RiskOfBulletstorm
1.0.1 - Reverted R2API version requirement. | Adds Enter the Gungeon Items & Equipment. !!Multiplayer Untested!! If anything's broken, yell at me in the discord.
Date uploaded | 3 years ago |
Version | 1.0.1 |
Download link | DestroyedClone-RiskOfBulletstorm-1.0.1.zip |
Downloads | 6416 |
Dependency string | DestroyedClone-RiskOfBulletstorm-1.0.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.0README
Risk of Bulletstorm
A mod for Risk of Rain 2 that plans to add custom content, modified from Enter The Gungeon. Currently Multiplayer untested.
There's a config, but I'm not sure if it works. Feel free to message me in the Risk of Rain 2 Modding discord for any broken junk or suggestions.
Dependencies
BepInEx and R2API ThinkIvis - TILER2 Jarlyk - EliteSpawningOverhaul
Compatibility with other mods
- Classic-Items : Beating Embryo Support
- Bandit Reloaded : Item Displays
- HAND : Item Displays
Planned
- (Green) Enraging Photo: Boosts damage for a short time after getting hit
- (Boss) Dog: Chance to find pickups
- (Green) Military Training: Improves firing
- (Green) Disarming Personality: Reduces shop prices
- (Red) Number 2: Boosts stats while alone
- (Green) Live Ammo: Immunity to contact damage, hitbox to utility
- (Green) Battery Bullets: Electrifies bullets
- BetterUI, ItemStatsMod Support
- Multiplayer Testing
Items
White
Mustache: Heal for +10% (+10% per stack) health upon purchasing something.
Green
Scope: Reduces bullet spread by -10% (-5% per stack).
Lunar
Metronome: Gain a 2% damage bonus for every enemy you kill with the same skill, up yo 150%. Gain 50 extra stacks per pickup. Lose 25 stacks upon using a different skill.
Equipment
Normal
Bomb: Throws a bomb for 100% damage. CD: 10s
Elites
(Default: Disabled) Jammed Elites: +200% damage, +100% crit chance
Changelog
1.0.1 - Reverted dependency of R2API. Adjusted item descriptions. 1.0.0 - Released!
Credits
Rico - Equipment Removal Rein - Nonspecific, DirectorAPI KomradeSpectre, Chen - Lots, and TILER2 Help KomradeSpectre - Walking me through the resource process OKIGotIt, Ghor - Spice rob - help with hooks
Credits - Other
https://stackoverflow.com/questions/105372/how-to-enumerate-an-enum https://answers.unity.com/questions/285785/how-to-randomly-pick-a-string-from-an-array.html https://stackoverflow.com/questions/2893297/iterate-multi-dimensional-array-with-nested-foreach-statement https://stackoverflow.com/questions/6413572/how-do-i-get-the-last-four-characters-from-a-string-in-c https://stackoverflow.com/questions/411752/best-way-to-repeat-a-character-in-c-sharp
CHANGELOG
1.2.2
- Disabled some items and equipment for quality
- ! New Items
- Uncommon
- Alpha Bullets, Battle Standard, Coin Crown,
- Lunar
- Ring of Miserly Protection
- Void Uncommon
- Leader Standard
- Void Legendary
- Prototype
- Uncommon
- ! New Equipment:
- Normal
- Orange
- Lunar
- Iron Coin, Trusty Lockpicks, Drill
- Normal
- ! Artifacts
- Adaptive Armor, Pit Lord, Swift Post-Battle
- ! Tweaks
- Center Pickup Text Config setting
- Added Stealing
- No Auto Pickup
- ! Enemies
- Added chance to spawn a wisp from breaking chests
Previous Changelog
1.2.1
- Compat:
- BetterUI
- ItemStats
- New:
- [Lunar Item] Ring of Miserly Protection: Grants increased health but destroys on Chance Shrines.
- [Lunar Equipment] Drill: Opens chests but summons enemies depending on chest quality. Can't unlock failed Trusty Lockpick chests.
- [Lunar Item] Bloodied Scarf: Replaces your Utility with a teleport.
- [Lunar Item] Teachings of Dodge Roll: Replaces your Utility with a roll.
- Change:
- Artifact of the Pit Lord: Removed config, effect now always applies for everyone.
- Added subcooldown timer of 2.5 seconds for iBomb Companion Device
- Compat:
1.2.0
- Switched from TILER2 Dependency to KomradeSpectre's ItemBase for more code freedom
- Circumstances mean that there will be less initial items, but as I catch up they'll be re-added.
- New:
- [Common Item] Antibody: Upon
healing
, gain a 25% chance to heal for +33% more healing(+11% more healing per stack)
. - [Uncommon Item] Ring of Chest Friendship: Increases the amount of
chest credit
by +50%(+25% per stack)
. - [Equipment] iBomb Companion App: Upon use, within a radius of 75 meters, all explosives and explosive enemies will explode. CD:90
- Pots and Fusion Cells are instantly killed.
- Clay Templars and Clayman take 200% damage.
- Jellyfish take 300% damage.
- Wandering Vagrants take 100% damage.
- Clay Dunestriders take 150% damage.
- Explosive Projectiles are destroyed.
- [Lunar Equipment] Trusty Lockpicks: 50% chance to unlock a chest, or double its price. CD: 60
- [Artifact] Artifact of the Pit Lord: When enabled, players take no damage from falling off the stage.
- Can be configured to include monsters too.
- [Common Item] Antibody: Upon
- Changes:
- Mustache:
- (old) 2 (+2 per stack) for 10 seconds
- (new) 2 (+1 per stack) for 8 seconds
- Scope:
- (old) -10% (-5% per stack) spread
- (new) -20% (-2% per stack) spread.
- (new) Stacking beyond the max increases your damage by 1% per stack.
- By increasing the initial value and reducing the stack count, the cap increases from 19 to 41. Also the inclusion of a slight damage increase should make it less annoying if you're forced to pick it up when at max. The initial increase makes it more meaningful when you have one, while the stacking has been decreased for balance.
- Backpack: Unchanged, but also added.
- Mustache: