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Date uploaded | a year ago |
Version | 1.2.1 |
Download link | HIFU-HIFUCaptainTweaks-1.2.1.zip |
Downloads | 23849 |
Dependency string | HIFU-HIFUCaptainTweaks-1.2.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Modding Server:
Passive-ish Changes:
- Base Move Speed 7 => 7.5.
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- Small buff to make him less of a slog to play.
Passive Changes:
- Defensive Microbots Blocks per Second 2 => 0.8.
- Defensive Microbots Maximum Blocks per Second 10 => 1.3.
- Defensive Microbots now give a stackable 12% speed buff for 3.5s after erasing a nearby projectile.
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- Nerfs Microbots to not be as strong, and gives Captain a bit of mobility.
M1 Changes:
- Vulcan Shotgun Damage Coefficient 120% => 75%.
- Vulcan Shotgun Proc Coefficient 0.75 => 0.55.
- Vulcan Shotgun Fire Rate 1/s => 3/s.
- Vulcan Shotgun Pellet Count 8 => 6.
- Vulcan Shotgun Charges 0 => 3.
- Vulcan Shotgun Cooldown 0s => 1s.
- Vulcan Shotgun Charge Duration 1.2s => 0.4s.
- Vulcan Shotgun Falloff Standard => None.
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- Makes Vulcan Shotgun much more fun and satisfying to use, while nerfing its effectiveness to let other abilities come into play.
M2 Changes:
- Power Tazer renamed to Thunder Tazer.
- Thunder Tazer Damage Coefficient 100% => 380%.
- Thunder Tazer Cooldown 6s => 7s.
- Thunder Tazer Area of Effect 2m => 8m.
- Thunder Tazer Size 1x => 2x.
- Thunder Tazer now empowers other abilities for 1.5s.
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- Big changes to make the skill a powerful stun tool, also gives it a unique mechanic.
Utility Changes:
- Orbital Probe Cooldown 11s => 8s.
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- Makes Orbital Probe really strong.
- OGM 72 'DIABLO' Strike Damage Coefficient 40000% => 16000%.
- OGM 72 'DIABLO' Strike Cooldown 40s => 24s.
- OGM 72 'DIABLO' Strike Time to Land 20s => 15s.
- OGM 72 'DIABLO' Strike Falloff Sweetspot => None.
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- Makes Diablo much less of a meme pick, easier to use, but also makes it more dangerous to use.
Empowered Abilities:
- Vulcan Shotgun +75% Attack Speed
- Orbital Probe +400% Damage each
- OGM-72 'DIABLO' Strike +100% Radius
Special Changes:
- All Beacons Damage Coefficient 2000% => 1300%.
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- This is to remedy Captain's much higher burst damage with his utility skills.
- All Beacons now refresh upon starting the Teleporter Event.
- Healing Beacon renamed to Remedy Beacon.
- Remedy Beacon Healing 10%/s => 7%/s.
- Remedy Beacon Radius 10m => 24m.
- Remedy Beacon Movement Speed 0% => 20%.
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- Healing Beacon was always one of the fastest outscaled beacons, this gives it a really good niche for mobility and healing.
- Shocking Beacon renamed to Thunder Beacon.
- Thunder Beacon Damage Coefficient 0% => 500%.
- Thunder Beacon Fire Rate 0.33/s => 0.25/s.
- Thunder Beacon Radius 10m => 24m.
- Thunder Beacon Shocks for 5s => Stuns for 1s.
- Thunder Beacon now deals an additional hit for 100% damage every second, in a 24m radius and a proc coefficient of 0 on top of the "burst" written above.
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- Nerfed the stun to not make it as raindead, but added a decent bit of damage to compensate. The single target damage isn't great, but it's a good horde clearing tool during teleporter events.
- Resupply Beacon renamed to Artillery Beacon.
- Artillery Beacon now grants a 25% attack speed and 10% cooldown reduction buff in a 20m radius on top of having 3 equipment charges.
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- This still isn't the greatest beacon, but it can increase the DPS and proc rate of your allies quite a bit.
- Hacking Beacon Radius 10m => 16m.
- Hacking Beacon Speed 100% => 150%.
-
- I feel as hacking isn't really powerful, since time doesn't matter all that much. It's just fun, didn't have any ideas for it.
-
- Overall, I opted for more powerful, limited use beacons. I was inclined to try out this way, as Admiral had already done something different.
I've also added a respawn check to prevent having no beacons but it seems to not work sometimes.... hobo jam,es also holy the lysate beacon code is actual spaghetti
CHANGELOG
1.2.2 Patch Notes
- Added config versioning.
1.2.1 Patch Notes
- Buffed Base Move Speed slightly.
1.2.0 Patch Notes
- Beacons now refresh after activating the Teleporter.
1.1.0 Patch Notes
- Buffed Empowered M1 Duration slightly.
- Buffed Defensive Microbots Speed slightly.
- Buffed Thunder Beacon Radius.
- Buffed Artillery Beacon Cooldown Reduction.
- Nerfed Artillery Beacon Attack Speed.
- Nerfed Empowered Diablo Radius.
- Nerfed Diablo Damage.
- Nerfed Empowered Orbital Probe Damage.
- Nerfed Orbital Probe Cooldown.
1.0.5 Patch Notes
- Bugfixes.
1.0.4 Patch Notes
- Gave my thoughts on balance changes so some people understand better what I have in mind.
- Nerfed Orbital Probe and Diablo Damage a bit.
1.0.3 Patch Notes
- Bugfixes.
1.0.2 Patch Notes
- Buffed Vulcan Shotgun Damage.
- Buffed Vulcan Shotgun Proc Coefficient.
1.0.1 Patch Notes
- Nerfed Beacon Impact Damage.
- Orbital skills now work in Hidden Realms (hobo james lore vs gameplay).
- Improved respawn check (hopefully).
- Bugfixes.
- Updated changelist, was missing some important things.