Last updated | 2 years ago |
Total downloads | 2757 |
Total rating | 2 |
Categories | Tweaks |
Dependency string | GiGaGon-Wayfaring2-2.0.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Wayfaring 2
Lets you go through whatever main stages in whatever order you please.
Formating uses hyphens to seperate brackets and commas to seperate stages. Prepenting an int then a colon is optional if you want to override the default choose amount. Examples:
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bazaar-goolake,blackbeach-3:foggyswamp,moon2,sulfurpools,skymeadow,voidstage = (using default of choose 1) start at newt shop, then choose 1 of Aqueduct or Distant Roost, then choose 3 of Wetland Aspect, Commencement, Sulfur Pools, Sky Meadow, and Void Locus.
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blackbeach,golemplains,snowyforest-goolake,foggyswamp,ancientloft-frozenwall,wispgraveyard,sulfurpools-dampcavesimple,shipgraveyard,rootjungle-skymeadow = (using choose 1) vanilla stage order
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bazaar,moon2,rootjungle-1:voidraid,blackbeach = (using choose 2) choose 2 of bazaar, commencement, sundered grove then choose between voidling and distant roost.
Currently manually going to hidden realms like bazaar through the portal will skip a stage and I'm too lazy to fix it so just hard code it into the mod. Also stops any chance of dumb people hitting the teleporter instead of the portal.
Uses the in code stage names. A list of vanilla stage names can be found here, if you have modded stages good luck.
The mod isn't an artifact anymore beacuse I still can't get assets to work.
Thank Yous:
First off, thank you to Wonda for giving me permission to revive the Artifact of Wayfaring and all the help understanding the original mod. Here is their Github and Thunderstore.
Also a big thank you to AcidAssassin. Thier mod Artifact of Drift was a massive help in figuring out how to use the PickNextStageScene hook, and also led me on the right path to fixing my project file/dependancies. Here is their Github and Thunderstore.
I revived/updated Artifact of Wayfaring for Contra.
Feel free to report broken stuff or complain to me about my bad code at GiGaGon#1754
Changelog:
V. 2.0.0:
- Complete re-write to support in game reloads and no teleporter stages.
V. 1.1.1:
- I finally figured out how C# arrays work so everything is fixed now.
V. 1.1.0:
- Changed how some configs worked.
V. 1.0.1:
- The project had the wrong name, stopping the dll from loading.
V. 1.0.0:
- Uploaded