ChensClassicItems
Mortar Tube and Arms Race now joins Classic Items! This update fixed a major bug. :( Sorry. This mod is based from ThinkInvis.ClassicItems. Add missing classic items from Risk of Rain 1 as well as from other games.
Date uploaded | 4 years ago |
Version | 1.2.1 |
Download link | Chen-ChensClassicItems-1.2.1.zip |
Downloads | 1060 |
Dependency string | Chen-ChensClassicItems-1.2.1 |
This mod requires the following mods to function
ThinkInvis-ClassicItems
Adds items from Risk of Rain 1 which didn't make the cut.
Preferred version: 6.2.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Chen-ChensHelpers
This mod includes helpers that may aid other mod creators. Fully documented, so feel free to check it out.
Preferred version: 1.1.2README
Chen's Classic Items
Description
An extension mod for ThinkInvis.ClassicItems!
This mod also adds items from Risk of Rain 1 that did not make it to Risk of Rain 2.
Not only that, but this mod will also add classic items from different games.
Installation
Use r2modman mod manager to install this mod.
Current Additions
Equipment
- [RoR1] Instant Minefield
Tier 1
- [RoR1] Mortar Tube
Tier 2
- [RoR1] Arms Race
- [RoR1] Dead Man's Foot
- [RoR1] Panic Mines
Tier 3
- [RoR1] AtG Missile Mk. 2
- [Gradius] Gradius' Option
More Information
Check out the original ClassicItems made by ThinkInvisible.
Thunderstore: https://thunderstore.io/package/ThinkInvis/ClassicItems/
GitHub: https://github.com/ThinkInvis/RoR2-ClassicItems
Changelog
1.2.1
- Add logbook entry for Arms Race.
- Fix a terrible sync bug due to error in the modder's part.
- Nerfed base stats of Arms Race because it was too powerful. It is still configurable.
1.2.0
- Implement Arms Race!
1.1.1
- Change implementation of syncing Options and related effects due to reports of FPS drops.
1.1.0
- Implement Mortar Tube!
- Add more ItemStats details for all items.
- Allow Turrets to always update their position.
1.0.3
- Add a condition where the host is required to wait for all clients to be ready before sending the sync commands. This ensures that all clients will be synced.
- Remove a bunch of logs that are otherwise useless. Retained only some that may still cause bugs to help in bug reports.
- Improve code.
1.0.2
- Fix the Drones with Options hard crashing the game when entering bazaar.
- Fix the Options being duplicated when the player is revived in a stage by any means.
- Fix Multiplayer desync issues regarding the Option Spawning upon item pickup of Gradius' Option.
- Implement a queueing system for syncing to lessen desync and lessen bandwidth usage.
- Improve the code by letting linear behavior into client sided execution to lessen bandwidth usage.
- Allow destruction of Options upon losing the owner.
- Fix the flamethrower effect of Options to sync in multiplayer.
- Add a config for sync time to allow Options to behave properly in Multiplayer at the cost of delay through the queueing system.
1.0.1
- Fix some random exceptions found in mines related to animations.
- Add lore and better description for Gradius' Option.
- Allow Instant Minefield mines to only explode when landing.
1.0.0
- Implement Gradius' Option!
- Update mod icon to highlight the new item.
0.2.2
- Fix buff icon of Dead Man's Foot.
- Fix the exceptions being raised on Dead Man's Foot detonation.
0.2.1
- Add Beating Embryo support for Instant Minefield.
0.2.0
- Implement Instant Minefield!
- It's filled with mines nowadays.
0.1.0
- Implement Dead Man's Foot!
- Improve and clean code.
0.0.4
- Fix the items' icons added by ChensClassicItems because they display as white in the Command Menu.
0.0.3
- Removed DEBUG mode. Woops. My bad.
0.0.2
- Implement Panic Mines!
- Fix grammar errors found on AtG Missile Mk. 2.
- Attach the mod to the original ClassicItems even closer.
0.0.1
- Initial version. Adds the AtG Missile Mk. 2 item. Configurable.