HIFU-HIFUAcridTweaks icon

HIFUAcridTweaks

Reworks Acrid to be more fun, skillful, interesting and have balanced alts.

By HIFU
Last updated 4 months ago
Total downloads 123672
Total rating 14 
Categories Mods Tweaks Skills
Dependency string HIFU-HIFUAcridTweaks-1.2.2
Dependants 78 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • The wake up animation is now much faster.
  • Base Damage 15 => 12.
  • Base Max Health 160 => 120.
    • Stat changes to fit other changes.
  • Hurt Box Size 100% => 75%.
    • A buff to make dodging easier, for vanilla and especially difficulties like Inferno.

Passive Changes:

  • Poison and Blight moved to apply with most skills.
    • Blighted skills apply Blight that deals 330% base damage over 3s. Can stack.
    • Poisonous skills apply Poison that deals 4.5% of the enemy's maximum health over 3s. Deals a minimum DPS of 100% base, and a maximum of 5000% base. Cannot stack. Can kill.
  • New passive - Regenerative, replaces Poison
    • Regenerative attacks heal over a short duration.
    • Heal for 5% of your maximum health over 1s. Can stack.
  • New passive - Frenzied, replaces Blight
    • Attacks that apply Regenerative apply Frenzied instead, which increases movement speed for a short duration.
    • Gain 20% Movement Speed for 5s. Can stack.

M1 Changes:

  • Removed Vicious Wounds Sprint Cancel.
    • I really liked the M1 cancel before they changed how "stepped" skills work, it was essentially a choice between healing/band proc or extra DPS. Nowadays, it's just a straight upgrade.
  • Vicious Wounds Attack Speed 100% => 120%.
    • This is a decent compensation, didn't want to push it too far.
  • Vicious Wounds' third hit is now Poisonous.

M2 Changes:

  • Neurotoxin is now Blighted.
  • Neurotoxin now travels in a downward arc.
  • Neurotoxin Damage 240% => 260%.
  • Neurotoxin Area of Effect 3m => 8m.
  • Neurotoxin Cooldown 2s => 3s.
    • Changes to make it more interesting and skillful, while also being more different from Ravenous Bite and encouraging closer range overall.
  • Ravenous Bite no longer has Slayer.
  • Ravenous Bite is now Blighted.
  • Ravenous Bite is now Agile.
  • Ravenous Bite Damage 320% => 440%.
  • Ravenous Bite Cooldown 2s => 3s.
    • Changes to make it less of a straight upgrade, didn't have any ideas to make it more interesting.

Utility Changes:

  • Caustic Leap is now Blighted.
  • Caustic Leap Damage 320% => 260%.
    • Slight nerfs in burst due to stronger DoTs.
  • Caustic Leap Pool Damage 100% => 200%.
  • Frenzied Leap is now Regenerative.
  • Frenzied Leap Cooldown Reduction Per Hit 2s => 0s.
  • Frenzied Leap Damage 550% => 650%.
  • Frenzied Leap Cooldown 10s => 6s.
  • Frenzied Leap Radius 10m => 6.5m.
    • Changes to make it much more interesting, and have more utility, but be harder to use.
  • All skills can now be cast during both leaps.
    • This is a bit buggy with M1, I might fix it later... but it's funny.
  • Both leaps no longer inflict knockback.
    • This is to help with melee being janky at times right after landing a leap.

Special Changes:

  • Epidemic now travels in a downward arc.
  • Epidemic is now Blighted.
  • Epidemic Max Targets 1048577 => 4.
  • Epidemic Damage 100% => 240%.
  • Epidemic Max Range 30m => 35m.
  • Epidemic now makes all enemies hit share 25% TOTAL Damage taken for 5s.
    • I couldn't figure out anything more interesting.