This package has been marked as deprecated, and it's suggested another
alternative is used.
Last updated | 4 months ago |
Total downloads | 123672 |
Total rating | 14 |
Categories | Mods Tweaks Skills |
Dependency string | HIFU-HIFUAcridTweaks-1.2.2 |
Dependants | 78 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Modding Server:
Passive-ish Changes:
- The wake up animation is now much faster.
- Base Damage 15 => 12.
- Base Max Health 160 => 120.
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- Stat changes to fit other changes.
- Hurt Box Size 100% => 75%.
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- A buff to make dodging easier, for vanilla and especially difficulties like Inferno.
Passive Changes:
- Poison and Blight moved to apply with most skills.
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- Blighted skills apply Blight that deals 330% base damage over 3s. Can stack.
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- Poisonous skills apply Poison that deals 4.5% of the enemy's maximum health over 3s. Deals a minimum DPS of 100% base, and a maximum of 5000% base. Cannot stack. Can kill.
- New passive - Regenerative, replaces Poison
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- Regenerative attacks heal over a short duration.
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- Heal for 5% of your maximum health over 1s. Can stack.
- New passive - Frenzied, replaces Blight
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- Attacks that apply Regenerative apply Frenzied instead, which increases movement speed for a short duration.
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- Gain 20% Movement Speed for 5s. Can stack.
M1 Changes:
- Removed Vicious Wounds Sprint Cancel.
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- I really liked the M1 cancel before they changed how "stepped" skills work, it was essentially a choice between healing/band proc or extra DPS. Nowadays, it's just a straight upgrade.
- Vicious Wounds Attack Speed 100% => 120%.
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- This is a decent compensation, didn't want to push it too far.
- Vicious Wounds' third hit is now Poisonous.
M2 Changes:
- Neurotoxin is now Blighted.
- Neurotoxin now travels in a downward arc.
- Neurotoxin Damage 240% => 260%.
- Neurotoxin Area of Effect 3m => 8m.
- Neurotoxin Cooldown 2s => 3s.
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- Changes to make it more interesting and skillful, while also being more different from Ravenous Bite and encouraging closer range overall.
- Ravenous Bite no longer has Slayer.
- Ravenous Bite is now Blighted.
- Ravenous Bite is now Agile.
- Ravenous Bite Damage 320% => 440%.
- Ravenous Bite Cooldown 2s => 3s.
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- Changes to make it less of a straight upgrade, didn't have any ideas to make it more interesting.
Utility Changes:
- Caustic Leap is now Blighted.
- Caustic Leap Damage 320% => 260%.
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- Slight nerfs in burst due to stronger DoTs.
- Caustic Leap Pool Damage 100% => 200%.
- Frenzied Leap is now Regenerative.
- Frenzied Leap Cooldown Reduction Per Hit 2s => 0s.
- Frenzied Leap Damage 550% => 650%.
- Frenzied Leap Cooldown 10s => 6s.
- Frenzied Leap Radius 10m => 6.5m.
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- Changes to make it much more interesting, and have more utility, but be harder to use.
- All skills can now be cast during both leaps.
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- This is a bit buggy with M1, I might fix it later... but it's funny.
- Both leaps no longer inflict knockback.
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- This is to help with melee being janky at times right after landing a leap.
Special Changes:
- Epidemic now travels in a downward arc.
- Epidemic is now Blighted.
- Epidemic Max Targets 1048577 => 4.
- Epidemic Damage 100% => 240%.
- Epidemic Max Range 30m => 35m.
- Epidemic now makes all enemies hit share 25% TOTAL Damage taken for 5s.
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- I couldn't figure out anything more interesting.