Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of StageBasedProgression v1.5.0
plugins/stageprogression/StageProgression.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("StageProgression")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StageProgression")] [assembly: AssemblyTitle("StageProgression")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace StageProgression; internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("CrazyAmphibian.StageProgression", "StageProgression", "1.5.0")] public class Plugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_RecalculateDifficultyCoefficent <>9__4_0; internal void <Awake>b__4_0(orig_RecalculateDifficultyCoefficent orig, Run self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty); float scalingValue = difficultyDef.scalingValue; int stageClearCount = self.stageClearCount; int participatingPlayerCount = self.participatingPlayerCount; float num = (float)participatingPlayerCount * 0.3f + 0.7f; float num2 = 0f; num2 += num * 2.25f * scalingValue * 0.5f / 3f; float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f; num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f)); self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f); int num4 = Mathf.FloorToInt(self.ambientLevel); if (num4 != 0 && self.ambientLevelFloor > num4) { self.OnAmbientLevelUp(); } self.ambientLevelFloor = num4; } } public const string PluginGUID = "CrazyAmphibian.StageProgression"; public const string PluginAuthor = "CrazyAmphibian"; public const string PluginName = "StageProgression"; public const string PluginVersion = "1.5.0"; public void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>c.<>9__4_0; if (obj == null) { hook_RecalculateDifficultyCoefficent val = delegate(orig_RecalculateDifficultyCoefficent orig, Run self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty); float scalingValue = difficultyDef.scalingValue; int stageClearCount = self.stageClearCount; int participatingPlayerCount = self.participatingPlayerCount; float num = (float)participatingPlayerCount * 0.3f + 0.7f; float num2 = 0f; num2 += num * 2.25f * scalingValue * 0.5f / 3f; float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f; num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f)); self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f); int num4 = Mathf.FloorToInt(self.ambientLevel); if (num4 != 0 && self.ambientLevelFloor > num4) { self.OnAmbientLevelUp(); } self.ambientLevelFloor = num4; }; <>c.<>9__4_0 = val; obj = (object)val; } Run.RecalculateDifficultyCoefficent += (hook_RecalculateDifficultyCoefficent)obj; } }