1.0.1 Patch Notes
- Nerfed Beacon Impact damage to 1300%
- Orbital skills now work in Hidden Realms (hobo james lore vs gameplay)
- Improved respawn check (hopefully)
- Updated changelist, was missing some important things
- Defensive Microbots Blocks per Second 2 => 0.8.
- Defensive Microbots Maximum Blocks per Second 10 => 1.3.
- Defensive Microbots now give a stackable 10% speed buff for 3.5s after erasing a nearby projectile.
- Vulcan Shotgun Damage Coefficient 120% => 66%.
- Vulcan Shotgun Proc Coefficient 0.75 => 0.45.
- Vulcan Shotgun Fire Rate 1/s => 3/s.
- Vulcan Shotgun Pellet Count 8 => 6.
- Vulcan Shotgun Charges 0 => 3.
- Vulcan Shotgun Cooldown 0s => 1s.
- Vulcan Shotgun Charge Duration 1.2s => 0.4s.
- Vulcan Shotgun Falloff Standard => None.
- Power Tazer renamed to Thunder Tazer.
- Thunder Tazer Damage Coefficient 100% => 380%.
- Thunder Tazer Cooldown 6s => 7s.
- Thunder Tazer Area of Effect 2m => 8m.
- Thunder Tazer Size 1x => 2x.
- Thunder Tazer now empowers other abilities for 1.5s.
- Orbital Probe Damage Coefficient 1000% => 1100%.
- Orbital Probe Cooldown 11s => 8s.
- OGM 72 'DIABLO' Strike Damage Coefficient 40000% => 20000%.
- OGM 72 'DIABLO' Strike Cooldown 40s => 24s.
- OGM 72 'DIABLO' Strike Time to Land 20s => 15s.
- OGM 72 'DIABLO' Strike Falloff Sweetspot => None.
- All Beacons Damage Coefficient 2000% => 1300.
- Healing Beacon renamed to Remedy Beacon.
- Remedy Beacon Healing 10%/s => 7%/s.
- Remedy Beacon Radius 10m => 24m.
- Remedy Beacon Movement Speed 0% => 20%.
- Shocking Beacon renamed to Thunder Beacon.
- Thunder Beacon Damage Coefficient 0% => 450%.
- Thunder Beacon Fire Rate 0.33/s => 0.25/s.
- Thunder Beacon Radius 10m => 24m.
- Thunder Beacon Shocks for 5s => Stuns for 1s.
- Thunder Beacon now deals an additional hit for 100% damage every second, in a 16m radius and a proc coefficient of 0 on top of the "burst" written above.
- Resupply Beacon renamed to Artillery Beacon.
- Artillery Beacon now grants a 30% attack speed buff in a 20m radius on top of having 3 equipment charges.
- Hacking Beacon Radius 10m => 16m.
- Hacking Beacon Speed 100% => 150%.
- Vulcan Shotgun +66% Attack Speed
- Orbital Probe +500% Damage each
- OGM-72 'DIABLO' Strike +125% Radius
I've also added a respawn check to prevent having no beacons but it seems to not work sometimes....
also holy the lysate beacon code is actual spaghetti