#0176.
    • Jellied Soles, White Item - Reduces fall damage.
    • Recursion Bullets, Void Tier 1 - Increase attack speed for hitting bosses.
    • Shifted Quartz, Void Tier 1 - Damage bonus for having no enemies near you.
    • Zealotry Embrace, Void Tier 2 - Damage bonus on hitting enemies without debuffs on them.
    • Reworked scaling configs to support multiple per item.
    • Added config for disabling the scaling configs in the tooltip,
    • Disabled Graph in logbook for now,
  • v1.4.4 Mod Changes :

    • Fixed disabled items hooks still running often ending up with an NRE when trying to reference itemdef that isn't set.
  • v1.4.3 Mod Changes :

    • Fixed Void Scrap icon
    • Fixed Void Scraps cost/afford delegates so it works with alchemical cauldrons now.
  • v1.4.2 Mod Changes :

    • Fixed bug caused by update to BepinExPack causing system initializers to not work, tokens and sounds not loading.
    • Higher resolution Void Scrap icon.
  • v1.4.1 Mod Changes :

    • Fixed Void Scrap not counting as Tier1 scrap, but instead counting as VoidTier1 and not doing anything.
    • Made it priority scrap.
  • v1.4.0, Mod Changes, Void Scrap Update :

    • Added new item, Void Scrap
    • Re-added InLobbyConfig support
    • Fixed the invert on WildLife Cameras can do bosses config.
  • v1.3.1 Mod Changes :

    • Fixed items/equipment not listening to config file in respect to being disabled.
    • Fixed tokens not being initialized.
  • v1.3.0 Mod Changes, CUM2 Update :

    • Updated to support SOTV update.
    • temporarily dropped support for Atherium and InLobbyConfig
  • v1.2.5 Mod Changes :

    • Added hurtbox requirement to the camera as its needed to get reference to the master anyways.
    • Changed camera to refund a stock if you miss the capture, making it actually work with gesture.
  • v1.2.4 Mod Changes :

    • Changed WildLife Camera set equipment to different method so ArtificerExtended does not throw NRE.
  • v1.2.3 Mod Changes :

    • Fixed WildLife Camera firing in the wrong scope, causing it to not work. Was on client authoritive, it's now on server.
  • v1.2.2 Mod Changes :

    • Re-added NCalc.Dll to the zip because somehow that got removed.
  • v1.2.1 Mod Changes :

    • Fixed equipmentbase only firing performequipment on server, it now fires for everyone.
    • Added support for indicators to the equipmentbase
    • Added an indicator to Wildlife Camera.
    • Broken Clock now has a much longer cooldown by default and refills a stock when turning on rewind.
    • Sounds fixed for both Broken Clock and Wildlife Camera (Problem came from performequipment)
    • Broken Clock stops its looping sound upon character death.
  • v1.2.0 Mod Changes, Wildlife Camera Update :

    • Added the Wildlife Camera, an equipment to spawn an ally from an enemy.
    • Added sounds to current Equipment.
    • Changed the tooltips to be a bit more descriptive for items.
  • v1.1.2 Mod Changes :

    • Updated Escape Plan's automatic tooltip value to reflect your health.
  • v1.1.1 Mod Changes :

    • Made InlobbyConfig actually optional.
    • Fixed Escape Plan hardly working.
  • v1.1.0 Mod Changes :

    • New Equipment: Broken Clock, rewinds yourself on use.
    • Each item has fully configurable scaling.
    • Support for in lobby config.
    • Scaling graph for items in the logbook, sometimes janky.
    • Tooltips dynamically update to display configuration changes, and stacking values.
  • v1.0.0 Mod Changes :

    • Mod release
    • First 4 Items + Bandolier as an orb instead of pickup.