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RiskOfBulletstorm
New Codebase, New Problems, Less Content: EARLY BUILD | Adds Enter the Gungeon content.
Last updated | 2 years ago |
Total downloads | 31201 |
Total rating | 6 |
Categories | Mods Items Artifacts |
Dependency string | DestroyedClone-RiskOfBulletstorm-1.2.0 |
Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Risk of Bulletstorm
[Risk of Bulletstorm Banner Here]
Risk of Bulletstorm (Risk of a Rainstorm of Bullets), is a content mod that adds items, equipment, and mechanics from Enter The Gungeon by Dodge Roll Games.
This is an early release so keep in mind that:
- Anything you see is likely incomplete.
Common
Icon | Item | Description |
---|---|---|
Antibody | Upon healing , gain a 25% chance to heal for +33% more healing (+11% more healing per stack) . |
|
Mustache | Upon purchase, increases your regeneration by 2 health (+1 per stack) for 8 seconds. |
|
Scope | Decreases firing spread by 20% (+2% per stack) . Each stack past the max of 41 will increase your damage by 1% . |
Uncommon
Icon | Item | Description |
---|---|---|
Ring of Chest Friendship | Increases the amount of chest credit by +50% (+25% per stack) . |
Legendary
Icon | Item | Description |
---|---|---|
Backpack | Grants access to an extra equipment slot (+1 per stack) - Press [Left Shift] + [0,1,2,3,4,5,6,7,8,9] to switch equipment slots - Press [Left Shift] + [=] to list all equipment. (cuts off at higher equip counts) - Press [F] or [G] to previous/next slot. - Adds onto MULT's additional slot. (MULT w/ 1 backpack = 3 slots, though you can't use retool to switch to the modded ones). - If enabled, one can also use the scrollwheel to switch between the slots. |
Boss
Icon | Item | Description |
---|
Lunar
Regular Equipment
Icon | Equipment | Description | CD |
---|---|---|---|
iBomb Companion App | Upon use, within a radius of 75 meters, all explosives and explosive enemies will explode. Also destroys explosive projectiles. |
90 | |
Lunar Equipment
Icon | Equipment | Description | CD |
---|---|---|---|
Trusty Lockpicks | 50% chance to unlock a chest, or double its price. | 60 |
Artifacts
Icon | Artifact | Description |
---|---|---|
Artifact of the Pit Lord Amulet of the Pit Lord |
When enabled, players take no damage from falling off the stage. Config: Include monsters (Disabled by Default) |
Other
Credits
- KomradeSpectre - Item Creation Mod Boilerplate, Readme style
- Moffein - Changelog style
Changelog
1.2.0
- Switched from TILER2 Dependency to KomradeSpectre's ItemBase for more code freedom
- Circumstances mean that there will be less initial items, but as I catch up they'll be re-added.
- New:
- [Common Item] Antibody: Upon
healing
, gain a 25% chance to heal for +33% more healing(+11% more healing per stack)
. - [Uncommon Item] Ring of Chest Friendship: Increases the amount of
chest credit
by +50%(+25% per stack)
. - [Equipment] iBomb Companion App: Upon use, within a radius of 75 meters, all explosives and explosive enemies will explode. CD:90
- Pots and Fusion Cells are instantly killed.
- Clay Templars and Clayman take 200% damage.
- Jellyfish take 300% damage.
- Wandering Vagrants take 100% damage.
- Clay Dunestriders take 150% damage.
- Explosive Projectiles are destroyed.
- [Lunar Equipment] Trusty Lockpicks: 50% chance to unlock a chest, or double its price. CD: 60
- [Artifact] Artifact of the Pit Lord: When enabled, players take no damage from falling off the stage.
- Can be configured to include monsters too.
- [Common Item] Antibody: Upon
- Changes:
- Mustache:
- (old) 2 (+2 per stack) for 10 seconds
- (new) 2 (+1 per stack) for 8 seconds
- Scope:
- (old) -10% (-5% per stack) spread
- (new) -20% (-2% per stack) spread.
- (new) Stacking beyond the max increases your damage by 1% per stack.
- By increasing the initial value and reducing the stack count, the cap increases from 19 to 41. Also the inclusion of a slight damage increase should make it less annoying if you're forced to pick it up when at max. The initial increase makes it more meaningful when you have one, while the stacking has been decreased for balance.
- Backpack: Unchanged, but also added.
- Mustache:
Written with StackEdit.