FROG_MAN-StageBasedProgression icon

StageBasedProgression

changes difficulty scaling to use stages completed instead of time

CHANGELOG

1.5.0

  • fixed ambient level cap not being respected correctly.
  • the multiplayer playerfactor now applies to the initial difficulty.
  • makes it consistent with how vanilla scaling works.
  • increased exponential difficulty increase from 2.5% to 5%

1.4.1

  • fixed the mod logging every frame with data

1.4.0

  • fixed multiple players causing the ambient level to be negative
  • reduced multiplayer scaling to use vanilla values. +.3x, from +.5x

1.3.0

  • added an additional 1 and 1/4 block of difficulty (scales with difficulty scaling) to start out with.
  • the intent is to make going into a map more difficult, to balance the fact that difficulty never increases while in a map.

1.2.0

  • reduced the difficulty gain. each stage now nets 2.5 "blocks" per stage (down from 3)
  • added an amount of exponential scaling. each stage cleared after the first now adds 2.5% more block

1.1.0

  • increased the difficulty gain by 1.5x

1.0.0

  • First release