Artifact of the King Reborn
Artifact that makes Mithrix much more difficult. Faster, stronger, attacks more often and more aggressively. Only those with skill and luck can defeat the true King of Nothing.
By DarthFalcon
Last updated | 2 years ago |
Total downloads | 60159 |
Total rating | 5 |
Categories | Enemies Artifacts Survivors of the Void |
Dependency string | DarthFalcon-Artifact_of_the_King_Reborn-1.1.2 |
Dependants | 43 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.19README
NOTE
This is an updated version of the original mod by Blobface. No changes were made other than compatibility to the SOTV update. Should they update their version or wish for this to be removed then it will be.
Artifact of the King
Artifact that makes Mithrix more difficult. Mithrix is balanced around first loop. Phase 1-3 tend to become trivial on later loops, or with good RNG. This mod is intended to make Mithrix more difficult to better scale with powerful builds.
What's different
- Hammer Slam (primary) now launches 16 of his Phase 4 orbs in a circle, and has reduced cooldown, and has 2 max stocks.
- Hammer Dash (secondary) now launches a fan of 10 lunar shards, has reduced cooldown, and has 2 max stocks
- Slide (utility) now launches a shotgun of 5 lunar shards, has reduced cooldown, and has 4 max stocks
- Sky Leap (special) now launches triple the wave projectiles and activates much faster. Fun Surprise in phase 3.
- Ultimate (alternate special) now launches more waves faster
- Lunar Shards have improved homing
- Sprinting Lunar Shards fires much more projectiles in a much wider spread.
- Mithrix has generally improved movement stats that make him more agile and give him better responses to aerial kiting.
Known Issues
- Mithrix's AI tends to not use his primary skill if his movement increases
Future Plans
- AI changes
- Reward for beating Mithrix with the artifact on
- Burst Damage protection
- Add config to make the effects constant instead of artifact based
Credits
- Lambda Male for the icon sprites
- Whole fuckton of people for helping me in the #development chat
Changelog
-
Initial Release
0.1.0
-
Homing on lunar shards tweaked. Projectiles fixed for multiplayer. Bugged damage values fixed.
0.1.1
-
Adaptive Armor cap, increase rate, and decay rate doubled. Phase 3 Skyleap tweaked.
0.2.0
-
Artifact Functionality
0.3.0
-
Fixed IL error at the beginning of phase 3
0.3.1
-
Finally got rid of that horrible placeholder icon
0.4.0
-
Updated for anniversary update
-
Redid lots of the code so it doesn't make me want to cry
-
A frankly excessive amount of configuration
-
-
Mithrix now has Moon Shoes
1.0.0
-
Fixed an issue with extra lunar shards doing way more than intended damage, adjusted damage values.
1.0.1
-
Fixed some stats and changes not reverting after the artifact is turned off.
1.0.2
-
Compatibility with the Survivors of the Void update.
1.1.0
-
Updated Dependency string
1.1.1
-
Fixed R2 API dependency bug
1.1.2