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Dragonyck-BanditReloaded-4.1.3 icon

BanditReloaded

Adds Classic Bandit as a standalone playable survivor.

Date uploaded 19 hours ago
Version 4.1.3
Download link Dragonyck-BanditReloaded-4.1.3.zip
Downloads 522
Dependency string Dragonyck-BanditReloaded-4.1.3

This mod requires the following mods to function

RiskofThunder-R2API_ContentManagement-1.0.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Skins-1.0.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

Adds a new survivor: Classic Bandit.









Moffein: For creating this amazing mod.

Kooby521 : Skill icons.

Tera: Skill icon concepts.

N0TORIOUS_BLT : For creating this amazing mod.

Moffein: Bandit figurine used in the mod icon.

Rob: Skin support, Dynamite model.

Everyone involved with the modding cores and API's, as well as thunderstore
that made modding possible and easily accessible.



4.1.2

  • Updated for R2API split assemblies
  • Some fixes and improvements

4.1.1

  • Fixed debuffs
  • UNET patched

4.1.0

  • SOTV Update
  • Dynamite bomblets fixed and random direction improved.
  • Added config option to swap Secondary and Special slots. For that classic/ror1 Bandit feel.
  • Skills now properly turn spriting off while firing them. This will make sure they work like the vanilla skills and fixes animation issues.
  • Temporarily disabled Ancient Scepter support.
  • Several minor bug fixes.

4.0.4

  • Fixed directional audio.

4.0.3

  • Updated for the Anniversary Hotfix update.

4.0.2

  • Fixed survivor select position.

4.0.1

  • Added config options to use RoR2 Alpha sounds for Blast and the 2 Specials.
  • Lowered volume of classic Blast sound.

4.0.0

  • General

    • Bandit now uses the new sounds and VFX.
      • New model can be accessed via config. EVERYONE NEEDS TO HAVE THE SAME SETTING FOR THIS.
    • Bandit has been renamed to Classic Bandit in the character select.
    • Lots of internal changes to the code structure.
  • Blast

    • Mag size reduced 10 -> 8
    • Damage increased 230% -> 250%
    • Mash spread increased 0.4 -> 0.5
    • Disabled falloff.
    • Now uses Vanilla Bandit's reload.
  • Scatter

    • Damage increased 8x65% -> 8x70%
    • Enabled mash firing. Mashing increases fire rate from 1 shot every 0.625s to 1 shot every 0.414s.
    • Is now affected by spread increases when mashing if it is enabled in the config.
    • Now uses Vanilla Bandit's reload.
  • Dynamite Toss

    • Cooldown reduced 7s -> 6s
  • Acid Bomb

    • Cooldown Reduced 7s -> 6s
  • Thermite Flare

    • Cooldown reduced 7s -> 6s
    • Proc coefficient increased 0.2 -> 0.4
  • Smokebomb

    • Cooldown increased 8s -> 9s.
    • Cooldown now ticks down while the skill is active.
    • Radius increased 10m -> 12m
    • Damage increased 150% -> 200%
    • Damage boost increased +30% TOTAL -> +50% TOTAL
  • Specials

    • Specials now execute ALL enemies at 10% HP.
    • Special grace period duration now is a fixed 0.5s. Lightweight enemies (Wisps, Jellyfish) get a 3.6s grace period duration so that you can splat them.
    • Special grace period setting is now shared between the 2 specials.
    • Rack em Up now has a unique slow debuff applied on each hit (-10% speed per stack). Each stack lasts for 3s.
  • Bugfixes

    • Fixed some nonfunctional config options.
    • Fixed Fistful of Lead (Rack em Up's Ancient Scepter replacement) having reduced range.
    • Fixed Executing keyword missing from Rack em Up's description.