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TransformingAIFix
If an AI switches bodies, then the AI gets corrected for that body.
Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | DestroyedClone-TransformingAIFix-1.0.0.zip |
Downloads | 9399 |
Dependency string | DestroyedClone-TransformingAIFix-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1801README
Transforming AI Fix
Makes it so that the AI Skill Drivers (instruction priority) for the AI gets replaced with whatever's best for it.
A Beetle transforming into a Heretic will have its AISkillDrivers deleted and replaced with Heretic's. So you don't get beetles trying to spin in circles around you, failing to attack.
I opted for replacing skill drivers instead of just spawning the new body and copying the inventory, since stuff like custom components couldn't be reasonably copied over to the new body.
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