Some mods may be broken due to the recent Alloyed Collective update.
ShareSuite
Share gear between members of your party - Highly Balanced - Completely Customisable
| Date uploaded | 3 weeks ago |
| Version | 2.10.0 |
| Download link | FunkFrog-and-Sipondo-ShareSuite-2.10.0.zip |
| Downloads | 4760 |
| Dependency string | FunkFrog-and-Sipondo-ShareSuite-2.10.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README

Have you ever had someone swoop in and steal that item you just bought? Ever accidentally touched and picked up an item that you were saving for your friend? Aggravating, right? This mod has been developed in response to frustration caused the way items are distributed in Risk of Rain 2. With ShareSuite, we aim to fix that!
Multiplayer RoR2 games should be fast-paced wacky fun. Often times, though, players run into problems with loot being stolen or one player dominating the game. Obviously, the best way to resolve this issue is to remove the incentive to hoard loot in the first place!
ShareSuite is a mod with a multitude of systems designed around sharing the things you gather throughout a run, be it items, money, experience, equipment, or otherwise. Check out the "Features" section for more information!
| Most Recent Update - 2.10.0 |
|---|
| Update to support DLC3 |
| Add specific DLC3 items to the blacklist |
| There are KNOWN ISSUES with this release! Check below for more info. |
If you'd like more info about this update, check the changelog at the bottom of the page!
Want a more detailed look at any of our features? Click the [Show me more] button next to the bullet!
On-By-Default Systems
-
Item Sharing — The main goal of this mod is to split items across all players evenly. [Show me more]
- Any items that are picked up are given to all living members of your party.
- By default, lunar items and items that provide bonuses for all members of the party are not shared.
- You can also enable the option to give each member of your party a random item of the same tier you received, if that's more your style!
-
Worried about the game becoming unbalanced? We've got you. [Show me more]
- Tuned to be balanced by default.
- Built to feel like vanilla singleplayer; The mod scales to feel right with any amount of players, whether you're playing with 2 or 20.
- Easily customizable — Want more boss loot? Easy! Want more chests? Righty-o, turn that scalar up.
-
Compatible with 3D Printers and Cauldrons — You get to customize your build with them. [Show me more]
- Any player using a printer or cauldron only changes THEIR items, leaving others to build as they please.
-
Want to easily reference who got what item? Whether or not something's shared? Who got what when pickups are randomized? Custom chat messages are here for you! [Show me more]
- Rich Chat Messages let you know who got an item (or who didn't!)
- Custom message for items that are set to not share, to remove ambiguity.
- Randomized pickups now display who got what - no more confusion over randomized drops.
Additional Systems
-
A robust money sharing/spending system. [Show me more]
- When anyone gets money, it gets added to the group's money pool.
- When anyone spends money, it gets taken away from the group's money pool.
- Now includes a gained money scalar — Want more money? Turn it up!
-
A shared equipment system — flutter like a kaleidoscope of butterflies or rain lightning from the sky, together. (
RECENTLY UPDATED) [Show me more]- When you pick up equipment, everyone gets it.
- When someone picks up equipment, they drop the one everyone currently has.
- When someone buys an equipment drone, everyone loses their equipment.
- Handle blacklisted equipment in two ways: drop their item, or don't change it at all.
-
Want red items to be unique? Hate the fact that everyone gets hooves? No worries, we've got a solution. [Show me more]
- Config options for enabling/disabling sharing specific item types (white, green, red, lunar, boss).
- Item and equipment blacklists also exist for disabling specific items you don't want shared.
-
The config file allows you to customize the mod down to the slightest detail. [Show me more]
- See the Configuration section for more information!
- Install the latest version of R2API if you haven't already.
- Download and unzip the files with the download button above.
- Place
ShareSuite.dllin your BepInEx/plugins/ folder - Run the game and have a great time!
- Make sure you run the game with the mod installed to generate the config file!
- Navigate to
\Risk of Rain 2\BepInEx\config\ - Open
com.funkfrog_sipondo.sharesuite.cfgin any text editor (we recommend Notepad++ if you have it installed!) - Edit the values for settings as you see fit!
You can also set settings in-game with the commands listed below.
- Open console with
~ + ctrl + alt
- Note: you can easily open the console after you've opened it the first time by just pressing
~!
- Type in the Command, followed by
- A
True/Falsevalue for toggles - An integer number Boss Loot
- A decimal number for Money and Interactable scaling.
- Press enter and you're done!
Default Config Settings
| Setting | Default Value | Command |
|---|---|---|
| Mod Enabled | True | ss_Enabled |
| Money is Shared | True | ss_MoneyIsShared |
| White Items are Shared | True | ss_WhiteItemsShared |
| Green Items are Shared | True | ss_GreenItemsShared |
| Red Items are Shared | True | ss_RedItemsShared |
| Equipment is Shared | False | ss_EquipmentShared |
| Lunar Items are Shared | False | ss_LunarItemsShared |
| Boss Items are Shared | True | ss_BossItemsShared |
| Void Items are Shared | False | ss_VoidItemsShared |
| Rich Messages Enabled | True | ss_RichMessagesEnabled |
| Drop BL Equip Mode | True | ss_DropBlacklistedEquipmentOnShare |
| Randomized Item Sharing | False | ss_RandomizeSharedPickups |
| Lunar Item Randomizing | False | N/A |
| Boss Item Randomizing | False | N/A |
| Void Item Randomizing | False | N/A |
| Dupe Fix | True | ss_PrinterCauldronFix |
| Sacrifice Fix | True | ss_SacrificeFixEnabled |
| Dead Players Get Items | False | ss_DeadPlayersGetItems |
| Override Player Scaling | True | ss_OverridePlayerScaling |
| Experimental Mode | False | ss_ExperimentalMode |
| Interactables Credit | 1.0 | ss_InteractablesCredit |
| Interactables Offset | 0.0 | ss_InteractablesOffset |
| Override Boss Loot Scaling | True | ss_OverrideBossLootScaling |
| Override Simulacrum Loot Scaling | True | ss_OverrideSimulacrumLoot |
| Boss Loot Credit | 1 | ss_BossLootCredit |
| Override Void Field Scaling | True | ss_OverrideVoidFieldLoot |
| Void Field Loot Credit | 1 | ss_VoidFieldLootCredit |
| Simulacrum Loot Credit | 1 | ss_SimulacrumLootCredit |
| Money Scalar Enabled | False | ss_MoneyScalarEnabled |
| Emulate Singleplayer Money | True | ss_EmulateSingleplayerMoney |
| Money Scalar | 1.0 | ss_MoneyScalar |
Tip: Want to reset your config?
- Stop the game if it's currently running
- Navigate to
\Risk of Rain 2\BepInEx\config\ - Delete
com.funkfrog_sipondo.sharesuite.cfg - Start the game again. Upon boot, a fresh new config will be generated!
How do 3d printers and cauldrons work with this mod installed?
3d printers and cauldrons add the item directly to your item pool. No item orb will drop, it will just appear in your inventory.
Does this make the game easier? How do you balance it?
Technically, the game should be ever so slightly harder than vanilla this way. Either way, it should be extremely close to the original game's difficulty.
We only spawn the amount of interactables that would be spawned for 1 player in a lobby of any size. Boss and Lunar items are not shared, along with items that provide buffs for everyone in the party. There are no ways to abuse this mod to dupe items. We cut player XP gained from money at the end of rounds to combat leveling faster. Teleporters only drop one item per boss killed. This mod has been tediously balanced and we do everything we can to keep the experience as close to vanilla as possible. If you have any ideas of ways to improve this, please let us know!
Why do I only get 1 item (plus Shrine of the Mountain extras) from the boss?
These items are shared, so they've been set to drop only 1 by default for balance. You can change this in the config with the Boss Loot Credit config option.
How do blood shrines work when share money is on?
The user who uses the shrine loses health, but the calculations for how much gold everyone receives is done based on the highest max health player in your party. This is to prevent calling the highest health player over to use the shrine for the maximum coin value.
I want to play this with my friends. Do they also need to install this mod?
Everyone having the same mods installed is always a good idea for stability, but is not required. This mod should still be fully functional if your friends only have BepInEx/R2API installed, or you have a Build ID changing mod to allow you to play with unmodded clients.
How do I play with my friends who don't have mods installed?
Easy! Install a Build ID changing mod and play on!
Here's an easy link to get to the current Build ID changing mod!
I want to play this mod with more than 4 players!
Please combine with TooManyFriends. If you'd like to change the amount of boss drops or amount of chests, you can configure that in the config file.
How do I configure the mod while the game is running?
Open up the console window (ctrl + alt + ~ ). All commands starts with 'ss_' and will autocomplete.
New GUI-based configuration manager coming soon!
Can I use this mod in quick play?
We DO NOT condone use of this (or any) mod in any quick play or prismatic trial games. We will refuse any support for the use of this mod in Quick Play. Please do not ruin the game experience for others.
Known Bugs
None at the moment! :)
Features in Development
- Everything in our 3.0.0 milestone! https://github.com/FunkFrog/RoR2SharedItems/milestone/2
We have multiple channels of contact! Feel free to use any of the following.
- Join our Discord Server.
- DM us on Discord at
FunkFrog#0864orSipondo#5150. - Make a new issue on our GitHub Repo.
Mod Developers: If you've tested your mod with ShareSuite and there are no foul interactions, DM me on Discord with the mod link + version tested (as well as any required settings changes) and I'll add it to this list!
- Multitudes
1.5.2- Please change the Override Player Scaling setting and Override Boss Loot Scaling to false in the config file. Multitudes will then take priority in modifying the scaling settings.
Creators of these mods: If you are open to collaborate with us, we'd love to work with you to resolve the conflict!
- There are no incompatible updated mods we're currently aware of :)
2.10.0 (Current Release)
- Update to support DLC3
- Add the following DLC3 items to the default blacklist
- Box of Dynamite
- Orphaned Core
- Sentry Key
- Prison Matrix
- Encrypted Cerebellum
- Exposed Cerebellum
- Quick Fix
- Seared Steak
- Hearty Stew
- Ultimate Meal
- Sauteed Worms
- KNOWN ISSUES
- Singleplayer chat pickup messages are missing
- Drones encounter errors when being played as post-death with items and money sharing
- Scrappers currently encounter issues where if a client uses them, they will consume an item and not drop anything.
- It is recommended that you only use scrappers as the host for the time being
2.8.0
- Add compatiblity with Yeet (and any other mod wishing to mark items as unsharable)
- Add defense nucleus to default item blacklist
- Restore functionality of the logbook and the item description windows (you may want to turn rich messages back on if you turned them off to fix this problem!)
2.7 & 2.7.1 & 2.7.2
- 2.7.1 & 2.7.2: Compatibility with newest version of the game
- Money Sharing now functions as intended (resolves bug where you need 15 more currency than intended to purchase)
- Cauldron and 3D Printers now work when the fix is set to false
- Add Shipping Request Form and Empathy Cores to default blacklist
- We recommend you do the same! add
FreeChestandRoboBallBuddyto your blacklist!
- We recommend you do the same! add
- Lunar coin pickup messages now make more sense within the context of the mod
2.6.0
- DLC 1 (Survivors of the Void) Compatibility Update
- Fix drop rates in Simulacrum to maintain balance
- New config options: OverrideSimulacrumLootScalingEnabled and SimulacrumLootCredit
- Add blacklist and sharing options for new Void items
- Not shared by default
- New config options: VoidItemsShared and VoidItemsRandomized
- Fix Shipping Manifest terminals to work with the mod
- Request survey on first lobby creation 5 seconds after first player joins
- https://tinyurl.com/sharesuite
- In the future, this will provide a quick tl;dr of the latest patch notes!
- New config option: LastMessageSent: keeps track of the last version number a message was sent on, so we can tell if we need to send it again if the mod updates.
- Fix default money value inconsistency between rounds
2.5.1
- Added support for EnigmaticThunder api
- Fixed a bug where you'd need 2x the price to purchase things when equipment sharing and shared money were on
2.5.0
- Resolved breaking issue regarding boss loot drops in future releases of r2api
- Resolved a minor issue with 3d printers
- Resolved a minor issue with Ghor's Tome
- Added a field "InteractablesOffset" to the scaling config allowing for more control over the game's balance
Looking for the changelogs for versions older then 5 prior? Click here!
CHANGELOG
2.10.0
- Update to support DLC3
- Add the following DLC3 items to the default blacklist
- Box of Dynamite
- Orphaned Core
- Sentry Key
- Prison Matrix
- Encrypted Cerebellum
- Exposed Cerebellum
- Quick Fix
- Seared Steak
- Hearty Stew
- Ultimate Meal
- Sauteed Worms
- KNOWN ISSUES
- Singleplayer chat pickup messages are missing
- Drones encounter errors when being played as post-death with items and money sharing
- Scrappers currently encounter issues where if a client uses them, they will consume an item and not drop anything.
- It is recommended that you only use scrappers as the host for the time being
2.8.0
- Add compatiblity with Yeet (and any other mod wishing to mark items as unsharable)
- Add defense nucleus to default item blacklist
- Restore functionality of the logbook and the item description windows (you may want to turn rich messages back on if you turned them off to fix this problem!)
2.7 & 2.7.1 & 2.7.2
- 2.7.1 & 2.7.2: Compatibility with newest version of the game
- Money Sharing now functions as intended (resolves bug where you need 15 more currency than intended to purchase)
- Cauldron and 3D Printers now work when the fix is set to false
- Add Shipping Request Form and Empathy Cores to default blacklist
- We recommend you do the same! add
FreeChestandRoboBallBuddyto your blacklist!
- We recommend you do the same! add
- Lunar coin pickup messages now make more sense within the context of the mod
2.6.0
- DLC 1 (Survivors of the Void) Compatibility Update
- Fix drop rates in Simulacrum to maintain balance
- New config options: OverrideSimulacrumLootScalingEnabled and SimulacrumLootCredit
- Add blacklist and sharing options for new Void items
- Not shared by default
- New config options: VoidItemsShared and VoidItemsRandomized
- Fix Shipping Manifest terminals to work with the mod
- Request survey on first lobby creation 5 seconds after first player joins
- https://tinyurl.com/sharesuite
- In the future, this will provide a quick tl;dr of the latest patch notes!
- New config option: LastMessageSent: keeps track of the last version number a message was sent on, so we can tell if we need to send it again if the mod updates.
- Fix default money value inconsistency between rounds
2.5.1
- Added support for EnigmaticThunder api
- Fixed a bug where you'd need 2x the price to purchase things when equipment sharing and shared money were on
2.5.0
- Resolved breaking issue regarding boss loot drops in future releases of r2api
- Resolved a minor issue with 3d printers
- Resolved a minor issue with Ghor's Tome
- Added a field "InteractablesOffset" to the scaling config allowing for more control over the game's balance
2.4.0
- Introduces a new Sacrifice fix to fix poor drop rates with larger groups of people
- Thanks to raeon for the PR!
2.3.0
- Fixed a bug where scrapper wouldn't output the correct amount of scrap
2.2.0
- Updated the mod to work with the latest patch
- Adjusted the Sacrifice Fix to not drop extremely low amounts of items with more then 4 players in a lobby
2.1.0
- Fixed an issue regarding scrappers sharing to everyone
- Fixed item picking messages printing twice when rich messages are disabled
- Updated the game for the 1.0 RoR2 update!
2.0.1
- Fixed an issue regarding Scavengers dropping less items than intended.
- Fixed an issue where other mods were unable to access shared money while inside the bazaar.
2.0.0
- The mod turns 1 year old in a handful of days! Happy birthday, ShareSuite! Thank you, everyone, for your continued support of the mod <3
- MAJOR Full completion of the Shared Equipment system
- Equipment Drones no longer de-sync Shared Equipment
- When purchased, everybody sharing the equipment with the player activating the drone has their equipment removed from their inventory
- If a blacklisted equipment is spent, only that equipment is used
- Blacklisted equipment are left alone if a shared equipment is used to purchase
- Adds a new config option to control how shared equipment handles blacklisted equips
- Blacklisted equipment are now handled in two toggleable modes:
- Drop Item Mode: If you have a blacklisted equipment, drop it next to you and get the new item
- Leave Alone Mode: If you have a blacklisted equipment, don't do anything to it
- Equipment Drones no longer de-sync Shared Equipment
- MAJOR Addition of brand new shiny rich text messages
- Rich messages tell you who exactly got what
- The messages will state if an item isn't shared
- If randomized loot sharing is on, the message will tell who got what items
- ShareSuite gets an updated logo!
- To celebrate one year of ShareSuite, we've now got an updated logo with new characters and items!
- Finally fix the bug with the crowdfunder desyncing shared money
- Definitely didn't leave this uncorrected for a year.
- And we definitely didn't only get a bug report about 2 months ago. Nope!
- Scavenger now drops an appropriate amount of items for the runs
- Add another entrypoint for other mods to check the status of shared money
- Fixes a bug concerning Ghor's Tome not adding gold
- Fixes an issue with Sacrifice creating WAY too many dropped items
- Blacklist more maps for interactables scaling to prevent chests from going where they shouldn't be
- Fixes an issue where picking up items would display [0] after the item
- Fixes an issue where randomized shared loot would sometimes crash the game
1.15.1 + 1.15.0
- 1.15.1 ADDRESSES A CRITICAL BUG THAT BREAKS ITEM/MONEY SHARING
- Hello everyone! It's been a while, I hope you're all doing well and staying healthy during this rough time.
- Make sure you grab the newest test build of R2API.dll and MMHOOK_Assembly-CSharp.dll from #r2api and #hook, respectively, in the main modding discord!
- Fixed a few bugs concerning the
new(3 month old) randomized shared loot- Randomised drops are now only pulled from the currently available items, so you won't be able to get anything you haven't unlocked
- Randomized drops will no longer include items on the sharing blacklist
- Fixed a bug concerning deaths by the Grovetender
- Added an entrypoint for other mods to add money while Shared Money is on
- Finally, I got around to adding a method to reflect into to add/remove money from the shared money pool. Click the link above to read more about how to use this. Thanks a ton, Harb!
- Boolean commands are now more user friendly!
- "Yes", "True", and "1" now all work for affirmatives
- "No, "False", "0", and "-1" now all work for negatives
- Case doesn't matter!
- MAJOR Introduction of Void Field Loot Scaling!
- Now you don't have to worry about the Void Fields netting an excessive amount of loot!
- Added two new commands
ss_OverrideVoidFieldLoot <boolean>enables or disables the scaling overridess_VoidFieldLootCredit <integer>changes the amount of items each cell drops- And, as always, both of these commands are live-update (no restarts needed!)
1.14.0
- Complete internal refactor of the codebase for increased maintainability - a HUGE thanks to Harb for this PR
- If you'd like more information on what exactly this entails, Visit here.
- Resolves issue where lunar equipment cannot be purchased
- Incompatibility with BiggerBazaar resolved
- Resolves issues with commands that use decimal numbers
- MAJOR New Feature: Randomized Item Sharing
- When enabled, each player (except the player who picked up the item) will get a randomized item of the same rarity.
- Thank you to Splamy for PRing this feature!
- Apologies for the rather late update, I've been caught up with family stuff for the holidays. I hope everyone had a great new years!
1.13.4
- Updated dependencies
- Fixed issues with Cleansing Pool and Overgrown Chests
- Fixed issues preventing the mod from working with the newest game version
- Thanks to Harb for helping me get this out while I'm low on time! <3
1.13.3
- Recompiled with latest versions of R2API and BepInEx
- Should solve issue with chests not dropping items? (I haven't had any further issues)
- Updated dependencies
- Removed Frogtown Shared Mod Manager
1.13.2
- Revision 2 of Experimental Scaling mode
- Greatly reduces the amount of interactables for the first x rounds - should help to combat the early-game spike in power that comes with everyone having the items.
- x = Players on team * 2
- Reduces less and less as you get closer to x rounds.
- Should feel better to play with as a whole - will no longer be branded as a 'hard mode' but rather the default scaling to balance the mod further.
- Will include a config option to disable it, but it will default to on
- Greatly reduces the amount of interactables for the first x rounds - should help to combat the early-game spike in power that comes with everyone having the items.
- Support for decimal numbers in the config
- InteractablesCredit and MoneyScalar are the only scalars effected by this - please do not try to set BossLootCredit to anything other then an integer (whole) number!
- Addition of EmulateSingleplayerMoney
- The new Shared Money mechanic is much more stable, however, we've noticed that it (
actually works) doesn't have the same effect achieved with the old version of shared money - EmulateSingleplayerMoney will scale the amount of money you receive back, adjusted for current prices, so that it feels the same as singleplayer would
- E.G. - A chest costs $25 in singleplayer. The same chest costs $34 with 2 players.
- Old money system would give the 2 players $25 - the same as a single player would receive - for a loss at no fault of the players.
- New money system gives the 2 players $50 - when a single player would receive $25 - resulting in an excess of money that feels imbalanced.
- EmulateSingleplayerMoney will give the 2 players $34 - when a single player would receive $25 - resulting in the chests "costing the same".
- E.G. - A chest costs $25 in singleplayer. The same chest costs $34 with 2 players.
- The new Shared Money mechanic is much more stable, however, we've noticed that it (
1.13.1
- Changed the way the interactables scaling works to vary with maps - bigger maps will now feel appropriately filled out
- Added a new Experimental Mode! (Future name may be Hardcore/Hard mode, we're not sure yet)
- Higher numbers of players reduces the amount of interactable spawns.
- Makes the game more difficult but feels fairer to play to some.
- Try it out and let us know how you feel on the Discord!
- Fixed a critical bug with new shared money - you can now enter portals without soft-locking your run.
1.12.0
- Fixed critical bug with new shared money logic - you should be able to gain money from killing enemies and opening capsules now.
- Fixed critical bug with 3D printer/cauldron logic - they should now function properly with the dupe fix disabled.
- Thank you to Commie for helping me test and fix these bugs!
- Made improvements to the README's writing to make it sound less like a student who wanted to meet a sentence requirement on an essay.
1.11.0
- Complete README.md refactor. It should be a lot nicer to look at and easier to navigate now!
- Resolve issue where items would spawn on maps they weren't supposed to.
- Re-worked the gold sharing system to resolve state issues that have been experienced.
- Add Lepton Daisy and Halcyon Seed to the default unshared list as they provide buffs for everyone in the lobby and granting them to everyone makes them stronger.
- If you'd like to update your config to match these changes, please add
,82,86to the end of the Item Blacklist in your config!
- If you'd like to update your config to match these changes, please add
1.10.4
- Fixed a similar bug as 1.10.3; Money will no longer stay above the highest amount of money a dead player has. (Thanks to Elysium for finding this!)
- Updated R2Api dependency to 2.1.16.
1.10.3
- Moved Discord link below Features list.
- Fixed incorrectly formatted horizontal rule.
- Fixed bug with Shared money keeping everyone at the same balance if a teammate died.
- What should I work on next? Vote here!
1.10.2
- Added Discord link to the README. Mod file is unchanged.
1.10.1
- Update to R2API-2.1.15
- Fixes bug involving boss drops not dropping the correct amount of loot.
1.10.0
- Large bugfix patch. Resolved ItemDropAPI erroring, Aurelionite not dropping the Halcyon seed, and a duplication glitch concerning 3D printers.
1.9.1
- Update R2Api dependency to 2.1.0
1.9.0
- Fixed typos. Removed the "Queens Gland is Shared" config option, replaced it with putting the item in the shared blacklist by default (item ID 53 if you would like to add it to your current config! If you're updating from a previous version and want this item to remain unshared, you WILL have to add it to your config) Moved the "BossLootCredit" config entry from the "Settings" category to the "Balance" category. If you've modified this from the default, you'll have to change it once more.
1.8.3
- Fix a bug concerning the two new boss items -- Halcyon Seed and Little Disciple -- not being shared when Share Boss Items is turned on. (Thanks to Eracat for finding this bug!)
1.8.2
- General README update.
1.8.1
- README Update to include equipment sharing console command.
1.8.0
- Shared equipment is here! Updated mod to function with 6/25/19 patch.
1.7.4
- Crowdfunder desync fix
1.7.3
- Massive readme fix
1.7.2
- Completion of config refactor. It should be easier to read and use now :)
1.7.1
- README fix. (whoops!)
1.7.0
- Fix of Boss Loot live update and rare chance for no interactables to spawn bug. Due to overwhelming use of the mod for the money scaling/sharing feature, we have separated the money scalar and the money sharing into two different toggle options. Have fun!
1.6.6
- Fixed a bug where console commands would spit out an object instead of the current command value when set. Modified override config names, if you have changed these, you WILL have to set the new ones to the previous values. Disable Boss Loot Scaling -> Override Boss Loot Scaling and Disable Player Scaling -> Override Player Scaling.
1.6.5
- Applied hotpatch to fix very rare cases of interactables not spawning at all also causing no teleporter to spawn. Will look into this bug further.
1.6.4
- Fixed an error on startup.
1.6.3
- Fixed a README typo.
1.6.2
- Fixed bug where explosions would catapult you across the map. (Thanks to RookieCookie for reporting this bug!)
1.6.1
- Brittle Crown no longer de-syncs shared money.
1.6.0
- SharedModLibrary v2.0.4+ now integrates directly with ShareSuite to give you an easy config GUI! If you wish to use this feature, download SharedModLibrary! Activating teleporters when money is shared now splits your money properly between players so you don't get an unintended boost of xp. Clients now sync their money balance with the host on map start for optimal compatibility with other mods.
1.5.2
- Fixed a conditional that kept boss loot scaling from ever activating. Removed a hard coded testing number that was unintentionally left in the code. (Thanks to jkbbwr for finding these two bugs!) New & Improved README! Now with a fancy table (that doesn't really work on the site yet but that's okay.)
1.5.1
- Boss Loot Drop scalar now features live update support!
1.5.0
- Definitive fix of all known bugs. Capsules now scale their money properly.
1.4.2
- Fixed reflection.
1.4.1
- README.md fix.
1.4.0
- Introduced item blacklisting, made item sharing behave like Loot4All again.
1.3.0
- Introduced ingame config commands
1.2.0
- Shared money alpha.
1.1.1
- Fix of logic concerning 3D printers and Cauldrons.
1.1.0
- Addition of config option for sharing/not sharing Queen's Glands.
1.0.1
- Update of the README.md with a new to-do entry and a new FAQ, as well as a slight modification of the manifest.
1.0.0
- Initial release, merged Loot4All and FunkFrog Shared Items.










