Decompiled source of EclipseLevelInCharacterSelection v2.0.0

plugins/EclipseLevel/EclipseLevel.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("EclipseLevel")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("EclipseLevel")]
[assembly: AssemblyTitle("EclipseLevel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EclipseLevelInCharacterSelection
{
	[BepInPlugin("depression_church.EclipseLevelInCharacterSelection", "EclipseLevelInCharacterSelection", "2.0.0")]
	public class EclipseLevelInCharacterSelection : BaseUnityPlugin
	{
		public const string PluginGUID = "depression_church.EclipseLevelInCharacterSelection";

		public const string PluginAuthor = "depression_church";

		public const string PluginName = "EclipseLevelInCharacterSelection";

		public const string PluginVersion = "2.0.0";

		private readonly bool showUpcomingLevel = true;

		private readonly float iconSizePercentageOfSurvivorIcon = 0.65f;

		private readonly bool onlyShowInEclipseMenu = true;

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			SurvivorIconController.Rebuild += new hook_Rebuild(SurvivorIconController_Rebuild);
			Log.LogInfo("Awake done.");
		}

		private void OnDestroy()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			SurvivorIconController.Rebuild -= new hook_Rebuild(SurvivorIconController_Rebuild);
		}

		private void SurvivorIconController_Rebuild(orig_Rebuild orig, SurvivorIconController self)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			try
			{
				Scene activeScene = SceneManager.GetActiveScene();
				string name = ((Scene)(ref activeScene)).name;
				bool flag = name == "eclipseworld" || ((Object)(object)PreGameController.instance != (Object)null && PreGameController.instance.gameModeIndex == GameModeCatalog.FindGameModeIndex("EclipseRun"));
				if ((!onlyShowInEclipseMenu || flag) && !(name == "infinitetowerworld"))
				{
					int num = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(self.GetLocalUser(), self.survivorDef);
					if (showUpcomingLevel)
					{
						num++;
					}
					DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(EclipseRun.GetEclipseDifficultyIndex(Mathf.Clamp(num, EclipseRun.minEclipseLevel, EclipseRun.maxEclipseLevel)));
					if (difficultyDef == null)
					{
						((BaseUnityPlugin)this).Logger.LogWarning((object)("Failed to get difficultyDef for " + self.survivorDef.cachedName));
						return;
					}
					RawImage orAddEclipseIcon = GetOrAddEclipseIcon(self.survivorIcon);
					orAddEclipseIcon.texture = (Texture)(object)difficultyDef.GetIconSprite().texture;
					((Component)orAddEclipseIcon).gameObject.SetActive(((Graphic)self.survivorIcon).color != Color.black);
				}
			}
			catch (Exception data)
			{
				Log.LogError(data);
			}
		}

		private RawImage GetOrAddEclipseIcon(RawImage survivorIcon)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			RawImage[] componentsInChildren = ((Component)survivorIcon).GetComponentsInChildren<RawImage>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				if ((Object)(object)componentsInChildren[i] != (Object)(object)survivorIcon)
				{
					return componentsInChildren[i];
				}
			}
			Log.LogDebug("Adding child \"EclipseIcon\" under \"" + ((Object)survivorIcon).name + "\"");
			GameObject val = new GameObject("EclipseIcon", new Type[1] { typeof(RectTransform) });
			val.transform.SetParent(((Component)survivorIcon).transform);
			val.layer = ((Component)survivorIcon).gameObject.layer;
			RectTransform component = val.GetComponent<RectTransform>();
			((Transform)component).localPosition = Vector3.zero;
			((Transform)component).localScale = Vector3.one;
			((Transform)component).localRotation = Quaternion.identity;
			Vector2 val2 = (component.anchorMax = Vector2.zero);
			Vector2 pivot = (component.anchorMin = val2);
			component.pivot = pivot;
			Vector2 one = Vector2.one;
			Rect rect = ((Graphic)survivorIcon).rectTransform.rect;
			component.sizeDelta = one * ((Rect)(ref rect)).width * iconSizePercentageOfSurvivorIcon;
			return val.AddComponent<RawImage>();
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void LogDebug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void LogError(object data)
		{
			_logSource.LogError(data);
		}

		internal static void LogFatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void LogInfo(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void LogMessage(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void LogWarning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}