Dragonyck-BanditReloaded icon

BanditReloaded

Adds Classic Bandit as a standalone playable survivor

Last updated 5 months ago
Total downloads 77142
Total rating 9 
Categories Mods Player Characters
Dependency string Dragonyck-BanditReloaded-4.1.2
Dependants 36 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_ContentManagement-1.0.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Loadout-1.0.0 icon
RiskofThunder-R2API_Loadout

API for registering skills, skins and entity states

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

BanditReloaded v4

IMPORTANT: READ THIS

  • Classic Bandit is SEPARATE from the vanilla Bandit.
  • All players need the same setting when choosing between using the old model and the new one.
  • Updating from v3 to v4 will automatically reset your config due to heavy internal changes to the mod.
  • All players need the mod.
  • Config options marked with * are server-side. In general, all players should have the same config options if possible.
  • The config doesn't auto-update when installing new versions of the mod, so delete your config or manually change the values if you want to receive the newest balance changes.

Installation

Drop BanditReloaded.dll into \BepInEx\plugins
Settings can be changed in BepInEx\config\com.Moffein.BanditReloaded_v3.cfg

Credits

Moffein - Creation of this amazing mod original repo

mistername - Ice explosion fix

Kooby521 - Skill icons

Tera - Skill icon concepts

N0TORIOUS_BLT - Bandit figurine used in the mod icon

Rob - Skin support, Dynamite model

Dragonyck - Maintaining, bug fixing and some polish

Sounds taken from Dirty Bomb, Blood, Nuclear Throne

To-do

  • Fix Scepter item display position

Changelog

4.1.2

  • Updated for R2API split assemblies
  • Some fixes and improvements

4.1.1

  • Fixed debuffs
  • UNET patched

4.1.0

  • SOTV Update
  • Dynamite bomblets fixed and random direction improved.
  • Added config option to swap Secondary and Special slots. For that classic/ror1 Bandit feel.
  • Skills now properly turn spriting off while firing them. This will make sure they work like the vanilla skills and fixes animation issues.
  • Temporarily disabled Ancient Scepter support.
  • Several minor bug fixes.

4.0.4

  • Fixed directional audio.

4.0.3

  • Updated for the Anniversary Hotfix update.

4.0.2

  • Fixed survivor select position.

4.0.1

  • Added config options to use RoR2 Alpha sounds for Blast and the 2 Specials.
  • Lowered volume of classic Blast sound.

4.0.0

  • General

    • Bandit now uses the new sounds and VFX.
      • New model can be accessed via config. EVERYONE NEEDS TO HAVE THE SAME SETTING FOR THIS.
    • Bandit has been renamed to Classic Bandit in the character select.
    • Lots of internal changes to the code structure.
  • Blast

    • Mag size reduced 10 -> 8
    • Damage increased 230% -> 250%
    • Mash spread increased 0.4 -> 0.5
    • Disabled falloff.
    • Now uses Vanilla Bandit's reload.
  • Scatter

    • Damage increased 8x65% -> 8x70%
    • Enabled mash firing. Mashing increases fire rate from 1 shot every 0.625s to 1 shot every 0.414s.
    • Is now affected by spread increases when mashing if it is enabled in the config.
    • Now uses Vanilla Bandit's reload.
  • Dynamite Toss

    • Cooldown reduced 7s -> 6s
  • Acid Bomb

    • Cooldown Reduced 7s -> 6s
  • Thermite Flare

    • Cooldown reduced 7s -> 6s
    • Proc coefficient increased 0.2 -> 0.4
  • Smokebomb

    • Cooldown increased 8s -> 9s.
    • Cooldown now ticks down while the skill is active.
    • Radius increased 10m -> 12m
    • Damage increased 150% -> 200%
    • Damage boost increased +30% TOTAL -> +50% TOTAL
  • Specials

    • Specials now execute ALL enemies at 10% HP.
    • Special grace period duration now is a fixed 0.5s. Lightweight enemies (Wisps, Jellyfish) get a 3.6s grace period duration so that you can splat them.
    • Special grace period setting is now shared between the 2 specials.
    • Rack em Up now has a unique slow debuff applied on each hit (-10% speed per stack). Each stack lasts for 3s.
  • Bugfixes

    • Fixed some nonfunctional config options.
    • Fixed Fistful of Lead (Rack em Up's Ancient Scepter replacement) having reduced range.
    • Fixed Executing keyword missing from Rack em Up's description.