using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("currentlyMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("currentlyMod")]
[assembly: AssemblyTitle("currentlyMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CurrentlyMod
{
[BepInPlugin("youss.CurrentlyMod.RedLegendaryStatBoost", "Red Legendary Stat Boost", "1.0.0")]
public sealed class CurrentlyModPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private static class <>O
{
public static hook_RecalculateStats <0>__CharacterBody_RecalculateStats;
}
public const string PluginGuid = "youss.CurrentlyMod.RedLegendaryStatBoost";
public const string PluginName = "Red Legendary Stat Boost";
public const string PluginVersion = "1.0.0";
private const string ConfigSectionGeneral = "General";
private const string ConfigKeyPercentPerLegendary = "Percent bonus per legendary item";
private static ConfigEntry<float> percentBonusPerLegendary;
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
BindConfig();
object obj = <>O.<0>__CharacterBody_RecalculateStats;
if (obj == null)
{
hook_RecalculateStats val = CharacterBody_RecalculateStats;
<>O.<0>__CharacterBody_RecalculateStats = val;
obj = (object)val;
}
CharacterBody.RecalculateStats += (hook_RecalculateStats)obj;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Red Legendary Stat Boost loaded.");
}
private void OnDestroy()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__CharacterBody_RecalculateStats;
if (obj == null)
{
hook_RecalculateStats val = CharacterBody_RecalculateStats;
<>O.<0>__CharacterBody_RecalculateStats = val;
obj = (object)val;
}
CharacterBody.RecalculateStats -= (hook_RecalculateStats)obj;
}
private void BindConfig()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
percentBonusPerLegendary = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Percent bonus per legendary item", 5f, new ConfigDescription("Percent bonus applied to health, shield, move speed, damage, attack speed, crit, regen, and armor for each non-scrap legendary item stack. Default: 5.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), new object[0]));
}
private static void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
{
orig.Invoke(self);
if ((Object)(object)self == (Object)null || (Object)(object)self.inventory == (Object)null)
{
return;
}
int legendaryItemCount = GetLegendaryItemCount(self.inventory);
if (legendaryItemCount > 0)
{
float num = (float)legendaryItemCount * Math.Max(0f, percentBonusPerLegendary.Value) / 100f;
if (!(num <= 0f))
{
ApplyAllStatBoost(self, num);
}
}
}
private static int GetLegendaryItemCount(Inventory inventory)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Invalid comparison between Unknown and I4
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Invalid comparison between Unknown and I4
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
int itemCount = ItemCatalog.itemCount;
for (ItemIndex val = (ItemIndex)0; (int)val < itemCount; val = (ItemIndex)(val + 1))
{
ItemDef itemDef = ItemCatalog.GetItemDef(val);
if (!((Object)(object)itemDef == (Object)null) && (int)itemDef.tier == 2 && !itemDef.ContainsTag((ItemTag)10))
{
num += inventory.GetItemCount(val);
}
}
return num;
}
private static void ApplyAllStatBoost(CharacterBody body, float boostFraction)
{
body.maxHealth += body.maxHealth * boostFraction;
body.maxShield += body.maxShield * boostFraction;
body.moveSpeed += body.moveSpeed * boostFraction;
body.damage += body.damage * boostFraction;
body.attackSpeed += body.attackSpeed * boostFraction;
body.crit += body.crit * boostFraction;
body.regen += body.regen * boostFraction;
body.armor += body.armor * boostFraction;
}
}
}