Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of StageBasedProgression v1.5.0
plugins/stageprogression/StageProgression.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("StageProgression")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StageProgression")] [assembly: AssemblyTitle("StageProgression")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace StageProgression; internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("CrazyAmphibian.StageProgression", "StageProgression", "1.5.0")] public class Plugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_RecalculateDifficultyCoefficent <>9__4_0; internal void <Awake>b__4_0(orig_RecalculateDifficultyCoefficent orig, Run self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty); float scalingValue = difficultyDef.scalingValue; int stageClearCount = self.stageClearCount; int participatingPlayerCount = self.participatingPlayerCount; float num = (float)participatingPlayerCount * 0.3f + 0.7f; float num2 = 0f; num2 += num * 2.25f * scalingValue * 0.5f / 3f; float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f; num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f)); self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f); int num4 = Mathf.FloorToInt(self.ambientLevel); if (num4 != 0 && self.ambientLevelFloor > num4) { self.OnAmbientLevelUp(); } self.ambientLevelFloor = num4; } } public const string PluginGUID = "CrazyAmphibian.StageProgression"; public const string PluginAuthor = "CrazyAmphibian"; public const string PluginName = "StageProgression"; public const string PluginVersion = "1.5.0"; public void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>c.<>9__4_0; if (obj == null) { hook_RecalculateDifficultyCoefficent val = delegate(orig_RecalculateDifficultyCoefficent orig, Run self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(self.selectedDifficulty); float scalingValue = difficultyDef.scalingValue; int stageClearCount = self.stageClearCount; int participatingPlayerCount = self.participatingPlayerCount; float num = (float)participatingPlayerCount * 0.3f + 0.7f; float num2 = 0f; num2 += num * 2.25f * scalingValue * 0.5f / 3f; float num3 = (1f + 0.05f * ((float)stageClearCount - 1f)) * (float)stageClearCount * 1.25f; num2 = (self.compensatedDifficultyCoefficient = (self.difficultyCoefficient = num2 + num3 * scalingValue * num / 3f)); self.ambientLevel = Mathf.Min((float)Run.ambientLevelCap, num2 / 0.33f); int num4 = Mathf.FloorToInt(self.ambientLevel); if (num4 != 0 && self.ambientLevelFloor > num4) { self.OnAmbientLevelUp(); } self.ambientLevelFloor = num4; }; <>c.<>9__4_0 = val; obj = (object)val; } Run.RecalculateDifficultyCoefficent += (hook_RecalculateDifficultyCoefficent)obj; } }