using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("StageProgression")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StageProgression")]
[assembly: AssemblyTitle("StageProgression")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace StageProgression;
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("CrazyAmphibian.StageProgression", "StageProgression", "1.5.0")]
public class Plugin : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_RecalculateDifficultyCoefficent <>9__4_0;
internal void <Awake>b__4_0(orig_RecalculateDifficultyCoefficent orig, Run self)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty);
float scalingValue = difficultyDef.scalingValue;
int stageClearCount = self.stageClearCount;
int participatingPlayerCount = self.participatingPlayerCount;
float num = (float)participatingPlayerCount * 0.3f + 0.7f;
float num2 = 0f;
num2 += num * 2.25f * scalingValue * 0.5f / 3f;
float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f;
num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f));
self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f);
int num4 = Mathf.FloorToInt(self.ambientLevel);
if (num4 != 0 && self.ambientLevelFloor > num4)
{
self.OnAmbientLevelUp();
}
self.ambientLevelFloor = num4;
}
}
public const string PluginGUID = "CrazyAmphibian.StageProgression";
public const string PluginAuthor = "CrazyAmphibian";
public const string PluginName = "StageProgression";
public const string PluginVersion = "1.5.0";
public void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
object obj = <>c.<>9__4_0;
if (obj == null)
{
hook_RecalculateDifficultyCoefficent val = delegate(orig_RecalculateDifficultyCoefficent orig, Run self)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty);
float scalingValue = difficultyDef.scalingValue;
int stageClearCount = self.stageClearCount;
int participatingPlayerCount = self.participatingPlayerCount;
float num = (float)participatingPlayerCount * 0.3f + 0.7f;
float num2 = 0f;
num2 += num * 2.25f * scalingValue * 0.5f / 3f;
float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f;
num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f));
self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f);
int num4 = Mathf.FloorToInt(self.ambientLevel);
if (num4 != 0 && self.ambientLevelFloor > num4)
{
self.OnAmbientLevelUp();
}
self.ambientLevelFloor = num4;
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
Run.RecalculateDifficultyCoefficent += (hook_RecalculateDifficultyCoefficent)obj;
}
}