NoMoreMath
Reduces the need for tedious head math, or maybe you're just bad at it. Clientside.
Date uploaded | a year ago |
Version | 1.3.0 |
Download link | Goorakh-NoMoreMath-1.3.0.zip |
Downloads | 45524 |
Dependency string | Goorakh-NoMoreMath-1.3.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2100README
No More Math
Reduces the need for tedious head math, or maybe you're just bad at it. Clientside.
Effective Health
Displays the total amount of damage that needs to be dealt to kill you
Effective Cost
Displays the total amount of money you will lose in a transaction. For example, having the Executive Card will reduce the effective cost by 10%.
Holdout Zone Charge Time
Displays the estimated time in seconds it will take to fully charge a holdout zone.
Note that for client players in multiplayer where the host also doesn't have the mod, this value won't be as accurate as it would be for the host or in singleplayer, and will fluctuate at low charge percentages. I will be working on a better solution that fixes this properly soon(tm).
Halcyon Beacons
Displays the total cost needed to buy all remaining beacons and changes color depending on if you can afford it or not.
Chance Shrine
Displays how many activations of the shrine you can afford (assuming you don't get all the items from it)
Blood Shrines
Displays the amount of money you'll gain from activating a blood shrine.
CHANGELOG
1.3.0 Changes:
- Added config options (Thanks prod#0339!)
- Includes Risk of Options compatibility
1.2.0 Changes:
- Added Effective Health
- Improved accuracy of Holdout Zone Charge time estimation for client players if the host player also has the mod. (Still works without the host having the mod, but will not be as accurate)
1.1.2 Changes:
- Fixed holdout zone time remaining not working for clients in multiplayer
1.1.1 Changes:
- Fixed a bug where the game would freeze if hacking beacons are used on Chance Shrines
1.1.0 Changes:
- Added "Effective Cost" to all interactables. This value is the amount of money you will lose after buying it (if you have Executive Card, the effective cost is 90% of the actual cost)
- Added amount of money given for blood shrines.
- Added charging time in seconds to holdout zones.
- Chance Shrine activation count is now calculated via the effective cost instead of the plain cost.
- Halcyon beacons now consider the effective cost when checking if the player can afford them all.
1.0.0 Changes:
- First release.